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Most runs that I would go through would revolve around an hour or two based on how many players there are, and our pacing (as we just end at the obelisk).
I have 213 hours into the game at this point, and going farther is probably only meant to test the capabilities and limits of the game in the current state.
A lot of people seem quite attached to the current way things work out, though.
* This game isn't a roguelike. Roguelikes are, as the name suggests, like Rogue. This game has ♥♥♥♥ all to do with Rogue.
time isnt really important in this game atm. the speed running will come when the final boss is introduced later on next year.
yeah properly it'd be classed as a Rogue Lite. Rouge elements are present, but there is a clear form of progression.
You could sit there after clearing the teleporter event and defeating all enemies, then it would work.
The game isn't finished yet so there's no end. Because of that, you can only keep looping and if you get lucky with your items and play well, you can loop forever.
Balance isn't perfect (and finished) so it's possible (and in some cases intended) for the player to become this nigh unkillable war machine that can lasts 10 hours.
But to answer your question, a normal run with a start/finish right now would probably be until you get a celestial portal and obliterate yourself and that shouldn't last more than an hour or two.
And once the final boss is introduced, the normal story run will also last around one hour or two at most (unless you choose to keep looping again).
You can reach first loop stage 3 (there are 4 stages so stage 7 in total) for the obliteration in like 20 minutes if you speedrun, probably like 35 or so on average.
The game generally completely breaks where you start insta killing everything by 2 hours or earlier. Playing longer than that serves no purpose other than letting you post a thread about your 10 hour run. So know that is not the norm. I'm not sure why people do that tbh, its not even an accomplishment cause there's a revive item in the game so all you have to do is die less than every 8 stages or so and you'll probably pick up revive more often than deaths, and that's an easy accomplishment when the entire map blows up without you even attacking.
PS: what genre are games where you die a lot while unlocking things that make you die less, such as Enter the Gungeon, Binding of Issac, Risk of Rain.
There's no hard borders between or strict rules saying whether a game is a roguelike vs. a roguelite. I'd even say a game can have unlocks and still be a roguelike, provided it's similar enough to Rogue otherwise. However, at the point where a game is a 3-D action game like RoR2, has no significant in-game choices, basically no RPG elements other than leveling up and not even any randomly generated maps, it's definitely not a roguelike, unlockable powerups or not.
Coincidentally, although there's no binary rule, there IS an official list of ways a game can be like Rogue that can give you some idea as to whether something is a roguelike or not. Wikipedia has an easy to read synopsis: https://en.wikipedia.org/wiki/Roguelike#Key_features
Plus in their forecast for 1.0 update it does stand FINAL boss and FINAL leveI just hope that they will be optional and NOT mandatory I mean I just like to play this game on the way I want and for how long I want!!!