Risk of Rain 2

Risk of Rain 2

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Turahk Mar 3, 2020 @ 5:38pm
Aspect items need to drop more often
They take an equipment slot so you nerf yourself by picking them up, you dont necessarily need eQ to be a god but c'mon, they're really not worth the droprate.
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Showing 1-15 of 25 comments
Ittrix Mar 3, 2020 @ 9:19pm 
I've heard they're dropped more often than you'd think. Just late game when they're easily missed.
Rumi Mar 3, 2020 @ 10:10pm 
they're cool because they're rare, don't take the one good thing about them from them
Moschusbock Mar 4, 2020 @ 1:06am 
my main problem with them is that IF they drop they are usually a downgrade to the running build. i actually really like them in coop because if player1 has a aspect player2 can take each and every use-item related drop.
aspects do not stack with the vulture belt, right? as in if you have fire aspect, kill a fire elite you still do the standart burning effect, not burning x2. if thats the case i think they really should stack. my main problem with the apects is not that they are rare, its that they are not that impactfull in comparison.
Pmk Mar 4, 2020 @ 8:14am 
I agree: they should drop more often or there should be a method to make drop more often. I have 360+ hours in this game and I found on of them not even 10 times, which where mostly the ice one, so I din't even try every one of them, which is a shame, because they are very cool.

And this makes them also useless most of the times, as @Moschusbock said.

They should still be rare and secret, but it they keep being this rare they just sound as wasted potential.
Ittrix Mar 4, 2020 @ 11:34am 
From https://steamcommunity.com/app/632360/discussions/0/1745644286042414745/
It came in a bit off topic near the bottom. The initial conversation was about red items + golden chests.
Originally posted by Krull:
Originally posted by Ittrix:
Or at that point the screen is so jumbled they just miss it.
This seems to be the case. I've done a few runs with radar scanner recently, and I found that an elite aspect would drop averagely every hour, at least in those 6 or 7 runs.

They seem to be more common than I thought they were.
Last edited by Ittrix; Mar 4, 2020 @ 11:38am
kameltoes Mar 4, 2020 @ 12:17pm 
Aspects, as they are now, are slightly better than worthless
Turahk Mar 5, 2020 @ 6:14am 
Originally posted by Ittrix:
From https://steamcommunity.com/app/632360/discussions/0/1745644286042414745/
It came in a bit off topic near the bottom. The initial conversation was about red items + golden chests.
Originally posted by Krull:
This seems to be the case. I've done a few runs with radar scanner recently, and I found that an elite aspect would drop averagely every hour, at least in those 6 or 7 runs.

They seem to be more common than I thought they were.
When half of the enemies spawn as eites then yeah, the drop rate may not seem that bad but how many runs go over 2 hours? Not that many for me, mostly because I just commit a hero when I no longer feel in danger. At that point aspects either barely change your gameplay and looks(as you are covered head to toe in items) or destroy your run if you are using something like Gesture + Capacitor. I think I saw a fire and ice aspect spawn on the same map once but in total I've probably seen less than 10 in 118 hours.
Ittrix Mar 5, 2020 @ 8:30am 
Yeah. I don't do long runs and I haven't seen one.
If we really absolutely had to have them be good, we could have them give us a portion of the multipliers that elites give us. Depending, they're actually pretty strong. A commando with a fire aspect could do some good damage.

I don't really think they need to be strong, though. Actually, since they're so RNG I almost don't want them to be strong. They're a rare unimportant item that can be cool to find is all. It's not like the rest of the items that consistently drop and need some balance dynamic going on.
Last edited by Ittrix; Mar 5, 2020 @ 9:53am
seen 2, one fire , one ice, nothing special and don't need a increase because they suck.
WatsiToyuh Mar 5, 2020 @ 11:12pm 
Originally posted by Ittrix:
I've heard they're dropped more often than you'd think. Just late game when they're easily missed.
i Just got one and it was a near miss I had no idea what it was but it was cool and i look forward to 1.0
Krull Mar 6, 2020 @ 9:12am 
Originally posted by Turahk:
Originally posted by Ittrix:
From https://steamcommunity.com/app/632360/discussions/0/1745644286042414745/
It came in a bit off topic near the bottom. The initial conversation was about red items + golden chests.
When half of the enemies spawn as eites then yeah, the drop rate may not seem that bad but how many runs go over 2 hours? Not that many for me, mostly because I just commit a hero when I no longer feel in danger. At that point aspects either barely change your gameplay and looks(as you are covered head to toe in items) or destroy your run if you are using something like Gesture + Capacitor. I think I saw a fire and ice aspect spawn on the same map once but in total I've probably seen less than 10 in 118 hours.
I probably should have expanded a bit on my post, as it comes off as pretty vague. The runs in question lasted up to around 2 hours with one of them being longer, around 3.5 hours. I was farming the logbook entry for the Irradiant Pearl.

Of course, the calculation was based on an average between all of the runs, so the probability is likely a bit off, coupled with the fact that you cannot determine a single value for something that increases over time. Generally, I would see the first elite aspect drop around 1.25 hours with 1 more appearing before ending the run.

1 of the 2 hour runs was completely devoid of aspects, but in another run I got 4 elite aspects on 1 single stage, making the run's total aspect drops a solid 5 in 2 hours. The 3.5 hour run provided 3 drops.

This doesn't really prove much, but it did make me aware how many elite aspects I likely missed in the past. If you only play short obliteration runs you could likely play for many hours without ever seeing one, as these runs usually end much earlier than 75 minutes.

I am all for buffing them to compensate their relatively low drop rate. Some of them feel pretty useless in a gameplay perspective.
Last edited by Krull; Mar 6, 2020 @ 9:20am
kameltoes Mar 6, 2020 @ 11:33am 
Other than lightning, every aspect is garbage... Maybe if they didn't take up your equipment slot, but as they stand now, NOPE!
Ittrix Mar 6, 2020 @ 12:35pm 
I mean if they *were* powerful they'd just be an item that would (very) randomly turn your runs into easy mode. Do we really want that?
the only good aspect is the one that makes spikes appear, even then your better running a capacitor, tonic or preon
Originally posted by Ittrix:
I mean if they *were* powerful they'd just be an item that would (very) randomly turn your runs into easy mode. Do we really want that?

Why not? Rare-ish items that make you feel good and powerful, while being somewhat unique, are perfectly fine. Not common enough to reliably trivialise runs, yet powerful enough to make you feel powerful and get the fun from a power high every so often.
Last edited by Doesn't Learn From Mistakes; Mar 6, 2020 @ 1:38pm
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Date Posted: Mar 3, 2020 @ 5:38pm
Posts: 25