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Take alienhead on Rex. The cooldown reduction is too irrelevant for him. I prefer to find a Dio's instead.
But even if you still disagree, these items are still completely passive and actually buff you. In addition, sure, maybe in your mind it's bad on rex, but it's not bad on everyone though. While we're on Rex, I will say I think Dio is probably better on Rex than most others. Dio is best on Engi.
I don't play drizzle. I play Monsoon.
Dio is a situational item, and I would **never** take a Dio over something passive. What's the good of a red item that doesn't buff you? Dio doesn't make you better, he just prolongs dead runs. The only time I think I would enjoy getting a Dio is if I grab him on stage 7 before the teleporter, because then I have insurance on getting to celestial portal. All other times he's a waste of an item.
Remember that most red items (I would say everything but Happiest Mask, Wake of Vultures, and Brainstalks) are an instant insane buff to your power. DBF is a terrible item to get first stage, which no red item should ever be.
My last game was Mul-T. As normal to get through the stage fast, I open 3 small chests worth of gear. In my case, 1 big and 1 small. Small chest gave me a Soda, cool. Big chest gave me a Dio, not cool. I would much rather take any green or any white, because even crap like the Lepton is less situational than Dio's. I died on the tele that run because I didn't have enough AOE or healing. I got revived and pushed through and got to stage 3, but still. Even if I got a lepton, it would have saved me that teleporter. I could have gotten any other item there and it would be better than a Dio. Any item, please try and give me an example of something that would be worse.
Better than Dio.
Also Dio is a safety tool that allows you to be less scared when you get low later in the game so you play more risky. Certainly far from worst item
I think he meant his alt utility.
you missed 'alt' part in front of 'Shift' part
Either way Dio, in the current state of the game, is not all that useful unless you're really late in the run but when the game will get final stage and boss it will be quite good, so no reason to change it
Once you get over a certain bump in the road everything will kill you in one shot and you'll kill everything in one shot. I'd hardly call screwing up and getting blind-sided by a malachite lesser wisp or clay templar a 'dead run'. It's certainly handy for people who like to go super far.
No, that's not what I'm saying. When you insta kill everything but also get insta killed that is the only time Dio is useful. Because then you get revived and you can keep on insta killing. It is very good insurance over wrongful deaths.
But, at any other point in the run, especially in bad RNG runs, Dio is useless.
Think of it like this, unless you are instakilled, you died because you have bad items. So, being revived doesn't give you good items, it just puts you back into a run where you had bad items. I think being revived is usually only more frustrating because it's like "No, my run sucks, let me start a new run already."
Unless you have amazing items but play like an idiot, Dio is useless.
Ah. I mean, I guess. I still get way more healing off his R (because that's what groups enemies up for abilities like that or m2) but I guess.
Getting caught by something you didn't see is user error, but it's bound to happen once or twice in a 3 hour run.
Myself, and I think most other normal gamers just don't have the time for those long ass runs. Recently I've been just trying to get through Mastery on my lesser played heroes (Only Merc, Commando, and Acrid left so far) so my runs are ~30 minutes long. I suspect a lot of players play in a similar way.
I don't think Dio is straight garbage. I think it's one of the worst reds, but not straight garbo. My thought process is that even items with a very circumstancial effect (EX headstomper) still has the passive of higher jumps and no fall damage, so even if you are a ranged survivor, the headstomper still has some use.
I think Dio should be given a small buff to give him a passive effect. It doesn't need to be huge, but it needs to be useful in all parts of a run, not just 3 hour + lategame.
Not sure what they can do to fix it or update it but i would agree its a lil underwhelming. Maybe have it recharge after a certain number of boss kills/stages completed or something so the player starts taking more risks?
It's fine as a Red as it is. And it should exactly stay like it.
What about the other half that go on longer runs? They certainly have a use for it. Trying to buff it would make it broken then for long runners.
If you think Dio is a bad item, then tough luck, you are on your own. It's a rogue like game. Unlucky drops are part of the game, if you consider this certain item as bad.
I could moan about getting Fungus on Huntress, it's about as useless as you describe dio for you.
Or chronobauble on anything for that matter. Dead items that certainly worth nothing.
Or imagine picking up transcendence, all healing items suddenly are useless.