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Comando: 90x2
Mul-T: 60% per nail (and initial 6x60%) or 600% per Rebar.
Huntress: 150%
Engineer: 2-8x100%
Artificer: 200% + Ignite (But its garbage anyway since cooldown so meh)
Mercenary: 2x130% + 300% for third hit.
... Basic Attack OP?!
Also, in my experience with enough spare magazines and/or alien heads your secondary attack can very well become your basic attack.
no? you can easily test it yourself, try attacking enemies with and without the bands an you'll see the bands provide massive damage compared to the basic attacks
On a serious note, the bands are pretty good, but not game-breaking in my Monsoon experience. You never said what difficulty you play, OP. I expect they'll fall in line with other items as more are added and the overall balance is tweaked more. I personally think the enemies could use buffs instead of nerfing items, but again that's just the way the game is right now, unbalanced Early Access.
Uncreative? We did home invasion on a married couple, murdered them, and stole their magical wedding bands to fuel our killing spree. Until the logbooks are totally finished, the bands are some of the most fleshed out items.
As far as balance goes compared to other items, if we go by cauldron exchange rates, I would rather have 3 sticky bombs than 1 of the rings, though I would probably trade 5 rings for a red.
You say you don't need any other items, but I say show me the video proving it. Loop twice on Monsoon picking up nothing but bands.
Bands can't carry the game by themselves. They need attack speed and items that proc other items. It looks like they're a lot of your damage, but that's because you just didn't notice that they're proccing 3x as often as your attack speed from all the other random ♥♥♥♥ you have. That makes them look like most of your damage, but your other items are that 3x damage multiplier.
Without bands, well missles still have quite good damage and stickies turn broken after enough. Wouldn't be much of a difference. If instead you made items unable to proc other items and stickies not scale quadratically, that would nerf on hit far harder than nerfing bands.
Let me just put it this way. Each band after the first is an 8 percent chance of 125 or 250 percent damage. At most a 20 percent increase in damage per attack. You'll notice characters scale far far harder than that. A second missle after the first is 300*.1 or 30% damage per attack, but then missles cause procs so its more like 33.333 (I'm not sure if it can proc itself, but assuming it can that would be it without even having other items). Its when you pick up multiple items that proc other items your build is stupid (or clover)
If you picked up 11 kjaros, 8 percent chance of 3000. Sounds nice, but 11 stickies (a white item) is 25 percent chance of 1500. Making stickies about 1.5 times the damage per sticky.
So we all know stickies are op in large numbers, but what about first item. Tri tip dagger does 15*240, or 36 percent damage for 1 dagger, more than a runalds and at 2 daggers its outdamaging 2 kjaros too. It works off base damage which makes it worse scaling with high damage attacks, but as I've mentioned in a post above if we consider more complicated cases bands look pathetic compared to missles, and ukelele (making them probably the worst on hit greens).
Kjaro and runalds both offer good damage in a single item. But they don't really scale that well. Its just on hit items that are strong. But these are probably the second weakest options after dagger (and even then dagger is a white item so its arguably better for its tier).
Think of it this way. Its 3 whites for 1 green at the store. 3 stickies, an item that scales quadratically instead of linearly like all the other on hits, is 10 percent chance of 500. Kjaros is 8 percent for the same damage. Your claim that these items are too strong is not even slightly bakced up by the math when compared to similar items.
In short, there's a legitimate claim for on hit procs being too powerful. I don't know why you focused on probably the weakest ones (other than dagger). And honestly imo they're the most visually interesting.
Oh and if you had no attack speed multiplying their damage, no clovers adding almost double dps, and no missles/uke/wisp/meathook proccing them, you'd realize how non broken these items are. Go pick up 39 stickies instead, that actually doesn't need supporting items.