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I've been playing quite a bit and i found all characters suprisingly on par with eachother. Even commando. It's all about what items you build and your game style, with those you can maximize the potential of a certain character. Keep playing and you'll see more clearly what i mean.
Engineers second ability is very good for guarding your turrets and also playing a guessing game with where the boss will spawn at a teleporter, if all four hit the boss on its spawn you can possibly kill it instantly depending on the boss and damage you have, which might be alot mid-game or endgame. Its also good for defense of any point your camping, since engineer is a camping based class, which isn't bad if you do like to hold positions in a large map.
Engineer has a crappy utility that he cant use to dodge, he requires his turrets to defend him just like from most airborne enemies in most cases, however, despite its flaws of not being a movement option or dodge option, the shield can block ALL incoming damage, as long as an enemy doesn't walk through the shield, you need to camp alot of high positions with turrets to make money off of enemies safely with all your defensive options.
Engineer's turrets are very decently ranged like commando, take good care of wisps and other flying enemies generally, as well as Fragrants. However they stay still so you need to camp next to them to defend them while they do most of the work, engineer doesn't need to aim tooo well due to his main ability not needing much aim for his explosives to hit most enemies or crowds, and his mines do great at keeping enemies from coming close, the shield also supporting them, if you play engi you're supposed to guard your turrets to stay alive, you rely on them alot especially since they multiply the amount of items you have in total, if you have a tesla (red item), thats basically 3x tesla, one on you, one on each of your turrets, you do alot of damage then.
Engineer is an very easy class to play mainly cause he doesn't have to aim to do alot of his work, he has a very low skill cap because of his turrets, mines and shield, however if you switch to mobile turrets or different mines, or even use one of the current heresy lunar items, you can actually go for a more accurate build of engineer and increase the skillcap, and give him a dodge. Its just about how you play engineer, since you have alot of freedom to turn him into whatever you like then. Just because hes easy to play doesn't make him a bad character, every character has alot of power and does different things, but engineers default build makes him a camper, if you play engi you need to play on the defense alot. You still are challenged by the many flaws of your shield being used by enemies, your shield going against you, your turrets being weak generally on their own and even with you, they dont have invincibility, your mines have a slow cooldown, and your shotgun ability cant shoot many airborne enemies if they're too high, engineers challenged by his gimmicky flaws.
To better put it, Engy will do moderately well regardless of what you do. The differences between an amazing engineer and a crappy engineer are pretty small cutting out the items they grab and how quickly they move. If you put your turrets down and you don't put them directly next to a wall, you've just about hit your peak ability.
So if you suck, Engineer is OP. He will automatically bring you up to a certain level of skill. If you're really good you probably don't care, though. You may even find it boring to play him.
I complain about Engineer a lot, but it's only because I so desperately *want* to like him. I had high hopes and they got thrashed.
TL;DR, Engineer is OP in the sense that a crappy Engineer player will almost always be better than a crappy anything player. He has a low skill ceiling but it starts high. On the other hand, a good Engineer player isn't necessarily going to be better than a good anything player. He has some issues that may make him inclined to be worse late game, actually.
His shield is not as strong as it's made out to be. Enemies can easily zone you out of your own shield, since they can walk right in. Titan's fist attack goes through your shield, which will do some serious knock upwards/fall damage to Engie and some nice damage to your turrets. Aura can also nuke you through your shield with it's Impaling Sword attack. It's also worth noting that splash damage bleeds through the shield, so make sure you position yourself as well as your shield in a way that doesn't result in death via splash.
As for his turrets, they're fun to set up in odd places. If you can stand on it, you can place them on it. They do decent damage, and act as great aggro generators. That can be an issue if you're relying on the healing they can do with Fungus, especially against Imp Overlords and their ground pound attack.
He's not hard, but requires a bit of foresight on how and where to set up his defense.
If he *is* going to be the ez mode character for new friends though, maybe don't have his unlock be related to stage clears?
Imp Overlords can wreck those turrets pretty fast too. I feel that characters like Rex or Mercenary are more busted but I still play Engineer purely to laze around since he's so easy to play. In fact I think I got my first Monsoon obliteration with him.