Risk of Rain 2

Risk of Rain 2

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Fix Lunar Items
Make lunar items actually rewarding and useful more than a common white item. At the current state lunar items are actually punishing and useless in all-around gameplay. There's just so many issues that needs to be balanced and fixed and I hope Risk of Rain 2 gets solved this June with the roadmap plan.
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Showing 1-15 of 27 comments
Raptros May 9, 2019 @ 8:27am 
Which lunar items are you talking about specifically?
Leonydus May 9, 2019 @ 8:29am 
I was under the assumption they were supposed to be punishing. No one told you to use them, so don't.
Raptros May 9, 2019 @ 8:30am 
Originally posted by Leonydus:
I was under the assumption they were supposed to be punishing. No one told you to use them, so don't.
Yeah like a substantial benefit that comes with a downside
HoneyDrake May 9, 2019 @ 8:32am 
Lunar items have 2 effects;

An powerful buff and a strong debuff.


What's your issue exactly?


Double dmg, but half hp.

Bonus gold gain per hit, but losing gold on hit.

Have no health pool, instead have bonus shield, also gain maximum effective health per stack (and shields regenerate faster than base health regen).

Heal more, but have it applied over time and only heal a max of your max hp per sec.

Lower Equipment cooldown, but equipment gets activated automatically when off cooldown.

All the active lunar items are actually amazing, if used properly.


So yeah: I don't see your point. If items are bad for your build... just don't take them.
Last edited by HoneyDrake; May 9, 2019 @ 8:32am
Raptros May 9, 2019 @ 8:34am 
Yeah, some builds don't suit some items.

Transcendence isn't good in the engineer because his turrets need to be able to heal to counter damage because at high levels, they're always being shot and have no time to recharge shields
Tsvetomir May 9, 2019 @ 8:52am 
Originally posted by Raptros:
Originally posted by Leonydus:
I was under the assumption they were supposed to be punishing. No one told you to use them, so don't.
Yeah like a substantial benefit that comes with a downside
Sound to me like wanting to have a lot of money but you need to sell your house that you live in, are you going to do it? Unless the beneficial positive aspect is greater than the negative....

1) For an example brittle crown:
30% chance on hit to gain 3 (+3 per stack) gold. Lose gold equal to the amount you are hit for OR lose % gold equal to the % maximum health you lost. Chooses the greater of the two.

The game gets harder and harder and more mobs keep surrounding you, I expect to lose money and constantly be at 0 instead of having more money , I usually have thousands of money after the boss battle without the crown.

On hit you get 3 gold, if something hits you, bam you lose 100-500+ gold.

2) Corpsebloom (I copy paste from the website)
https://progameguides.com/risk-of-rain/risk-of-rain-2-lunar-items-list/

This item seems to be pretty bad, because healing will end up being very slow, especially in the late game. If you were to lose 80% of your health, it would take 8 second to recover it all because of the 10% maximum heal per second.

3) Shaped Glass
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (50% per stack).

Doing double damage sounds nice, but being one shot from a golem sounds worse, we come back to the selling your house analogy to get a pile of money.

4)Transcendence
Convert all but 1 health into regenerating shields. (shields regenerate faster than base health regeneration) Gain 50% (+25% per stack) maximum health.

The ONLY item I actually look forward to buy, yes it does negate all the fungus and all other healing items I have and I can't heal with items, but I get full health if I am not hit for a few seconds even if enemies are chasing me.
Good item for most classes except for the Engineer (you are looking for lots of healing for your turrets, and you don't want just shields). Shields regenerate back very quickly and you get a pretty nice pool of health to work with. However, if you've got a bunch of items that regenerate health already, you'll likely want to avoid this item.

5)Effigy of Grief
All characters within an area are slowed by 50% and have their armor reduced by 20%.
This item is kind of a pain to use, because you have to place it down where you want the field to exist. Then you have to go and pick it up and move it again if you want it somewhere else. You can also just forget about it and go to the next level and lose it... Like I did once... This will also debuff you and your teammates, so make sure not to stand in the field!

Quoted text is from the progameguides website.

There are other lunar items which don't seem as bad.
Last edited by Tsvetomir; May 9, 2019 @ 8:54am
Deathy May 9, 2019 @ 8:53am 
2 gestures of the drowned and soul bound catalyst break the game with how OP they are. With disposable rocket launcher you fire rockets forever and with capacitor you lightning whoever your looking at constantly.

4 of the lunar items are amazing, gesture, corpse bloom, glass blade, transcendence. These items can significantly change your runs.
Garble May 9, 2019 @ 8:58am 
Lunar items are great.
The only one that I see as a detriment is the Corpsebloom. All of the other ones have uses and if used correctly can be incredibly powerful.
EmeraldFoxDeity May 9, 2019 @ 8:58am 
The only ones I don't like are Corpsebloom and Glowing Meteorite. Corpsebloom's restriction on how much you can heal per second is a much greater downside than the increased overall healing over time. As the game goes on most things that kill you do so more or less instantly and more healing at a much slower pace is just awful if you just barely survive something.

As for Glowing Meteorite I don't hate the item itself I just hate when players double, triple, or even greater multi-cast it in multiplayer. My only bad experiences i multiplayer have come from this item and some clown double or triple casting it. Personally I wouldn't mind at all if its damage couldn't hurt allies and only the caster.

I had an Artificer one game who after double casting Glowing meteorite on round either 5 or 9 (I honestly don't remember it has been awhile) in Distant Roost he wound up killing himself and the Commando we had with us. Thankfully I was an Engineer this run and had a lot of sticky bombs so I was able to charge the teleporter and defeat the bosses without issue. Amazingly this joker here thought that double casting it again in the Aqueduct would be a fantastic idea and since he did it right next to me this time I had no chance of getting away. I asked him why he decided to double cast meteor again after what happened last round and he responded: "Because it does damage. :3" I don't remember what items the Artificer and Commando had on them but they were not equipped nearly as good as I was and I knew the Artificer would inevitably double cast it again so I just left.
Garble May 9, 2019 @ 9:05am 
I like meteor and Hellfire tincture but I would probably suggest staying away from them right now as I found that if the equipment kills a friendly unit, it can proc gasoline on you/allies and likely end your run.
Zeddy May 9, 2019 @ 9:17am 
A corpsebloom by itself is not great, but rejuvenation rack increases the ticks from it as well as the source of healing that builds it up. With just one rack, corpsebloom heals 20% per second instead of 10%, and lasts twice as long. Shield take roughly 5 seconds to even begin charging, so it's kind of like having your health as a shield that never stops charging.
Biggest issue with it is that I don't think your remaining regen pool is shown anywhere, and that seems like kind of important information.

One thing it should pair pretty well with is hellfire tincture, as you can set yourself on fire and still heal 15% per second, enough to tank another 3 stacks of fire without losing hp.
BlahBlah May 9, 2019 @ 12:51pm 
What's wrong with items that aren't strictly rewarding? They're unique items that present a challenge, and make multiplayer less boring.
scolopendragon May 9, 2019 @ 1:30pm 
I agree that Lunar items need work, but not all of them are underpowered. Gesture of the Drowned is insanely OP, Shaped Glass is balanced, Transcendence is sorta balanced, and Helfire Tincture is pretty bomb, if situational. Glowing Meteorite seems like it should do less damage to allies and more damage to enemies, and Effigy of Grief should have a recall function so you don't lose it.

They aren't strictly "rewarding" the way normal items are, but they DO provide an opportunity to vary play between runs.
Agarillobob May 9, 2019 @ 2:34pm 
have you tried transcedence and then 3 4 or even 5 shaped glass? together with some personal shield generators and you 1 hit bosses with a sustainable shield pool
Dog May 9, 2019 @ 3:10pm 
Originally posted by Garble Master:
Lunar items are great.
The only one that I see as a detriment is the Corpsebloom. All of the other ones have uses and if used correctly can be incredibly powerful.
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Date Posted: May 9, 2019 @ 8:18am
Posts: 27