Risk of Rain 2

Risk of Rain 2

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45 Mar 28, 2019 @ 7:34pm
remove the autoaim on huntress...
Her range is terrible, it's not fun at all to just hold mouse 1. And it makes no sense on a projectile weapon of all things, bows should be some of the most satisfying things to line up and lead to hit targets and you made her into the worst character.
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Showing 91-105 of 340 comments
45 Apr 3, 2019 @ 1:18am 
Originally posted by Netsa:
Then there's the "toggle" suggestion. Frankly, I don't think that's going to work out. There's a couple of different ways that can go, and no one's going to be happy with the result.

I'd be very happy with the result since I could make the character playable and prove that adding skill would optimize the character's output over a useless gimped version that doesn't even let you attack out of range.

Here I'll just go with this:

Originally posted by BlahBlah:
Huntress needs auto aim to help out the people who suck and can't aim but don't want to admit it by just playing engineer. Without an auto-aim character, all the baddies would have their egos hurt

He really doesn't want it taken out cause then it'd be very obvious that there'd be a correct way to play and he's too happy playing the baby version. This really nails it on the head.

Like why else when a perfect solution is introduced "wait wait now hang on, we shouldn't do that cause then I'll look bad"
Netsa Apr 3, 2019 @ 1:40am 
Yeah, because there's only one correct way to do a bow, right? There's proof all over the forums that Huntress is powerful and playable, you just refuse to play her. We all know this isn't about "optimization", you just hate homing shots.

Here, how about I lend you twenty bucks so you can go download Overwatch and play Hanzo as much as you like?
Kadji Apr 3, 2019 @ 1:47am 
Right now the major problem I have with her is that I can't do the builds I used to run in ROR1, we are missing some crucial items to push her second skill. In ROR1 you could do a Huntress Build where your second Skill (the bouncing gleives) had no cooldown. In ROR2 this is much harder to archive right now, but try getting some of the "enemy drop items that reduce your CD" items as well as "your second skill has additional charges". Get some additional on hit effects (bleeding, crit chance) and on kill AOE effects (gasoline, whisp). Then proceed to throg gleives and watch enemy groups melt.
I also play her mostly as a "clear trash during bossfight" character since her single target DPS is realy bad, even with good items.
45 Apr 3, 2019 @ 8:17am 
Originally posted by Netsa:
Yeah, because there's only one correct way to do a bow, right?

It's more a case that theres definitely a wrong way to do a shooter which is to remove the part which which requires human interaction. It's not even just shooters either, its a universal rule, if the game goes out of its way to appease players who arent even engaged with it you end up with a worse game.
45 Apr 3, 2019 @ 8:19am 
Originally posted by EspRaDe:
Right now the major problem I have with her is that I can't do the builds I used to run in ROR1, we are missing some crucial items to push her second skill. In ROR1 you could do a Huntress Build where your second Skill (the bouncing gleives) had no cooldown. In ROR2 this is much harder to archive right now, but try getting some of the "enemy drop items that reduce your CD" items as well as "your second skill has additional charges". Get some additional on hit effects (bleeding, crit chance) and on kill AOE effects (gasoline, whisp). Then proceed to throg gleives and watch enemy groups melt.
I also play her mostly as a "clear trash during bossfight" character since her single target DPS is realy bad, even with good items.

Yea, shes worse than commando in every way except her mobility skill and the one obvious area that she coulve been useful for (range) is completely removed from her aside from how her ult works which makes it seem like at least at one point she didnt have this terrible range limit sje has now.
BlazinMonkey Apr 3, 2019 @ 8:22am 
She is a low skill cap high mobility run and gun ace with HUGE M2 potential.

While her range is low - its 100% hit rate ... Worth it IMO
Boboscus Apr 3, 2019 @ 8:57am 
Her range is low because of that exact reason, you could just stay out of reach and aimbot everything. And as BlazinMonkey says, coupleo f bandoliers and you will never even use primary attack since secondary attack (boomerang) becomes so powerful it then becomes the primary. Coupled with other AOE skills it destroys everything.
Max Apr 3, 2019 @ 9:05am 
and yet another one that didnt play ror 1 complaining about core mechanics of the game, they dont stop do they?
BCS Apr 3, 2019 @ 9:49am 


Originally posted by 45:
Originally posted by Netsa:
Bringing up the first game isn't a real argument for anything. Fact is, she has an interesting play style and, if they add similar characters to what were in the first game, we don't need yet another sniper class. Saying she needs to be long range just because she has a bow is being too closed-minded.

Nobody brought up the first game.

Originally posted by crazyeyeguy:
The way it worked in RoR1 was nice and I think the straff and shoot nearest would be hard to duplicate in 3D, now. However, the gameplay looses its "fire into the wall of enemies" effect since you have to aim on 1 target (excluding 2nd and 4th powers).

I think it'd be very cool if they could manage a target nearest when using the first skill, and then give you full range of walking motion - maybe force the camera to point where the "nearest" is so you could just hold the LMB and enjoy the show. Part of what I enjoyed about RoR1 was that feeling of just shooting endlessly but somehow coming out on top. This feels a bit more involved (not complaining) but I think it's taking us away from something RoR1 nailed.
K1: LION Apr 3, 2019 @ 9:56am 
Color me intrigued by how this "conversation" has gone. I will admit, my personal experience with the Huntress has turned me away from the character to the other more "highly skilled" ones like Artificer, Mercenary or even Mult-T, but I do think that Huntress has way more of a skill ceiling than you are giving her credit. Case in point, I have a friend who just did a 20 wave solo run on Huntress about a day ago (I can link the screenshot if you need proof) so I don't think her "skill" should be the thing questioned here. What I find most interested is why you think the point of this "shooter" game is to just shoot things. From what I can see, this game is quite a bit less about the shooting and more about mastering the movement on any and all characters. After having played RoR2 enough, I can honestly say that I actually don't care about who I'm playing, so long as I know where their movement strengths lie. It's the reason why I gravitate towards Mercenary more often then not for his excellent vertical height, but he's not being questioned here.

I will say that while the Huntress is definitely a bit undertuned and possible a little less than her RoR1 counterpart (by that I mean she can't run away while shooting), the game is meant to be hard. The Huntress has her strengths in the idea that she's terrible early, yet the most powerful if she has enough items, as I pointed out with how my friend did a wave 20 solo run. Her ease of access by making one skill less skill-based makes her a great fallback character when there's no better option, but she's not by any means the "entry" level character, that's reserved for Commando who introduces the core mechanics in the first run(s). Huntress, on the other hand, is there for those who care about surviving as she has the best baseline movement of any character. She can get vertical height like Mercenary can with Arrow Rain and Blink used in tandem and can move about the same rate horizontally that Mult-T can. Her kit has not been tuned to the auto aim the auto aim was tuned to her kit.

That being said, one fix I will suggest to put Huntress more in line with the other characters is to allow her to toggle sprint even while running backwards as that would go a long way towards changing her feel. (Yes the sprint button is a toggle not a hold button)
Netsa Apr 3, 2019 @ 5:17pm 
Chuckled at MUL-T being more "highly skilled"...

I disagree that Huntress is terrible early. There are more than just bosses on the field and she's one of the best characters for clearing mobs at every stage of the game. Combined with her speed, she can gather gold and loot faster than most characters as well. Where does this notion that she's bad early come from?

I already put up a thread in Feedback to let Huntress sprint in any direction but, sadly it didn't get much attention.
Last edited by Netsa; Apr 3, 2019 @ 5:18pm
45 Apr 3, 2019 @ 6:21pm 
Originally posted by Boboscus:
Her range is low because of that exact reason, you could just stay out of reach and aimbot everything. And as BlazinMonkey says, coupleo f bandoliers and you will never even use primary attack since secondary attack (boomerang) becomes so powerful it then becomes the primary. Coupled with other AOE skills it destroys everything.

Right, so her range is terrible, her dmg is terrible, her RoF/DPS is terrible and there's no reason to use her.

Originally posted by watercolor:

There was no quote so it can only be assumed as a response to the OP.

Originally posted by Max:
and yet another one that didnt play ror 1 complaining about core mechanics of the game, they dont stop do they?

I have 100% completion (99.99% really but that's only because even after unlocking the last item I got the glitch which makes it not show in the archive)

Originally posted by BlazinMonkey:
She is a low skill cap high mobility run and gun ace with HUGE M2 potential.

While her range is low - its 100% hit rate ... Worth it IMO

She has NO skill cap, there's zero skill required to play her and her output is proportionately worthless. She's not fun to play either so you can't even argue intrinsic value.
Underscorecow Apr 3, 2019 @ 6:26pm 
Atleast let her sprint in any direction she wants to or something, increase her arrow range and lock on arc (not having to face enemies as much) but make her arrows do less damage the farther they travel

For example (do max damage up until they traveled for like 1.5 seconds, then fall off -10% per additional half second, the reduced damage stacks multiplicatively so it will never reach 0% damage, this encourages huntress to aim at her targets so her arrows wont have to spend as much time turning)
Last edited by Underscorecow; Apr 3, 2019 @ 6:29pm
45 Apr 3, 2019 @ 6:27pm 
Originally posted by Supercow1236:
Atleast let her sprint in any direction she wants to or something, increase her arrow range and lock on arc (not having to face enemies as much) but make her arrows do less damage the farther they travel.

Remove the lock-on, give her omni directional sprint and she's a good character.
silver vampire Apr 3, 2019 @ 6:27pm 
Originally posted by Netsa:
Bringing up the first game isn't a real argument for anything. Fact is, she has an interesting play style and, if they add similar characters to what were in the first game, we don't need yet another sniper class. Saying she needs to be long range just because she has a bow is being too closed-minded.

sorry to burst your bubble but its been leaked somewhere that one of the characters they are working on bringing to this game is the sniper :p. i agree though that mul-t is good enough as a sniper and the sniper character isnt needed since mul-t can relocate very easily with his shift.
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Date Posted: Mar 28, 2019 @ 7:34pm
Posts: 340