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I almost feel like it's an oversight.
On the topic of utilities and keeping them even-ish, I feel like Frenzied Leap should have a slightly shorter cooldown and a slightly less buffed cooldown when hitting stuff. It's not a matter of not being skilled enough to hit enemies early-game as much as a lack of them entirely.
I'd happily take a small nerf to the duration for an extra way to finish enemies off and proc effects tbf.
Im hoping its just an oversight too but I guess we'll see..
Having the Acid pool kill will make it better, consider it an innate Gasoline >.> , btw the pool does proc some items but only defensive ones, like stun,slow and leech seed.