Risk of Rain 2

Risk of Rain 2

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No Reason Mar 28, 2019 @ 5:25pm
Is there no mid-game saving?
My play time is limited and comes in spurts. I just beat the first level and needed to take a break. I went to the menu options, nothing there about saving, figured maybe it will save automatically like almost every other game in this genre. Choose quit to menu. Boom progress is gone....is there something I'm missing, or is on purpose? If the latter, games going in the refund bin.
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Showing 1-15 of 154 comments
Cheshire Mar 28, 2019 @ 5:31pm 
I understand that they couldn't do this for RoR1. But it's a fairly essential feature for a game with sessions that can be hours long.

Unfortunately, saving can be hard to add into a game unless the code has been designed for it from the beginning. Hopefully, it's just a feature that's been pushed further back in the development schedule.
Caridor Mar 28, 2019 @ 5:32pm 
I would definitely prefer if it had a save and quit option.
noreception Mar 28, 2019 @ 5:32pm 
yea just like many other roguelites and the first risk of rain, you can't save you gotta play your way through.
Caridor Mar 28, 2019 @ 5:35pm 
Originally posted by Anal Menace:
yea just like many other roguelites and the first risk of rain, you can't save you gotta play your way through.

But why?

It wouldn't make the game easier, it would just mean you could split a run over multiple play sessions if you say, had limited free time.
Boboscus Mar 28, 2019 @ 5:46pm 
You can just pause the game and come back later, save feature would mostly just yield people "cheating" by reusing the same save file to not have to go from scratch every run.
Orthrus Dragon Mar 28, 2019 @ 7:53pm 
It's a rogue-like, as stated by many, will never need/ or have a save feature, nor should any rogue like XD that's the point.
Fritzgerald Mar 28, 2019 @ 8:00pm 
That completely defeats the point of "rogue-like" games. It will not be changed and should not be changed, please refund it instead. Play sessions are supposed to be quick in the first place, if not you're doing something wrong; there should be no need for saving and quitting. Usually I find myself beating levels in 1-3 minutes, especially once you learn the layout. This isn't an action adventure game.
No Reason Mar 28, 2019 @ 8:01pm 
Originally posted by Orthrus:
It's a rogue-like, as stated by many, will never need/ or have a save feature, nor should any rogue like XD that's the point.
This is a really stupid stance, almost every other rouge-lite out there offers continue saves. Continue saves don't make the game any easier or less interesting, they just punish people that don't have unlimited continuous game time.
X-1337 Mar 28, 2019 @ 8:05pm 
i agree that it should have a save file. FTL and the binding of isaac have one and these games are able to be finish in 30 min to an hour
crazyeyeguy Mar 28, 2019 @ 8:07pm 
Originally posted by Boboscus:
You can just pause the game and come back later, save feature would mostly just yield people "cheating" by reusing the same save file to not have to go from scratch every run.

I agree, part of the experience is that you can't go back. EVER. No two games are EVER the same.

Side story... all I had for years was this old-ass netbook for school but I played RoR1 on it all the time. The only reason I beat it initially was because once i got to impossible the game ran so slowly I could effectively run and dodge long enough to keep picking up power ups. After I got my desktop years later it took me a few days to get used to playing at "full speed". When game time reaches 2h and you've actually been playing for 6... I don't miss that old brick.
No Reason Mar 28, 2019 @ 8:11pm 
Originally posted by crazyeyeguy:
Originally posted by Boboscus:
You can just pause the game and come back later, save feature would mostly just yield people "cheating" by reusing the same save file to not have to go from scratch every run.

I agree, part of the experience is that you can't go back. EVER. No two games are EVER the same.

Side story... all I had for years was this old-ass netbook for school but I played RoR1 on it all the time. The only reason I beat it initially was because once i got to impossible the game ran so slowly I could effectively run and dodge long enough to keep picking up power ups. After I got my desktop years later it took me a few days to get used to playing at "full speed". When game time reaches 2h and you've actually been playing for 6... I don't miss that old brick.


I'm not asking for the ability to go back, i'm asking for a the ability to stop playing, then pick it back up exactly where I left off. Once you resume the game, the "save" is deleted and cannot be recovered. It's possible to do this in such a way to make it near impossible for someone to use to cheat.
Netsa Mar 28, 2019 @ 8:12pm 
There's not really a good reason for it, OP. It's just traditional for roguelikes. For any game you name that has a mid-game save, I could probably name two that don't. There's nothing stopping you from leaving the game running and coming back later, though.
PipiT Mar 29, 2019 @ 2:47am 
So if you got limited free time, please don't play all those non mid saving roguelikes... why don't just add 2 way of starting a game? Casual/Hardcore? For those times when you simply want to play for a while and get back to it later without having to run your pc + the game all day :)
Alwinovich Mar 29, 2019 @ 2:53am 
If Binding Of Isaac has it why can't this game?
Xilo The Odd Mar 29, 2019 @ 2:55am 
i think its something that could be done down the line. theres plenty of games that save on quit so you can continue a run later in the rogue like genre and all are done pretty well. on load the save is wiped, and quit a new one is generated.

it could be spoofed for single player but you'd only be cheating yourself out of the challenge at that point.
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Date Posted: Mar 28, 2019 @ 5:25pm
Posts: 154