Risk of Rain 2

Risk of Rain 2

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Jagla Apr 26, 2019 @ 12:30am
Who do you guys think is the best character?
Personally, I think it is MUL-T. He has a lot of options he can cover and with the ability to hold 2 equipment at once it truly makes him strong.
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Showing 1-15 of 29 comments
Jerry Berry Apr 26, 2019 @ 12:41am 
Mercenary op
Zeddy Apr 26, 2019 @ 12:53am 
If you're asking for a list on most effective survivors, mine looks a bit like:
  • Bumblebee
  • Bomberman
  • Battlemage
  • Batgirl
  • Blade
  • Bangbangbang

But if you're asking me who I like the best it goes more like:
  • Dark Magician GIrl
  • Scotty
  • Sailor Mars
  • Shinobi
  • John Woo
  • Optimus Prime
Anxarcule Apr 26, 2019 @ 12:54am 
Artificer - love playing glass cannons
balmora pete Apr 26, 2019 @ 12:55am 
I think Engineer is the best. The turrets are like having two stationary Commandos that rip everything up... provided you got the right items.
Jerry Berry Apr 26, 2019 @ 12:59am 
blade is a ♥♥♥♥♥ btw
Vanessa Apr 26, 2019 @ 1:03am 
The best is Engineer and it's very difficult to say otherwise. You could argue tier lists for days, you could argue over whether Artificer is garbage or actually really good, you could fight over MUL-T and Huntress's scaling, but anyone who doesn't have Engineer at the top of the list by a big margin has not played Engineer.
Memorizzi Apr 26, 2019 @ 3:06am 
mercenary although I think he is a little bit OP at the moment
mul-t is the easiest I think, huntress has also a lot of mobility that makes her kinda ez too
Zeddy Apr 26, 2019 @ 3:17am 
Originally posted by Vanessa:
The best is Engineer and it's very difficult to say otherwise.
I'd have to know which yardstick you're using. Engineer is very low-tier for Prismatic Trials and the speedrun category where you race to the Celestial portal. As for how far he can go, every survivor can reach the point where enemies stop spawning entirely and go for as long as they want.

I believe you when you say he's the best, but at what? He's certainly the best at being easy to play. With the turret bug he doesn't seem to be the best at unlocking Deicide, but he probably is the best at unlocking The Long Run. Don't get me wrong, I love him, that's why I placed him second in both my lists.
Vanessa Apr 26, 2019 @ 4:11am 
Originally posted by Zeddy:
Originally posted by Vanessa:
The best is Engineer and it's very difficult to say otherwise.
I'd have to know which yardstick you're using. Engineer is very low-tier for Prismatic Trials and the speedrun category where you race to the Celestial portal. As for how far he can go, every survivor can reach the point where enemies stop spawning entirely and go for as long as they want.

I believe you when you say he's the best, but at what? He's certainly the best at being easy to play. With the turret bug he doesn't seem to be the best at unlocking Deicide, but he probably is the best at unlocking The Long Run. Don't get me wrong, I love him, that's why I placed him second in both my lists.

In general. Speedruns are a bad example. Considering teleporters charge at the same rate regardless of who you're playing, there is only one thing that really affect speedrun times - how long it takes from you to get to your spawn point to the teleporter. Mercenary is the best in speedruns for the sole reason that he has the most mobility. The rest is RNG - movement items and spawn locations. Put an energy drink printer in the teleporter zone on the first loop and I'll get WR as Artificer.

He's just overall the best. He's the most reliable at getting to longer runs, scales the best with items and is easy to play on top.
Zeddy Apr 26, 2019 @ 7:25am 
Originally posted by Vanessa:
In general. Speedruns are a bad example.
I don't think they are. Prismatic Trials and Obliteration are the game's only endstates outside of dying. Outside of those, the only defined goals are currently challenges, and while Engineer is the best at a few of them, he's hardly the best at all of them.

If your goal is to achieve a maximum survival time, that's as easy as sitting in the pod and not hitting any buttons, all classes are actually on equal footing. This is why I'm asking what your yard stick is.

Progress in stages beyond 20 might be your yardstick, and it's a good one except the game, before you die, doesn't let you in on it. If we're involving end-screen stats, Engineer is actually really bad, because most of his score is lost to turret kills, and the biggest portion of the end screen is spent tallying up your score.

Looking at the roadmap announcement, these points might get invalid in June, but in the current state of the game Engineer isn't so much the best survivor as the easiest one.
Last edited by Zeddy; Apr 26, 2019 @ 7:26am
Vanessa Apr 26, 2019 @ 7:29am 
Originally posted by Zeddy:
Originally posted by Vanessa:
In general. Speedruns are a bad example.
I don't think they are. Prismatic Trials and Obliteration are the game's only endstates outside of dying. Outside of those, the only defined goals are currently challenges, and while Engineer is the best at a few of them, he's hardly the best at all of them.

If your goal is to achieve a maximum survival time, that's as easy as sitting in the pod and not hitting any buttons, all classes are actually on equal footing. This is why I'm asking what your yard stick is.

Progress in stages beyond 20 might be your yardstick, and it's a good one except the game, before you die, doesn't let you in on it. If we're involving end-screen stats, Engineer is actually really bad, because most of his score is lost to turret kills, and the biggest portion of the end screen is spent tallying up your score.

Looking at the roadmap announcement, these points might get invalid in June, but in the current state of the game Engineer isn't so much the best survivor as the easiest one.

The best part is that I can't even tell if you're serious. I assume you're joking, because nobody would actually be like "hurrhurr what's your YARD STICK?????" when talkin' about just overall power levels and use a stat glitch that doesn't affect gameplay as an example of a character's weakness.

But there are probably real people that are actually dumb enough to think speedruns are a good measure of power even though the only thing that makes a difference between classes in speedruns is how quickly they can get from A to B.

Zeddy Apr 26, 2019 @ 7:40am 
Overall power level. It's vague, but I'll take it. I'll still say that's MUL-T, because he has more damage, defense, health, speed, and range than anyone else, and I can't think of anything more "overall power level" than that.

I'm not sure why speedruns are an invalid measure of anything in a game with a literal speedrunning mode, or really even outside of it.
Vanessa Apr 26, 2019 @ 8:11am 
Originally posted by Zeddy:
Overall power level. It's vague, but I'll take it. I'll still say that's MUL-T, because he has more damage, defense, health, speed, and range than anyone else, and I can't think of anything more "overall power level" than that.

I'm not sure why speedruns are an invalid measure of anything in a game with a literal speedrunning mode, or really even outside of it.

Engineer has more damage than MUL-T at almost all stages of the game. His damage output scales far better, he makes better use of items. Engineer can also use his turrets to keep his health up far more efficiently, so he has more defense.

Speedruns are invalid because speedruns only take one thing into account - movement speed. How long it takes to get from A to B. As long as you can kill the teleporter boss before it fully charges (something every class can do), nothing about your class matters. All classes charge the teleporters at the same rate. Killing faster or more efficiently does absolutely nothing for your speedrun time. All that matters is how far the teleporter spawns from your spawn (something your class choice doesn't have any control over), how many movement items you can get without sacrificing time to the teleporter (something your class choice doesn't have any control over), and how much mobility your class has (in which case Mercenary wins).

If Mercenary had a secret mechanic where no item could stack more than three times on him, everybody would consider him a useless character. But he'd still be the #1 best character for prismatic trials and speedruns.
Thqwib Apr 26, 2019 @ 8:11am 
Originally posted by Vanessa:
The best is Engineer and it's very difficult to say otherwise. You could argue tier lists for days, you could argue over whether Artificer is garbage or actually really good, you could fight over MUL-T and Huntress's scaling, but anyone who doesn't have Engineer at the top of the list by a big margin has not played Engineer.
I unfortunately agree. Engineer is a little too strong right now due to aggro manipulation and the inherited items. As long as you give your turrets good positions, they can outlast most enemies while you bolt across the map collecting things. He makes Rainstorm feel like Drizzle, and Monsoon feel like Rainstorm, so he's just such a snore to play. Even before his patch fix, I was able to clear Monsoon.

I'm just gonna avoid playing Engi and have fun with good ol MUL-T.
Last edited by Thqwib; Apr 26, 2019 @ 8:12am
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Date Posted: Apr 26, 2019 @ 12:30am
Posts: 29