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But if you're asking me who I like the best it goes more like:
I believe you when you say he's the best, but at what? He's certainly the best at being easy to play. With the turret bug he doesn't seem to be the best at unlocking Deicide, but he probably is the best at unlocking The Long Run. Don't get me wrong, I love him, that's why I placed him second in both my lists.
In general. Speedruns are a bad example. Considering teleporters charge at the same rate regardless of who you're playing, there is only one thing that really affect speedrun times - how long it takes from you to get to your spawn point to the teleporter. Mercenary is the best in speedruns for the sole reason that he has the most mobility. The rest is RNG - movement items and spawn locations. Put an energy drink printer in the teleporter zone on the first loop and I'll get WR as Artificer.
He's just overall the best. He's the most reliable at getting to longer runs, scales the best with items and is easy to play on top.
If your goal is to achieve a maximum survival time, that's as easy as sitting in the pod and not hitting any buttons, all classes are actually on equal footing. This is why I'm asking what your yard stick is.
Progress in stages beyond 20 might be your yardstick, and it's a good one except the game, before you die, doesn't let you in on it. If we're involving end-screen stats, Engineer is actually really bad, because most of his score is lost to turret kills, and the biggest portion of the end screen is spent tallying up your score.
Looking at the roadmap announcement, these points might get invalid in June, but in the current state of the game Engineer isn't so much the best survivor as the easiest one.
The best part is that I can't even tell if you're serious. I assume you're joking, because nobody would actually be like "hurrhurr what's your YARD STICK?????" when talkin' about just overall power levels and use a stat glitch that doesn't affect gameplay as an example of a character's weakness.
But there are probably real people that are actually dumb enough to think speedruns are a good measure of power even though the only thing that makes a difference between classes in speedruns is how quickly they can get from A to B.
I'm not sure why speedruns are an invalid measure of anything in a game with a literal speedrunning mode, or really even outside of it.
Engineer has more damage than MUL-T at almost all stages of the game. His damage output scales far better, he makes better use of items. Engineer can also use his turrets to keep his health up far more efficiently, so he has more defense.
Speedruns are invalid because speedruns only take one thing into account - movement speed. How long it takes to get from A to B. As long as you can kill the teleporter boss before it fully charges (something every class can do), nothing about your class matters. All classes charge the teleporters at the same rate. Killing faster or more efficiently does absolutely nothing for your speedrun time. All that matters is how far the teleporter spawns from your spawn (something your class choice doesn't have any control over), how many movement items you can get without sacrificing time to the teleporter (something your class choice doesn't have any control over), and how much mobility your class has (in which case Mercenary wins).
If Mercenary had a secret mechanic where no item could stack more than three times on him, everybody would consider him a useless character. But he'd still be the #1 best character for prismatic trials and speedruns.
I'm just gonna avoid playing Engi and have fun with good ol MUL-T.