Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
aspects do not stack with the vulture belt, right? as in if you have fire aspect, kill a fire elite you still do the standart burning effect, not burning x2. if thats the case i think they really should stack. my main problem with the apects is not that they are rare, its that they are not that impactfull in comparison.
And this makes them also useless most of the times, as @Moschusbock said.
They should still be rare and secret, but it they keep being this rare they just sound as wasted potential.
It came in a bit off topic near the bottom. The initial conversation was about red items + golden chests.
If we really absolutely had to have them be good, we could have them give us a portion of the multipliers that elites give us. Depending, they're actually pretty strong. A commando with a fire aspect could do some good damage.
I don't really think they need to be strong, though. Actually, since they're so RNG I almost don't want them to be strong. They're a rare unimportant item that can be cool to find is all. It's not like the rest of the items that consistently drop and need some balance dynamic going on.
Of course, the calculation was based on an average between all of the runs, so the probability is likely a bit off, coupled with the fact that you cannot determine a single value for something that increases over time. Generally, I would see the first elite aspect drop around 1.25 hours with 1 more appearing before ending the run.
1 of the 2 hour runs was completely devoid of aspects, but in another run I got 4 elite aspects on 1 single stage, making the run's total aspect drops a solid 5 in 2 hours. The 3.5 hour run provided 3 drops.
This doesn't really prove much, but it did make me aware how many elite aspects I likely missed in the past. If you only play short obliteration runs you could likely play for many hours without ever seeing one, as these runs usually end much earlier than 75 minutes.
I am all for buffing them to compensate their relatively low drop rate. Some of them feel pretty useless in a gameplay perspective.
Why not? Rare-ish items that make you feel good and powerful, while being somewhat unique, are perfectly fine. Not common enough to reliably trivialise runs, yet powerful enough to make you feel powerful and get the fun from a power high every so often.