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green: atg missile, getting a couple of these increases your damage a ton especially on commando
red: 57 leaf clover, doubles your chances to proc any of your items, it's crazy good and makes a really satisfying sound when in use :D
equipment: gnarled woodsprite, the healing provides is just really nice and considering i usually forget i have an active item to use so it's perfect for me since it's healing is mostly passive!
i don't believe it does, so it falls off late game pretty hard.. it's a really nice item to get early on though when you don't have much healing
Common: Soldier syringe or sticky bomb or goat hoof. It really depends. If you could have 50 of one of them, sticky bomb massively outperforms basically everything in the game at that point. It'll increase your damage by over 5000% which is absurd. On the other hand, soldier syringe scales with all attack speed items whereas sticky bombs only scale with itself and attack speed. For a normal run I think it's better to pick up a syringe instead of a sticky bomb. Goat hoof is all but required to not die later on but you only need like 10-15 of them and having just like 2-3 is enough to last you a long time.
Uncommon: Honestly I don't know. Theres a lot that are great and it kinda depends on other items. Predatory instincts and berzerks pauldrons are probably what I'd pick but the bands, uke, wisp, and missiles are great too. With the right items fuel cell is also godlike.
Rare: 57 leaf clover makes a very good case especially with a lot of bands and missiles. Ceremonial knives are very good as well. Briliant behemoth though might be the best. Flat 60% base damage added to every hit in an AoE. Very useful. Stacking them isn't though.
Lunar: Gesture of the Drowned. Best item in the game. Get like 4 and missiles or capacitor and the game plays itself.
Grey: Will-o-the-wisp and its not even close. Not are you dishing out close to +300% base damage for every single stack, the radius also increases. You stack twenty of these and you're doing 5670% damage on every single kill to everything inside your post code.
Red: While the red items are incredibly dependent on your particular situation, class and build, I'm going to go with my running theme of 'items that are gamebreakingly overpowered when massively stacked' and say ceremonial daggers. +3 daggers on every kill, synergizing ridiculously well with wisp, and those daggers kill more enemies which release more daggers which kill more enemies which blows up everything with wisp which releases more daggers. I once converted all of my items to ceremonial daggers at the Newt shop and it literally broke the game. The instant any enemy spawned, anywhere on the map, it would instantly be melted under a hurricane of knives, which would only spawn more knives. I never got to the point where enemies stopped spawning, the sheer amount of daggers crashed the game.
Lunar: Did somebody say 'items that are insane when stacked'? Gesture of the Drowned exists, and frankly this item is so absolutely disgusting it probably shouldn't. Who thought this was a good idea? Who thought this could possibly be fair and balanced? Who MADE this item? I don't know, but you deserve a Nobel Prize, this ♥♥♥♥♥♥♥ item keeps me awake at night.
Equipment: crowdfunder lmao
Sticky bomb-does a lot of dmg.
Goats hoof-mobility is good and goats hoof applies the best to all characters compared to energy drink or red whip
The bands- gonna consider them one item since they proc together, fire band better tho
Berserker's pauldron- you can keep it up constantly so it's just a good buff
57 leaf clover-it gives a significant power boost since it basically gives double proc chance... I think even if it doesn't it feels like a big power buff so that's nice
Soulbound catalyst- allows for equipment spam which is always fun
Gesture of the drowned- same thing as soulbound catalyst
Glowing meteorite- most fun item imo when low cooldown/spammable cause you can just run around and kill everything but you also need to make sure you don't die so even when the game becomes super easy because everything dies quickly, you can still have fun dodging the metorites.. or you die
Missile launcher- another fun one to spam
Radar- nice to find loot boxes cause those ♥♥♥♥♥ are hard to find and when you have 10 rusty keys and a clover, you have like a 30% chance for a legendary
Proton and capacitor are good but not fun imo I do use them early in runs to go faster but still
People around here nag on things that DoEsN'T sCaLe so here's the most scalable item in the game. Every time you open a chest, fireworks come out. The fireworks can proc, starting a proc chain. The proc chain or the fireworks alone can kill enemies, detonating a wisp. The wisp can start a new proc chain. Fireworks may sound like the smaller part of this whole deal, but without them you're going to have to stop moving and manually aim at enemies and attack and that just takes up precious time you could be using to sprint from chest to chest and causing ever more fireworks to pile on. It's a disposable missile launcher but potentially stronger and with no cooldown. You'll soon enough reach the point where every chest opened briefly loses you money and then earns it back with interest.
Green: Wisp
The game doesn't actually support an infinite proc chain. A ukulele can't proc another ukulele, nor can it proc an atg missile that procs a ukulele. For every proc, the game will refuse to try proccing anything that's already been triggered in the proc chain. Wisp detonations don't count, as its a new attack entirely, so as long as something in the proc chain dies, it has the capacity to start all over again, earning you more money to buy stationary turrets purely for the fireworks.
Red: God I wanna say Afterburner but it's Clover by miles.
Many chances are stuck at 8%, and a single clover increases this to almost 16%. Rolling a 6 on a die is fairly low chance, but once you add two or three or eight dice it suddenly becomes a frequent affair. Your procs do nothing if they don't trigger, but if you trigger them all the time they do everything. You might say "yeah but sticky bombs get to 100%" and that's true, and just makes it all better. Every hit on ukulele, every enemy caught in wisp radius, every meat hook, every firework proccing ukulele and atg missiles that goes on proc atg missiles and ukulele will all eventually terminate into sticky bombs, but you want to get in as many hits as possible before that to maximize how many attacks exist to proc stickies. That's where clover comes in.
Equippable: Radar Scanner
You don't appreciate how many chests you normally miss until you activate this thing a few times.
Let me explain to you how procs work. Each "chance on hit" activation is multiplied by the damage you hit for. If you hit for 100% damage, your ukulele does 80%, if you hit for 1000% damage, that ukulele does 800% damage. The thing is most procs do more than 100% damage themselves. When your Runalds band activates it does 250%+125% per stack. 7 of them is 1000% damage. ATG missile launcher does 300% per stack, 7 of them is 2100% damage. What happens when a stack of 7 Runald's bands triggers a stack of 7ATG missiles or vice versa? 21000% damage, and then when the ATGs trigger 7 Kjaro's bands? 420000% damage.
The thing that normally holds back this explosive multiplication is the low chance of activation. 57 leaf clover solves that. It doesn't just double your damage with proc items, clover exponentiates it.
Does the 57 leaf clover works on tougher times too or is just for offensive items?