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Best item for cleansing pool fodder are the beads because they don't affect your stats in any way.
OSP was removed from barriers, so it actually is possible to die to burst damage with full barrier now. Besides, Lesser Wisps fire three shots so even when barrier did offer OSP it was still possible to get oneshot by them.
Conversely, transcendence doesn't *need* healing items to work. Don't have any healing items? Use transcendence.
I don't like it personally, but it definitely has it's uses. Kinda in the same way as corpsebloom.
I'd use it if I had no healing and was hungering for corpsebloomey effects.
Neither items are great 3 hours in when you're drowning in items. They're better to cover a lacking of certain items, then should be shed off.
Your average monsooner picks up like 3-5 items a stage early on, so it's not exactly uncommon that they'd want any or more healing. Corpsebloom and Transcendence cover those situations quite well. They don't all need to be broken and abuse OSP (which devs have said they don't like).
Others still do.
Later doesn't matter in the first loop.
I exclusively gain currency since I never spend more than 5 coins in a run, and I'm sure many others do too
100% shields when you have no healing items is wonderfully helpful. Again, later doesn't matter in the first loop.
I was referring transcendence and corpsebloom.
Also, Transcendence isn't good in the first loop either because it invalidates all your healing. If you're playing on Monsoon chances are you're going to get shot by a wisp or golem while running for cover during the 7 second recharge.
A good player doesn't get hit that often.
They will fix/rework Corpsebloom and something else will fall behind, which will spawn threads like this and so on.
TL:DR Wisps and Golems are going to hit you unless you happen to be carrying lots of speed items. And I usually don't have that amount until after the first loop.
I feel that would be an appropriate balance that would make everyone happy with the item.
I think you misunderstand what transcendence does. It gives you 50% more health then converts it to shields. That means you get 50% more health from all sources that give max health like leveling up, infusion, or knurls. Plus no matter how much shield you get, it regenerates in 2 seconds once it starts regenerating. Also makes you immune to certain debuffs.
"Shield replenishes after 7 seconds without taking damage."
That's seven full seconds in which you are likely going to get taken out by something. The only debuff it works on is Malachite anti-heal, which it doesn't really even matter once enemies start two shotting you. Not to mention the fact that you can cheese malachites if you have enough brooches. Also, I'm already aware that it works with infusion, but I'd rather just get two infusions than waste all my healing items, and 1-3 lunar coins.
Besides, if you stack a ♥♥♥♥♥♥♥♥ of medkits and/or slugs your health is going to regenerate far faster than shields.