Risk of Rain 2

Risk of Rain 2

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Shady Oct 29, 2019 @ 9:05am
One shot deaths
I play on monsoon, and no matter which character I use, once I get into the 9th or 10th stage 99% of my deaths are by way of a single shot from an enemy. Is this typical? Even if I use bear's to block shots, it doesn't prevent the eventual 1 shot death. I hope the developers flesh this out more. The game feels like luck not only determines what items I get, but when I die as well. At least before the last update I could sustain a run a lot longer. After the update it seems roughly twice as hard to play solo on monsoon.
Last edited by Shady; Oct 29, 2019 @ 11:37pm
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Showing 1-13 of 13 comments
MimicMachine Oct 29, 2019 @ 11:19am 
Yes and no
You actually have one shot protection (it procs off of 90% of your max hp+shield in damage)
But quite a few enemies like lesser wisp bypass this because they actually shoot more than one shot even if it looks like they don't.

The other issues are the combined splash and projectile hits from by greater wisps and beetle queens if you are on the ground.
or
Elite enemies like fire or Malachite
all of whom can get around that OSP with burn ticks/multiple shots/or just stopping healing in general.

As an aside because of how OSP works having low or only 1 hp and a bunch of barrier is pretty op.

In any case however its a general annoyance and quite a number of others have posted their issues with it in the RoR2 discord feedback section for the devs to see.
Originally posted by Kraj of the Mimics:
Yes and no
You actually have one shot protection (it procs off of 90% of your max hp+shield in damage)
But quite a few enemies like lesser wisp bypass this because they actually shoot more than one shot even if it looks like they don't.

The other issues are the combined splash and projectile hits from by greater wisps and beetle queens if you are on the ground.
or
Elite enemies like fire or Malachite
all of whom can get around that OSP with burn ticks/multiple shots/or just stopping healing in general.

As an aside because of how OSP works having low or only 1 hp and a bunch of barrier is pretty op.

In any case however its a general annoyance and quite a number of others have posted their issues with it in the RoR2 discord feedback section for the devs to see.

what i found you need to sort of go to specific items if you want to survive for long

currently most relialable way is overshield amulet(forgot name) who gives overshield on kills

when your sitting at 2-3 amount of your health for most of the time midrun its really hard for anything to 1shot you

you sort of get used to the game , you learn how it works and some items are really gamebreaking

my last run who lasted 240minutes was due having 3 luck bushes 16 tedies 5 dios(i ended the run becouse it was getting unstable)

ofc lots of time you wont get items you want but you can adapt somewhat , and blue portal vendor helps too when there is item you want(i did buy 2 bushes from there , money well spend)

TrueEvil Oct 29, 2019 @ 1:13pm 
Consistent barrier through Aegis and Topaz Brooch are key.
MimicMachine Oct 29, 2019 @ 1:51pm 
Originally posted by Varenvel The Coconut flavoured:
snip
Good advice for the OP.

You don't have to tell me though, I know how to get around stuff.
But it also doesn't help after a point when most enemies can do 4-5 times your health in damage and lesser wisps swoop in and get you with the osp bypass.
TrueEvil Oct 29, 2019 @ 1:54pm 
Originally posted by Kraj of the Mimics:
Originally posted by Varenvel The Coconut flavoured:
snip
Good advice for the OP.

You don't have to tell me though, I know how to get around stuff.
But it also doesn't help after a point when most enemies can do 4-5 times your health in damage and lesser wisps swoop in and get you with the osp bypass.
Luckily they can't do more than 90% of your health in barrier at once. So if you're at 100% barrier you have 2 instances of OSP and still have 20% HP left.
Originally posted by Kraj of the Mimics:
Originally posted by Varenvel The Coconut flavoured:
snip
Good advice for the OP.

You don't have to tell me though, I know how to get around stuff.
But it also doesn't help after a point when most enemies can do 4-5 times your health in damage and lesser wisps swoop in and get you with the osp bypass.


Originally posted by Rectal Anarchy:
Originally posted by Kraj of the Mimics:
Good advice for the OP.

You don't have to tell me though, I know how to get around stuff.
But it also doesn't help after a point when most enemies can do 4-5 times your health in damage and lesser wisps swoop in and get you with the osp bypass.
Luckily they can't do more than 90% of your health in barrier at once. So if you're at 100% barrier you have 2 instances of OSP and still have 20% HP left.

yeah and this is just tip of iceberg , this is one of these games who have RNG elements but you can tip a lot in your favour , bend it more and more to your will

Tho while most roguelikes do this , here game dont dunks on you 5-15mins in , it gradiualy increses chalange till you snap

and when you do snap in certain points over and over , time to revaluate what items you value the most and maybe its time to change
NPC Oct 29, 2019 @ 2:23pm 
Personal shield (meh item), Topaz Amulet (Barrier on Kill, very good), Aegis (Red item, Barrier on Over-heal), Scythe (heals, can synergize with Aegis and Lens, gives 5% crit).

When you get into late-game, you'll probably find a ton of wisps that just pepper you down relentlessly, so it's advisable to get: Gasoline (AOE Burn damage), Ukulele (chain lightning). If the first hit doesn't kill the trash, the Ukulele has a chance to do so. Once one enemy dies, the others should be fairly low enough for the Burn DOT from Gasoline to work on the rest. By chain-reaction, all these dead enemies will pile on a massive barrier. On-Hit proc items synergize with Ukulele, so getting a couple stickies and a bleed proc is nice. Shattering Justice (hammer, removes 8 armour on 5 hits) is also pretty solid.

You won't be a god (barrier degrades, and eventually the game will start pumping out Templars like no tomorrow), but you will definitely be way harder to kill. And of course, it's really luck based on whether you get the Red-items mentioned, unless you use Bigger-Bazaar mod.
Shady Oct 29, 2019 @ 11:52pm 
I'll try topaz and if i see aegis I'll trade or pick it up. I should have a better defense stack by stage 10. Wasn't topaz originally green? Maybe I'm thinking about guillotine moving to green. I remember when it was placed into the game though, it's not that old. I haven't played it enough I guess
Last edited by Shady; Oct 29, 2019 @ 11:53pm
Originally posted by Shady:
I'll try topaz and if i see aegis I'll trade or pick it up. I should have a better defense stack by stage 10. Wasn't topaz originally green? Maybe I'm thinking about guillotine moving to green. I remember when it was placed into the game though, it's not that old. I haven't played it enough I guess

i admit aegis is something iv not been blessed often , since i unlocked it i only had it once...meanwhile "other game" i did get 6 dio's in 1 run and 0 aegis

Also skill comes sightly into play , if you learn specific way of moving , shoting and ETC you can make yourself really hard to hit

lots people i seen move "really fast" who i found hard to do so i developed my own , bunny hopping a lot , its almost as good but you keep 100% dps
MimicMachine Oct 30, 2019 @ 3:44am 
Originally posted by Rectal Anarchy:
Luckily they can't do more than 90% of your health in barrier at once. So if you're at 100% barrier you have 2 instances of OSP and still have 20% HP left.
Except they can do that... unless you weren't far enough into a run to discover that but maybe you would consider that far into a run being pointless for balancing.
If each of the shots a wisp shoots deals 90% of your health in damage then the 100% barrier doesn't save you if you get hit by all three because you lose track of stuff on screen when everything is chaotic.
Last edited by MimicMachine; Oct 30, 2019 @ 3:46am
Dragontoast Oct 30, 2019 @ 4:23am 
Originally posted by Shady:
I play on monsoon, and no matter which character I use, once I get into the 9th or 10th stage 99% of my deaths are by way of a single shot from an enemy. Is this typical? Even if I use bear's to block shots, it doesn't prevent the eventual 1 shot death. I hope the developers flesh this out more. The game feels like luck not only determines what items I get, but when I die as well. At least before the last update I could sustain a run a lot longer. After the update it seems roughly twice as hard to play solo on monsoon.
I agree that what items you get play a major factor in how far you can go.

Player stats scale much slower than enemies. This would be fine if they also leveled slower than players, but they level faster. Enemies level from time, the player on the other hand levels from kills and leftover gold(this gives roughly a level if you have a lot). The problem is that items are a forced crutch to slow enemy power creep.
Right now a skill has to exceed 300% to even gain 10 damage per level, meanwhile the majority of enemies gain over 50hp per level or better with the highest nonboss being 270hp per level.

Currently player level doesn't matter enough and player items matter too much, if a balance is struck it will likely improve the game as a whole.
Shady Oct 30, 2019 @ 10:44am 
The brooch stack does seem to help get through the thick of it right around stage 10. Not sure how long it will hold up, but I was playing huntress...lol. I can't wait to try it more with some other classes. I get into a habit of specific types of builds for specific classes and I don't deviate because it used to work so well before the last major update. I used to be able to go on for 2+ hours on monsoon, and after one of the updates not too long ago, I'm lucky to make it past stage 10 after like 40 min or so. So it's a lot harder than it was before. I'm not really complaining though
Last edited by Shady; Oct 30, 2019 @ 10:44am
Raggendor Nov 1, 2019 @ 12:53pm 
first things first ^^ in this game there is a hidden mechanic called the oneshot protection, it makes so that you cant be oneshot from a single bullet of a single enemy as long as you are above 90% of your combined max health that means health+shield (barrier has its own protection) but some of the enemys have so called shotgun shots (more bullets in a single shot) like wisps greater wisps elder lemurians and even some of the bosses, just keep moveing sideways and never and i mean really never stand with your back to a wall cause at that point you are litterally asking to die, this game does not forgive any mistakes in the later stages you should make yourself a priority for killing any mobs the first should always be leser wisps than elites than greater wisps than the elder lemurians and than everything else the golems are pretty easy to kite and to avoid so just kill them last and remember always kite the enemys in a circle and dont switch sides when there are brass contraptions as they will hit you most likely when you do so, do all that and you should be getting much further into the game
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Date Posted: Oct 29, 2019 @ 9:05am
Posts: 13