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Personally, rather than have something weird like artificial "one-shot" protection where the max damage you can take is based on your own health (meaning increasing your health basically does nothing since it'll just increase the damage you'll take), I'd much prefer something that's independent on your health in the first place, like a max damage based on enemy level or difficulty, or just balancing enemies so that it's a non-issue (like reduce their raw damage but increase the speed and/or accuracy with which they attack, letting them properly overwhelm the player rather than randomly one-shot them). That would also fix shields immediately.
I don't even know why people talk about it, it's kinda like they're aware of this mechanic...
...Yet in practice it doesn't do anything.
shiled generator no
is that it?