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Not to mention that it also spawns the Dunestrider and gives you no cover from it's bombs and forces you to fight it in a tight area almost guaranteeing you're gonna get pulled in from it's leech attack.
Of course, not on scorched acres with how many nooks there are for it to hide in.
It's a minor thing, I know, but hey, that's just me
Still if Chests were placed more inside circles and not scattered at slopes behind fences map would be much less troubling.
Finding the teleporter on the second Distant Roost variant is down to looking around at 5 spots on the map.
Stand either in the bottom part of the map where one of the Newt Altar locations are or on one of the beams just above, of which I prefer the latter, and look around in every angle. If you don't see the particles anywhere, there's only 4 locations left in which the teleporter could spawn:
Never have I ever seen it inside the cave there. The one that leads to the upper area. I subconsciously knew it and never checked there, but one day I went "well I guess it could be to my right instead of my left, couldn't it? I should check both" and froze up after going "no, it doesn't spawn there" because I knew that but never really registered it.
I'm guessing there's a few spots like that across the game, and we just don't have them all straight yet.
Or if some of the maps were not garbage
If people think Lepton Daisy sucks, I'm sure the item you suggest added is going to receive the same reaction.
Assuming I'm in a main area, I can identify where the teleporter will be in a few seconds.
Take abyssal depths for instance. I look up, no particles. I look around the floor- still no particles. So it's in the tunnel, since that's the only place the particles would be hidden.
It'd take less than ten seconds once I got that view.
Of course, if I can't see the particles because the whole stage is bright red that goes out the window.
It really would make that item about worthless for people who have been playing awhile. It's just scorched acres. Maybe the wetlands.