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I get that the 60% damage per nail is somewhat balanced by the rapid fire but personally, when I see all those low numbers bleeding from a wandering vagrant I feel hopeless and unaccomplished. Makes me want to go back and switch to another character.
Same with the bomblets, I've tried predicting their trajectory to make my M2 uses more worthy but they're too arbitrary to the point that I just ignore any damage from the blast canister entirely. I guess his play style consists of stunning enemies then spraying them with nails.
The other thing that pains me about him is that it seems you need to stack certain items to bring back the intended power of his weapons, focus crystal for the nailgun and soldier syringes for the rebar. If this is actually the meta then it's bad, there's no need to increase the rng-reliability to the point where "if you don't got 3 focus crystals before the 2nd loop restart".
I am still learning to play as him though so I could just be misunderstanding things. Like I said in another thread I have no darn idea how to fight grovetenders, if I see scorched acres on my first loop in solo runs and it keeps happening I'm restarting.
Regardless of whether he is useless or not I still want Han-D to be added to the game so I can go team brobot with my bud.
However, Commando with the default M2 isn't very good at all. Phase Blast is arguably one of the worst abilities in the game, bar none; but his phase shotgun can carry him through the first loop easily. Both characters have the same strength of naturally high proc coefficients and the same weakness of item reliance, yet Mul-T has worse tools at his disposal to help him get through those early parts of the game. It's hard to recommend playing Mul-T over Commando with Shotgun, even with the higher HP pool and slightly better escape because the Shotgun and Suppressive Fire abilities are so much better than what Mul-T can offer.
Lot of people dissing the scrap launcher in this thread which makes me sad, that thing's probably his best primary imo. Main complaint I saw is the cooldown. Guess there aren't a lot of people that play Artificer.
Also to the guy saying to go "straight for boss" when on my mastery run I had to constantly kite behind the two woodboard walls at the hill of acres. Two grovetenders, a plethora of elite guards, templars and one malachite. Once I charged the tele I lured everything to the other side of the map where the grovetenders apparently got pushed off a cliff so I bailed back to the portal. Took like 15 minutes to complete the stage, had I gone for a third loop I've been dead.
So you've never played any game ever that has a grenade launcher in it? I mean hell dude, TF2's free, go play Demoman and learn projectile prediction.
Commando, MUL-T, Huntress and somewhat Artificer all feel like they're falling behind. Commando and MUL-T rely too much on items. Huntress heavily relies on cooldown reductions, since without her M2 and R, she does too little damage to keep up, and they have such long cooldowns. There isn't much to say if you have the best mobility skill in the game if you don't have the damage to compliment it.
I'm not exactly sure about Artificer. I'm not saying these 4 are unplayable though.
I find Huntress and Artificer on the other hand to have some gameplay incoherence?
- Long cooldown and low damage for Huntress when she should be the fragile and mobile survivors. She is not even that mobile if you compare her to Merc and Loader. Just being stuck at M1 because your CD are so long really succ. I would like to feel like a fast needle, avoiding threat and being deadly every 6-10 sec with Ballista for example.
- Artificer I'm really disappointed that the alt M1 is like the old M1 but blue and with less dmg. I was hoping for a real alternative from a powerful M1 based on CD, to a less powerful one but based on fire rate. I also would like to take Ion Surge, I find it fun to play Arti with it, but I can't. Right now if you don't take the Flamethrower and you are a bit unlucky on item drops, your damage output is really low compared to everyone else. And not scaling with fire rate is still a shame in any case.
Other are fine and are just numbers balance.
Maybe add more funny/cool abilities to MUL-T to not just be just a firing turret on wheels. It would have been fun with the alternative abilities of MUL-T to have something close to HAN-D. They almost have the same skin ahah
Plus he appears in the background of the character selection screen. I'm willing to bet either him Bandit or Sniper are going to be the last character seeing as they're the most completed unreleased characters.
There's also the Bomber which I'm guessing is the next evolution of the Enforcer sort of like Mul-t is the next evolution of HAN-D