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You actually have one shot protection (it procs off of 90% of your max hp+shield in damage)
But quite a few enemies like lesser wisp bypass this because they actually shoot more than one shot even if it looks like they don't.
The other issues are the combined splash and projectile hits from by greater wisps and beetle queens if you are on the ground.
or
Elite enemies like fire or Malachite
all of whom can get around that OSP with burn ticks/multiple shots/or just stopping healing in general.
As an aside because of how OSP works having low or only 1 hp and a bunch of barrier is pretty op.
In any case however its a general annoyance and quite a number of others have posted their issues with it in the RoR2 discord feedback section for the devs to see.
what i found you need to sort of go to specific items if you want to survive for long
currently most relialable way is overshield amulet(forgot name) who gives overshield on kills
when your sitting at 2-3 amount of your health for most of the time midrun its really hard for anything to 1shot you
you sort of get used to the game , you learn how it works and some items are really gamebreaking
my last run who lasted 240minutes was due having 3 luck bushes 16 tedies 5 dios(i ended the run becouse it was getting unstable)
ofc lots of time you wont get items you want but you can adapt somewhat , and blue portal vendor helps too when there is item you want(i did buy 2 bushes from there , money well spend)
You don't have to tell me though, I know how to get around stuff.
But it also doesn't help after a point when most enemies can do 4-5 times your health in damage and lesser wisps swoop in and get you with the osp bypass.
yeah and this is just tip of iceberg , this is one of these games who have RNG elements but you can tip a lot in your favour , bend it more and more to your will
Tho while most roguelikes do this , here game dont dunks on you 5-15mins in , it gradiualy increses chalange till you snap
and when you do snap in certain points over and over , time to revaluate what items you value the most and maybe its time to change
When you get into late-game, you'll probably find a ton of wisps that just pepper you down relentlessly, so it's advisable to get: Gasoline (AOE Burn damage), Ukulele (chain lightning). If the first hit doesn't kill the trash, the Ukulele has a chance to do so. Once one enemy dies, the others should be fairly low enough for the Burn DOT from Gasoline to work on the rest. By chain-reaction, all these dead enemies will pile on a massive barrier. On-Hit proc items synergize with Ukulele, so getting a couple stickies and a bleed proc is nice. Shattering Justice (hammer, removes 8 armour on 5 hits) is also pretty solid.
You won't be a god (barrier degrades, and eventually the game will start pumping out Templars like no tomorrow), but you will definitely be way harder to kill. And of course, it's really luck based on whether you get the Red-items mentioned, unless you use Bigger-Bazaar mod.
i admit aegis is something iv not been blessed often , since i unlocked it i only had it once...meanwhile "other game" i did get 6 dio's in 1 run and 0 aegis
Also skill comes sightly into play , if you learn specific way of moving , shoting and ETC you can make yourself really hard to hit
lots people i seen move "really fast" who i found hard to do so i developed my own , bunny hopping a lot , its almost as good but you keep 100% dps
If each of the shots a wisp shoots deals 90% of your health in damage then the 100% barrier doesn't save you if you get hit by all three because you lose track of stuff on screen when everything is chaotic.
Player stats scale much slower than enemies. This would be fine if they also leveled slower than players, but they level faster. Enemies level from time, the player on the other hand levels from kills and leftover gold(this gives roughly a level if you have a lot). The problem is that items are a forced crutch to slow enemy power creep.
Right now a skill has to exceed 300% to even gain 10 damage per level, meanwhile the majority of enemies gain over 50hp per level or better with the highest nonboss being 270hp per level.
Currently player level doesn't matter enough and player items matter too much, if a balance is struck it will likely improve the game as a whole.