Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unfortunately, saving can be hard to add into a game unless the code has been designed for it from the beginning. Hopefully, it's just a feature that's been pushed further back in the development schedule.
But why?
It wouldn't make the game easier, it would just mean you could split a run over multiple play sessions if you say, had limited free time.
I agree, part of the experience is that you can't go back. EVER. No two games are EVER the same.
Side story... all I had for years was this old-ass netbook for school but I played RoR1 on it all the time. The only reason I beat it initially was because once i got to impossible the game ran so slowly I could effectively run and dodge long enough to keep picking up power ups. After I got my desktop years later it took me a few days to get used to playing at "full speed". When game time reaches 2h and you've actually been playing for 6... I don't miss that old brick.
I'm not asking for the ability to go back, i'm asking for a the ability to stop playing, then pick it back up exactly where I left off. Once you resume the game, the "save" is deleted and cannot be recovered. It's possible to do this in such a way to make it near impossible for someone to use to cheat.
it could be spoofed for single player but you'd only be cheating yourself out of the challenge at that point.