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The hard part is that he lacks decent crowd control so he has to rely on building up items for that.
So starting up and getting swarmed early is an issue that you kinda have to overcome on your own which takes a while. You have to mow down some enemies as they spawn and he can do that job well.
His strongest aspect is that he procs stuff more often compare to the other characters.
He relies on items for everything and doesn't actually use them better than anyone else. His guns have high spread, so on top of having to aim directly at enemies all the time (something all of the strongest characters don't have to worry about), you still miss at least a quarter of your shots simply because RNG spread. As a result, his hits per second for item procs and damage per second are both very low, and that's before considering he doesn't have any decent way to deal with larger numbers of enemies.
ALL survivors rely on items, they ALL completely rely on items, you will not get very far with no items with any survivor.
there are many item builds that will work very well with commando, maybe you just had some bad luck and did not find anything good?
But commando on the other hand just feels awful to play for me. The devs have said that they think commando's issues are that he feels bad to play more so than he actually is too weak, and I definitely agree to a point. His attacks have very little impact and it feels like you just dink everything even though you're actually doing decent damage. That being said, I do think he has some legitimate issues.
- The RNG aim bloom is painful. It severely caps his range and makes fighting wisps a crapshot sometimes. Was the major damage falloff not enough?
- FMJ shot is really hard to aim sometimes, and it travels really slow. MUL-Ts rebar puncher can be hard to aim for line-up shots at times too, but it travels extremely fast and also has a much shorter cooldown, giving you way more leniency and missing isn't punished nearly as much. FMJ might also do slightly too little damage? might not actually be an issue.
- Roll not giving iframes sucks. I get that it giving iframes in the first game was a compromise because you can't really dodge in 2d, but holy crap his roll feels awful to use without them. Huntress's blink still grants effective invincibility because it's a teleport, and the merc's dash is a combat attack rather than a dodge (and eviscerate still grants invincibility anyway). Maybe a compromise could be to only have it give iframes at the very start of the roll?
- Suppressive fire feels super weak. Part of this is what the devs mentioned, but seems really weak in combat too. it deals decent damage but Commando has severe damage dropoff which means you likely won't actually deal that 600% damage unless you're right up on an enemy.
https://thunderstore.io/package/Wordam/IDodge/
He's invincible for the first 0.3s of the roll. I think this could be a good compromise.
Commando is not weak xD i get so strong with him that the game stopping spawn enemys >.< so i decided to die xD