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4 to 6 minutes is decent. 7 to 8 minutes is okay if you get good items and hit a shrine of the mountain. If I go over 6 minutes, I rush the next stage.
This is more or less my strategy and it works out pretty well. It's all highly variable depending on gear and zone, and a bit of how I feel like playing.
It's just what feels the most fun.
A good strategy is to loot a fair bit of the items, and then fight the boss. And then by time you've defeated the boss you will have enough coins to open the last few chests and you save a little bit of time.
The ideal is to get exactly enough money to pick up every chest on the map. But if you've gotta go across the entire map with no move speed, or kill enemies for 5 minutes to get that chance shrine proc, it may not be worth it. I usually go for enough money to get every chest and go for 1-2 procs on each shrine of chance.
If you're trying to get some sort of invulnerable build I think farming is pretty much always better. Because difficulty increases more from stage than from time. If you arrive at stage X 10 minutes later with 10 more items, its only gonna be like 3 levels harder which might be a 10 percent increase in enemy strength or so late game. But items scale synergize (and some even with themselves), so you'll probably be stronger than that increase. You can get actually cubic increases in strength combining attack speed and sticky bombs.
If you're just trying to get a high average level though, going really slow and trying to farm too hard could put you behind the level curve early on. It seems like difficulty increases are not affected by time, but are affected by stage. Late game an extra 2 minutes is almost no difference, but early game that could be like a 30 percent increase in their strength.
When you spawn you are looking for combat or pain shrines or money pods in the immediate area.
if you find an area with many boxes to open but no gold, you stay and farm gold until you have opened the boxes. (otherwise you will need to come back doubling travel time)
Never stand around and fight if you have gold to open boxes, train them all to next loot area. If you open all those and still have gold keep going until you find a box and need gold to open it.
if you find the telleporter early plan a route around the map to full clear, and end at the telleporter
Chance shrines are great if you have gold, but its usually better to open boxes before chance shrines, sometimes is ok to leave them unfinished if they arent paying out and cost alot for next click. If they are close to telleporter you can leave them until after telleporter event.
Basically the ideal scenario would be if theres a group of say 3 a short distance from the teleporter. You would path out all the rest of the chests, ending at the teleporter. The path matters a bit but not a ton, cause usually money is the bottleneck rather than arriving at chests, so your path just needs to make sure you can spend your money fast enough to open all the chests. Then you do the teleporter fight. If it hits 90 percent and you don't have money for the few remaining chests, you walk outside and wait for more enemies. Then after the teleporter charges, you spend 20 seconds picking up the few remaining chests and leave.
If you pick up all the chests before activating the teleporter, you are wasting 90 seconds of combat. In fact, probably more because it seems like more enemies spawn during the teleporter event, and there will ofc always be a boss. So you'll need to spend an extra 2 minutes or so picking up gold. Unless you leave a few remaining chests across the map from each other, the time to pick those chests up will be less than the time spent getting money.
The only way you can achieve the former is if you have a ton of items and maybe find some good printers.
My reasoning is that the first two stages are easy and have too slow mob spawning to efficiently farm while keeping future level difficulty/time in check.