Risk of Rain 2

Risk of Rain 2

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Juno Jan 26, 2020 @ 2:52am
Can Dio's Best Friend be less bad?
It's one of the items I just sigh when I get. It's a waste of a big chest when I pull Dio's. I think the main issue is that Dio's is good at one thing, which is reviving you when you die to bullcrap. So, shaped glass runs. If I pull Dio, he's not a run saver. Because in normal play, the only time I will be revived is when I got bad RNG/items and could not continue because the enemies are stronger than I am. So, when I get revived by Dio it's usually not a second chance, it's just prolonging my bad run. This is true in every case except Shaped Glass or extreme late game, where a single misplay can end your run.

I would suggest Dio gets a small passive buff, and a nerf to Engi to compensate. We have a lot of Reds that effect healing (Rejuv Rack, Aegis, N'kuhana) but we don't have any reds that do healing. While I'm not sure of a good way to make Dio heal, I'm sure y'all might have good ideas.

In summary, Dio is just too situational to be good, and I don't think I should ever prefer a white item over a red. Because in most scenarios, especially early game, I'd much rather take a Cautious Slug or something.
Last edited by Juno; Jan 26, 2020 @ 2:53am
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Showing 1-15 of 68 comments
Seaghauwn Jan 26, 2020 @ 2:57am 
dio is for people who play monsoon not drizzle
AngelofAnger Jan 26, 2020 @ 3:01am 
I think is fine as it is. I know there are some rocking red items. But dio just defy the spirit of the game. You are dead, now you have a second chance. There are definely red items that are more utility.

Take alienhead on Rex. The cooldown reduction is too irrelevant for him. I prefer to find a Dio's instead.
Juno Jan 26, 2020 @ 3:16am 
Originally posted by AngelofAnger:
I think is fine as it is. I know there are some rocking red items. But dio just defy the spirit of the game. You are dead, now you have a second chance. There are definely red items that are more utility.

Take alienhead on Rex. The cooldown reduction is too irrelevant for him. I prefer to find a Dio's instead.
Firstly, I think most would disagree that Alienhead is bad on Rex. His R is his main source of healing, and it takes it off of a super long cooldown. A single Alien Head makes his main source of healing on permanent uptime, which is amazing.

But even if you still disagree, these items are still completely passive and actually buff you. In addition, sure, maybe in your mind it's bad on rex, but it's not bad on everyone though. While we're on Rex, I will say I think Dio is probably better on Rex than most others. Dio is best on Engi.


Originally posted by John From Hiroshima:
dio is for people who play monsoon not drizzle
I don't play drizzle. I play Monsoon.

Dio is a situational item, and I would **never** take a Dio over something passive. What's the good of a red item that doesn't buff you? Dio doesn't make you better, he just prolongs dead runs. The only time I think I would enjoy getting a Dio is if I grab him on stage 7 before the teleporter, because then I have insurance on getting to celestial portal. All other times he's a waste of an item.

Remember that most red items (I would say everything but Happiest Mask, Wake of Vultures, and Brainstalks) are an instant insane buff to your power. DBF is a terrible item to get first stage, which no red item should ever be.

My last game was Mul-T. As normal to get through the stage fast, I open 3 small chests worth of gear. In my case, 1 big and 1 small. Small chest gave me a Soda, cool. Big chest gave me a Dio, not cool. I would much rather take any green or any white, because even crap like the Lepton is less situational than Dio's. I died on the tele that run because I didn't have enough AOE or healing. I got revived and pushed through and got to stage 3, but still. Even if I got a lepton, it would have saved me that teleporter. I could have gotten any other item there and it would be better than a Dio. Any item, please try and give me an example of something that would be worse.
Last edited by Juno; Jan 26, 2020 @ 3:18am
Vovarush Jan 26, 2020 @ 3:23am 
Chronobauble
Juno Jan 26, 2020 @ 3:28am 
Originally posted by Vovarush:
Chronobauble
Would prefer Chrono. Atleast on Mul-T I'd have some extra crowd control. I was fighting a WV and had to hide behind one of the big pillars on the Titan Fields (or whatever) so being able to slow down enemies so they couldn't chase me would've been nice.

Better than Dio.
squat_instructor Jan 26, 2020 @ 4:24am 
REX`s main source of healing is alt Shift, not R.

Also Dio is a safety tool that allows you to be less scared when you get low later in the game so you play more risky. Certainly far from worst item
Last edited by squat_instructor; Jan 26, 2020 @ 4:26am
Juno Jan 26, 2020 @ 4:28am 
Originally posted by Sailor_seller:
REX`s main source of healing is alt Shift, not R.

Also Dio is a safety tool that allows you to be less scared when you get low later in the game so you play more risky. Certainly far from worst item
Unless if you rebinded your keys, his shift is his mobility skill lol.
AngelofAnger Jan 26, 2020 @ 5:44am 
Originally posted by loserboy:
Originally posted by Sailor_seller:
REX`s main source of healing is alt Shift, not R.

Also Dio is a safety tool that allows you to be less scared when you get low later in the game so you play more risky. Certainly far from worst item
Unless if you rebinded your keys, his shift is his mobility skill lol.

I think he meant his alt utility.
squat_instructor Jan 26, 2020 @ 6:26am 
Originally posted by loserboy:
Originally posted by Sailor_seller:
REX`s main source of healing is alt Shift, not R.

Also Dio is a safety tool that allows you to be less scared when you get low later in the game so you play more risky. Certainly far from worst item
Unless if you rebinded your keys, his shift is his mobility skill lol.

you missed 'alt' part in front of 'Shift' part

Either way Dio, in the current state of the game, is not all that useful unless you're really late in the run but when the game will get final stage and boss it will be quite good, so no reason to change it
Last edited by squat_instructor; Jan 26, 2020 @ 6:28am
Ittrix Jan 26, 2020 @ 9:05am 
Originally posted by loserboy:
Dio is a situational item, and I would **never** take a Dio over something passive. What's the good of a red item that doesn't buff you? Dio doesn't make you better, he just prolongs dead runs. The only time I think I would enjoy getting a Dio is if I grab him on stage 7 before the teleporter, because then I have insurance on getting to celestial portal. All other times he's a waste of an item.
I mean, kinda.
Once you get over a certain bump in the road everything will kill you in one shot and you'll kill everything in one shot. I'd hardly call screwing up and getting blind-sided by a malachite lesser wisp or clay templar a 'dead run'. It's certainly handy for people who like to go super far.
Juno Jan 26, 2020 @ 9:57am 
Originally posted by Ittrix:
I mean, kinda.
Once you get over a certain bump in the road everything will kill you in one shot and you'll kill everything in one shot. I'd hardly call screwing up and getting blind-sided by a malachite lesser wisp or clay templar a 'dead run'. It's certainly handy for people who like to go super far.

No, that's not what I'm saying. When you insta kill everything but also get insta killed that is the only time Dio is useful. Because then you get revived and you can keep on insta killing. It is very good insurance over wrongful deaths.

But, at any other point in the run, especially in bad RNG runs, Dio is useless.

Think of it like this, unless you are instakilled, you died because you have bad items. So, being revived doesn't give you good items, it just puts you back into a run where you had bad items. I think being revived is usually only more frustrating because it's like "No, my run sucks, let me start a new run already."

Unless you have amazing items but play like an idiot, Dio is useless.

Originally posted by Sailor_seller:
you missed 'alt' part in front of 'Shift' part

Ah. I mean, I guess. I still get way more healing off his R (because that's what groups enemies up for abilities like that or m2) but I guess.
Last edited by Juno; Jan 26, 2020 @ 10:00am
Ittrix Jan 26, 2020 @ 10:21am 
Originally posted by loserboy:
Originally posted by Ittrix:
I mean, kinda.
Once you get over a certain bump in the road everything will kill you in one shot and you'll kill everything in one shot. I'd hardly call screwing up and getting blind-sided by a malachite lesser wisp or clay templar a 'dead run'. It's certainly handy for people who like to go super far.

No, that's not what I'm saying. When you insta kill everything but also get insta killed that is the only time Dio is useful. Because then you get revived and you can keep on insta killing. It is very good insurance over wrongful deaths.

But, at any other point in the run, especially in bad RNG runs, Dio is useless.

Think of it like this, unless you are instakilled, you died because you have bad items. So, being revived doesn't give you good items, it just puts you back into a run where you had bad items. I think being revived is usually only more frustrating because it's like "No, my run sucks, let me start a new run already."

Unless you have amazing items but play like an idiot, Dio is useless.
I understand what you're saying, but the majority of runs for long runners are spent in instagib territory. It's very helpful for a good portion of the community for large runs. Yes, if your run is bad it won't save you. But that doesn't mean it's not helpful for a lot of players a lot of the time in a good run when they get instagibbed by a clay templar horde of many.
Getting caught by something you didn't see is user error, but it's bound to happen once or twice in a 3 hour run.
Last edited by Ittrix; Jan 26, 2020 @ 10:22am
Juno Jan 26, 2020 @ 6:31pm 
Originally posted by Ittrix:
Getting caught by something you didn't see is user error, but it's bound to happen once or twice in a 3 hour run.

Myself, and I think most other normal gamers just don't have the time for those long ass runs. Recently I've been just trying to get through Mastery on my lesser played heroes (Only Merc, Commando, and Acrid left so far) so my runs are ~30 minutes long. I suspect a lot of players play in a similar way.

I don't think Dio is straight garbage. I think it's one of the worst reds, but not straight garbo. My thought process is that even items with a very circumstancial effect (EX headstomper) still has the passive of higher jumps and no fall damage, so even if you are a ranged survivor, the headstomper still has some use.

I think Dio should be given a small buff to give him a passive effect. It doesn't need to be huge, but it needs to be useful in all parts of a run, not just 3 hour + lategame.
Last edited by Juno; Jan 26, 2020 @ 6:32pm
Arevi Jan 26, 2020 @ 6:46pm 
Without getting into all the above arguments i actually agree with the OP. Dio is easily my biggest groan Reds to see. On a good run it never triggers so its a waste of a rare drop. If its triggered well.....im probably still dead anyway so its kinda still a waste (granted i play melee so random quick welp im dead moments happen more often). Even if it does save me though, now i have a totally dead item so again it feels like a wasted slot.

Not sure what they can do to fix it or update it but i would agree its a lil underwhelming. Maybe have it recharge after a certain number of boss kills/stages completed or something so the player starts taking more risks?
EyeOculus Jan 26, 2020 @ 7:29pm 
Imagine it, a free death in a game that very well could kill you in 2 hits if you are unlucky, ruining your game.

It's fine as a Red as it is. And it should exactly stay like it.

Originally posted by loserboy:

Myself, and I think most other normal gamers just don't have the time for those long ass runs.
What about the other half that go on longer runs? They certainly have a use for it. Trying to buff it would make it broken then for long runners.

If you think Dio is a bad item, then tough luck, you are on your own. It's a rogue like game. Unlucky drops are part of the game, if you consider this certain item as bad.

I could moan about getting Fungus on Huntress, it's about as useless as you describe dio for you.
Or chronobauble on anything for that matter. Dead items that certainly worth nothing.

Or imagine picking up transcendence, all healing items suddenly are useless.

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Date Posted: Jan 26, 2020 @ 2:52am
Posts: 68