Risk of Rain 2

Risk of Rain 2

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How to change item names
Basically i was watching this vid (https://www.youtube.com/watch?v=KZmpHIybGQQ) and the items' names had changed to these meme names. Does anyone know how to do it? Is it a bepinex mod orrrrrrRRRRRR. if u know hmu dad
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Showing 1-15 of 15 comments
Techno Brownie May 10, 2019 @ 12:08am 
Find the Item.txt. Most likly it will be in
C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Language\EN_US
and change the text after the qoutes on the ITEM NAME line to what you want.
eg.

"ITEM_MUSHROOM_NAME": "Bustling Fungus",
"ITEM_MUSHROOM_PICKUP": "When netrual for 2s, HP Regen 4.5% <style=cStack>(+2.25%)</style> of your MAXHP in 3m <style=cStack>(+1.5m)</style>.",
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",

into

"ITEM_MUSHROOM_NAME": "Big Boss's Joint",
"ITEM_MUSHROOM_PICKUP": "When netrual for 2s, HP Regen 4.5% <style=cStack>(+2.25%)</style> of your MAXHP in 3m <style=cStack>(+1.5m)</style>.",
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",

Will show as 'Big Boss's Joint' in game. Just rember to only enter the text inside of the qoutation marks and dont use any new ones as thats whats telling the game to use that info or somthing. So just leave the qoutes alone and enter the text inside them.
Also I'm not your dad boy.
Last edited by Techno Brownie; May 10, 2019 @ 12:23am
Originally posted by Techno Brownie:
Find the Item.txt. Most likly it will be in
C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Language\EN_US
and change the text after the qoutes on the ITEM NAME line to what you want.
eg.

"ITEM_MUSHROOM_NAME": "Bustling Fungus",
"ITEM_MUSHROOM_PICKUP": "When netrual for 2s, HP Regen 4.5% <style=cStack>(+2.25%)</style> of your MAXHP in 3m <style=cStack>(+1.5m)</style>.",
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",

into

"ITEM_MUSHROOM_NAME": "Big Boss's Joint",
"ITEM_MUSHROOM_PICKUP": "When netrual for 2s, HP Regen 4.5% <style=cStack>(+2.25%)</style> of your MAXHP in 3m <style=cStack>(+1.5m)</style>.",
"ITEM_MUSHROOM_DESC": "After standing still for <style=cIsHealing>2</style> seconds, create a zone that <style=cIsHealing>heals</style> for <style=cIsHealing>4.5%</style> <style=cStack>(+2.25% per stack)</style> of your <style=cIsHealing>health</style> every second to all allies within <style=cIsHealing>3m</style> <style=cStack>(+1.5m per stack)</style>.",

Will show as 'Big Boss's Joint' in game. Just rember to only enter the text inside of the qoutation marks and dont use any new ones as thats whats telling the game to use that info or somthing. So just leave the qoutes alone and enter the text inside them.
Also I'm not your dad boy.
LOL ok thanks;
Also can other ppl see the edited names if I host? thanks
Techno Brownie May 10, 2019 @ 6:57pm 
Originally posted by Secretly Chinese 买那个:
LOL ok thanks;
Also can other ppl see the edited names if I host? thanks
Unknown now that I think about it. I'm about 80% that edits like this are local due to them being done in the Language folder.
Last edited by Techno Brownie; May 10, 2019 @ 7:02pm
Bognuts Sep 23, 2019 @ 8:09am 
Does anyone know how to get to the character model files?
Techno Brownie Sep 23, 2019 @ 10:36am 
Originally posted by Mifken:
Does anyone know how to get to the character model files?
Personaly dont know. I would assume its one of the "shared assets" are either the Char or Stages files. However dut due to there being no file names after the char and me never programing a game I'm probally EXTREEMLY wrong about this. That question is better being asked as a new Discussion instead of bringing back one about item names.
AKYXdd Oct 3, 2019 @ 6:10am 
isnt there easier way to change those names like a mod? or you need to do it in the text files?
StickyJoe474 Apr 19, 2020 @ 2:19am 
can i use commas and other stuff in there or is that going to break the code? ',.
Techno Brownie Apr 19, 2020 @ 6:21pm 
Just from personal ♥♥♥♥♥♥♥
Using anything inside of quotations will not break code as it takes anything in them as literal text. However if you add/remove quotations where they shouldn't be or use punctuations outside of quotations then the entire thing can break and all item names will defualt to something else. So that means
"<Sharp>,.;': [Bracket] {Curly}"
is fine but
"<Sharp> "[Bracket]" {Curly}"
or
<Sharp> "[Bracket]" {Curly}"
Will break it. Using 2 ''Apostrophes'' will give the same look as quotations without affecting code if that's what you want to do.
An exception to <style> as this will change how the text color looks inside them. Just rember to close it with </style>.
<style=cIsUtility> Will change this text to Blue </style>
<style=cIsDamage> will change this text to Red </style>
<style=cIsHealing> will change this text to Green </style>
<style=cStack> will change this text to Grey</style>
You can use other colors but I don't know what they are.
Last edited by Techno Brownie; Apr 19, 2020 @ 6:27pm
Leonard Jun 1, 2020 @ 10:04am 
so i tried this as and all of my items defaulted to the coded names. for example, this is what i have:

"ITEM_HOOF_NAME": "l e g",
"ITEM_HOOF_PICKUP": "run fast",
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",

but when i pick up the item in the game, it uses "ITEM_HOOF_NAME" for the item name. can somebody tell me what i messed up?
Techno Brownie Jun 1, 2020 @ 11:33am 
Originally posted by Ink~:
so i tried this as and all of my items defaulted to the coded names. for example, this is what i have:

"ITEM_HOOF_NAME": "l e g",
"ITEM_HOOF_PICKUP": "run fast",
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",

but when i pick up the item in the game, it uses "ITEM_HOOF_NAME" for the item name. can somebody tell me what i messed up?

It all looks good to me. Just in case I replaced my hoof description with this and it worked fine. Said Leg Fast and all. You might of misplaced a quotation elsewhere. It is gonna suck, but you are gonna have to go through that with a comb if you replaced everything.
Last edited by Techno Brownie; Jun 1, 2020 @ 11:38am
Leonard Jun 1, 2020 @ 12:22pm 
Originally posted by Techno Brownie:
Originally posted by Ink~:
so i tried this as and all of my items defaulted to the coded names. for example, this is what i have:

"ITEM_HOOF_NAME": "l e g",
"ITEM_HOOF_PICKUP": "run fast",
"ITEM_HOOF_DESC": "Increases <style=cIsUtility>movement speed</style> by <style=cIsUtility>14%</style> <style=cStack>(+14% per stack)</style>.",

but when i pick up the item in the game, it uses "ITEM_HOOF_NAME" for the item name. can somebody tell me what i messed up?

It all looks good to me. Just in case I replaced my hoof description with this and it worked fine. Said Leg Fast and all. You might of misplaced a quotation elsewhere. It is gonna suck, but you are gonna have to go through that with a comb if you replaced everything.
thanks so much. let the grind begin.
Slarto Oct 5, 2020 @ 10:25am 
How do i do this on linux?
Techno Brownie Oct 6, 2020 @ 2:10am 
Originally posted by Vagene Bobson:
How do i do this on linux?
Honestly I've never touched the thing (Lynex) but I would assume it works the same way if the coding is similar.
Find the language folder/file. Should be located where the game data is or right click the game in steam hover over "Manage" and select "browse local files".
After that the path should be "Risk of Rain 2_Data\Language\en" (if your language is english). Then open the Items.txt or Equipment.txt in a text editor of your choice. Just rember to save it as a ".txt"
If all else fails then ask Google. There should be a guide by this point.
Joe Helldiver Mar 5, 2022 @ 2:24pm 
Originally posted by Techno Brownie:
Originally posted by Vagene Bobson:
How do i do this on linux?
Honestly I've never touched the thing (Lynex) but I would assume it works the same way if the coding is similar.
Find the language folder/file. Should be located where the game data is or right click the game in steam hover over "Manage" and select "browse local files".
After that the path should be "Risk of Rain 2_Data\Language\en" (if your language is english). Then open the Items.txt or Equipment.txt in a text editor of your choice. Just rember to save it as a ".txt"
If all else fails then ask Google. There should be a guide by this point.
not exactly, linux uses a different os than windows. (obviously) i havent used it but probably do that
Ninja Zyborg Mar 5, 2022 @ 2:51pm 
Originally posted by LeeBumph:
Originally posted by Techno Brownie:
Honestly I've never touched the thing (Lynex) but I would assume it works the same way if the coding is similar.
Find the language folder/file. Should be located where the game data is or right click the game in steam hover over "Manage" and select "browse local files".
After that the path should be "Risk of Rain 2_Data\Language\en" (if your language is english). Then open the Items.txt or Equipment.txt in a text editor of your choice. Just rember to save it as a ".txt"
If all else fails then ask Google. There should be a guide by this point.
not exactly, linux uses a different os than windows. (obviously) i havent used it but probably do that

how did you even find this discussion 2 years later
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Date Posted: May 9, 2019 @ 8:41pm
Posts: 15