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10 of most items doesn't actually do that much for you. Take 10 bands, its still an 8 percent chance to proc. And if you're playing say artificer and hit her m2 the band is getting pretty much 1200% added onto its damage, so if you had say 10 runalds is only doing like double damage for that attack specifically.
Pick any other white and tell me which one will kill everything for you at 10. Gasoline will kill all the small mobs, soldiers syringe or crit glasses might do it if the rest of your build is good. Nothing else will. Even going as far as greens, missle will if you've got other procs, wisp probably will, and ukelele might if you've got high damage attacks to proc it with. The rest of the greens won't.
Thing is sticky bomb is scaling an order of magnitude better than everything else in the game (well maybe will o wisp on paper but the cubic volume increase doesn't really translate into a cubic increase in enemies hit). As I mentioned above, at 3 stickies its dealing damage on par with runalds band, which is pretty good considering its a white and runalds is green. At 7 stickies, its chance doubled from 3 so now its twice as good. At 10, its 2.75 times as good.
In practice its better than that because it increases in proc chance and the damage of proccing attacks gets added on to the proc if it deals over 100% damage (hit damage + character damage * (damage coefficient -1)).
So at 10 of them if we compare in raw damage, its dealing at minimum 1.375 times more damage than kjaros band (a similar damage only proc item), and off an attack like capacitor its a 27.5% chance of (3000% + 1500% -100% = 4400%) damage vs an 8% of (3000% + 2750% - 100% = 5650%) damage. Which means its dealing (4400* .275)/(5650*.08) or 2.67 times more damage on average off a capacitor proc.
Whether you think its too strong or not, there's absolutely no arguing that it is significantly stronger than most items when you get 10+. Only the best combinations of greens or a couple good reds will beat out stickies in damage. Remember its a white item, and if we use the stores 3 whites to a green and 5 greens to a red then there is no item in the game that beats stickies in damage.
Stacking almost ANY other item 10-20 times results in just as game breaking results. These high numbers are REQUIRED to play at higher difficulties.
I'll add that I do not think that 3d printers are a problem, as they allow people to create builds that diversify them from their team mates (provided they don't all use the same ones). I do think they should have a limit of 5-10 uses per printer though.
P.S. Please remove FIREWORKS from 3d printers, we all know that's silly.
What exactly are you doing when you print 10 fireworks. Cause its not killing the teleporter boss unless you've got other on hits.
Ok lets just be real for a second. If 10 items broke the game you'd break it on the first level. I don't think I've ever done that without a sticky printer or maybe picking up behemoth/tesla level 1.
There is indisputably a difference between 10 stickies and 10 of any other white (maybe gasoline cause it also scales ridiculously).
Besides you don't need a printer to get a good amount of stickies. They're a white item.
Gimme a stack of bands any day. Just be shooting at enemies and they can't even respond because of the slow from the ice ban. Keeps me safe and deals loads of damage.
This isn't a competitive multiplayer shooter.
I mean lets be serious about the items in this game for a moment. A lot of what you're looking for in items is to not get some of the useless items like monster tooth. To buff items like that to be as good as sticky bomb, you'd have to buff it to the point where 10 of them causes you to heal half your hp bar every time an enemy dies. And then rejuv rack would be garbage since you heal full hp anyways. Stuff like backup mag is good on certain characters but it would have to reduce cd to scale as well as sticky bombs, and then for example late game huntress would just turn into nothing but glaive spam every game.
I mean just think about it for a second. What is easier to balance? We can either nerf powerful items. Or we can buff every single other item in the game to the level of powerful items, then buff all the enemies because people are complaining there isn't a challenge. I mean I think its ok to have items that are more powerful than others, but if we believe sticky is too powerful, just nerf it. Way simpler.
In short, this is not a good idea. You can't buff every item in the game to be as good as the best item. It will completely break the game. I don't even know why you would type that. The "its not competetive so inbalance is ok" viewpoint is that its ok to have a few broken items. Not that you should break everything else too.
*Against single enemies. Gasoline and Wisp potentially scale even better than quadrically since they increase damage and radius but only if there are an incredibly large amount of enemies.
Drops seem wayyy to stingy, few and far between, especially on monsoon. If anything, up the drop rate of sticky bombs.
not everything needs to be competitive or dark souls level of difficulty jfc, sometimes some people just like to see how nonsensical something can get and stomp everything mindlessly.
but on topic i see nothing wrong with the sticky bombs, they're fine where they are. if they need to be nerfed then maybe the crit glasses need to be nerfed, and the syringes because they're also white and boost your dps immensely once you get enough of them.
please don't nerf those too i'm just kidding, everything is fine as is. except for med kit, that's just absolute garbage.