Risk of Rain 2

Risk of Rain 2

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Smolder Jul 13, 2019 @ 5:01pm
10 hour games?!
I just got this game and came over to check out the discussion page and saw a few mentions of 9-10 hour long runs. Is that legit? I really liked the first game but I've kinda gotten used to these rougelike whatevers to run around one hour per game at the long end. I have absolutely no desire to play for 10 hours straight on one run. So, whats the scoop with this?
Last edited by Smolder; Jul 13, 2019 @ 5:01pm
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Showing 1-15 of 15 comments
LostStorm Jul 13, 2019 @ 6:13pm 
How long a run takes is up to you.
Heavouslicious Jul 13, 2019 @ 6:41pm 
Most I ever did in a run is about 3-4 hours, and at that point the gameplay becomes redundant.

Most runs that I would go through would revolve around an hour or two based on how many players there are, and our pacing (as we just end at the obelisk).

I have 213 hours into the game at this point, and going farther is probably only meant to test the capabilities and limits of the game in the current state.
Boksha Jul 13, 2019 @ 8:01pm 
If a run drags on long enough, the game just breaks and the length of your run basically becomes how long you're willing to keep going. It's entirely pointless. Personally I kind of feel this game got its design the wrong way around, with the player infinitely becoming more powerful while enemies hit a limit at some point. A proper looping roguelite* design is precisely the other way around, with enemies basically becoming more powerful forever while the player is limited, and the length of your run depends on skill. Apparently that's either not what the devs were going for, or not what they managed to achieve.

A lot of people seem quite attached to the current way things work out, though.

* This game isn't a roguelike. Roguelikes are, as the name suggests, like Rogue. This game has ♥♥♥♥ all to do with Rogue.
Xilo The Odd Jul 13, 2019 @ 8:28pm 
i mean, i could make it a 10 hour run by stage 2, simply go to the newt shop and sit there. leave game running overnight and you could be up to a 24 hour run.

time isnt really important in this game atm. the speed running will come when the final boss is introduced later on next year.

Originally posted by Boksha:
* This game isn't a roguelike. Roguelikes are, as the name suggests, like Rogue. This game has ♥♥♥♥ all to do with Rogue.

yeah properly it'd be classed as a Rogue Lite. Rouge elements are present, but there is a clear form of progression.
Last edited by Xilo The Odd; Jul 13, 2019 @ 8:29pm
DJDiceZ Jul 13, 2019 @ 8:32pm 
You could do 10 hours runs in the first one too. Although you'd probably crash before then.
Heavouslicious Jul 13, 2019 @ 9:02pm 
Originally posted by Xilo The Odd:
i mean, i could make it a 10 hour run by stage 2, simply go to the newt shop and sit there. leave game running overnight and you could be up to a 24 hour run.
Time does not flow in the newt shop, so that cannot work.
You could sit there after clearing the teleporter event and defeating all enemies, then it would work.
Rhadamante Jul 14, 2019 @ 1:36am 
Originally posted by Smolder:
I just got this game and came over to check out the discussion page and saw a few mentions of 9-10 hour long runs. Is that legit? I really liked the first game but I've kinda gotten used to these rougelike whatevers to run around one hour per game at the long end. I have absolutely no desire to play for 10 hours straight on one run. So, whats the scoop with this?

The game isn't finished yet so there's no end. Because of that, you can only keep looping and if you get lucky with your items and play well, you can loop forever.
Balance isn't perfect (and finished) so it's possible (and in some cases intended) for the player to become this nigh unkillable war machine that can lasts 10 hours.

But to answer your question, a normal run with a start/finish right now would probably be until you get a celestial portal and obliterate yourself and that shouldn't last more than an hour or two.
And once the final boss is introduced, the normal story run will also last around one hour or two at most (unless you choose to keep looping again).
Percher Jul 14, 2019 @ 4:14am 
Originally posted by Boksha:
If a run drags on long enough, the game just breaks and the length of your run basically becomes how long you're willing to keep going. It's entirely pointless. Personally I kind of feel this game got its design the wrong way around, with the player infinitely becoming more powerful while enemies hit a limit at some point. A proper looping roguelite* design is precisely the other way around, with enemies basically becoming more powerful forever while the player is limited, and the length of your run depends on skill. Apparently that's either not what the devs were going for, or not what they managed to achieve.
It's an early access game. It's very likely that it'll be corrected eventually, but is not a priority at the moment.
AliensInMyBrain Jul 14, 2019 @ 2:51pm 
I've gone 4-6 hours. No real point after that. Like what has been mentioned, once you reach a certain stage its pointless. About Stage 50 I was killing most mobs before they fully spawned in.
Last edited by AliensInMyBrain; Jul 14, 2019 @ 2:51pm
Cacomistle Jul 14, 2019 @ 5:33pm 
Unlike the first game it doesn't have a final boss yet. But like the first game you can just keep a run going forever instead of obliterating (the replacement for a final boss until a final level gets added at the end of early access).

You can reach first loop stage 3 (there are 4 stages so stage 7 in total) for the obliteration in like 20 minutes if you speedrun, probably like 35 or so on average.

The game generally completely breaks where you start insta killing everything by 2 hours or earlier. Playing longer than that serves no purpose other than letting you post a thread about your 10 hour run. So know that is not the norm. I'm not sure why people do that tbh, its not even an accomplishment cause there's a revive item in the game so all you have to do is die less than every 8 stages or so and you'll probably pick up revive more often than deaths, and that's an easy accomplishment when the entire map blows up without you even attacking.
Last edited by Cacomistle; Jul 14, 2019 @ 5:37pm
Smolder Jul 15, 2019 @ 10:30am 
Ah ok, thanks for the clarification all. I wasn't sure if the length had to do with early access or if that was an intended final feature.

PS: what genre are games where you die a lot while unlocking things that make you die less, such as Enter the Gungeon, Binding of Issac, Risk of Rain.
Boksha Jul 15, 2019 @ 11:12am 
Originally posted by Smolder:
PS: what genre are games where you die a lot while unlocking things that make you die less, such as Enter the Gungeon, Binding of Issac, Risk of Rain.
Probably still just roguelite or roguelike-like.

There's no hard borders between or strict rules saying whether a game is a roguelike vs. a roguelite. I'd even say a game can have unlocks and still be a roguelike, provided it's similar enough to Rogue otherwise. However, at the point where a game is a 3-D action game like RoR2, has no significant in-game choices, basically no RPG elements other than leveling up and not even any randomly generated maps, it's definitely not a roguelike, unlockable powerups or not.

Coincidentally, although there's no binary rule, there IS an official list of ways a game can be like Rogue that can give you some idea as to whether something is a roguelike or not. Wikipedia has an easy to read synopsis: https://en.wikipedia.org/wiki/Roguelike#Key_features
MadZec Jul 15, 2019 @ 12:46pm 
I personally like idea playing the game with looooong several hours tuns, I mean even now you can finish game if you obliitirate yourself at the Obelisk.
Plus in their forecast for 1.0 update it does stand FINAL boss and FINAL leveI just hope that they will be optional and NOT mandatory I mean I just like to play this game on the way I want and for how long I want!!!:steamsalty:
Heavouslicious Jul 15, 2019 @ 2:13pm 
Originally posted by MadZec:
I personally like idea playing the game with looooong several hours tuns, I mean even now you can finish game if you obliitirate yourself at the Obelisk.
Plus in their forecast for 1.0 update it does stand FINAL boss and FINAL leveI just hope that they will be optional and NOT mandatory I mean I just like to play this game on the way I want and for how long I want!!!:steamsalty:
In the first game you had the choice to enter the final level right before the loop and after, and it should be the same here. So you can either loop continuously until you want to end it however you see it, or you can get to the final at any point thereafter.
Last edited by Heavouslicious; Jul 15, 2019 @ 2:13pm
marbs Jul 15, 2019 @ 9:01pm 
People are being very strict about the definition of roguelike here. Most people would not consider the Berlin Interpretation to be accurate, especially since games that fit that narrow definition are not very common at all. The term roguelike typically refers to a game with procedural generation (the game is different everytime you play), and permadeath. Risk of Rain 2 certainly fits that. Some have taken to calling games that don't fit the Berlin Interpretation like Spelunky or FTL: Faster than Light roguelites, but I also see that term refer to games like Dead Cells or Rogue Legacy, where your character actually gets BETTER every time you die. Personally, I consider those roguelikes as well.
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Date Posted: Jul 13, 2019 @ 5:01pm
Posts: 15