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i think if there is any tweak done tot his item it'll be a cap that increases with your mask count.
Its usually around 60 minutes or so you'll get to the point where you can't feasibly lose (killing enemies fast with lots of mobility), and by 120 game is usually completely broken.
Thing is though, happy mask sucks horribly either way. Its on the same tier as items like clover which is basically double damage, probably more.
Point is you go to a red chest. You can get happy mask, or you can get clover. One is way way way better than the other.
I don't think the item would be that bad provided these issues would be fixed. Also maybe up the necromancy rate of small mobs. It seems kinda rare at 1 stack unless you have a bunch of ceremonial daggers flying around everywhere.