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Pretty much every proc item benefits from heavier hitting now as opposed to just spamming shots *cough* Commando *cough*.
Artificer hits harder in general. Her fire bolts are like 300% base damage, and inflict burning. Her orb hits for 1300%. While her flamethrower doesn't actually hit for 1800% per shot (I dunno how much each tick hits for), it's great for getting off procs if you absolutely need one.
Now don't get me wrong... I love the jetpack. The jetpack is great. Just uh. One little issue.
It's too great.
Any melee enemy? Nullified. Any enemy whose shots fire along the ground? Nullified. Dunestriders were a joke to me. I used to hate them with a passion.
And, unlike most other survivor's utilities, it stays amazingly helpful throughout the run. I've literally seen people complaining about Commando's utility existing because it got them killed when they used it late in a run, for some perspective here.
Artificer isn't really supposed to have a movement utility in the first place either. She's got four heavy hitting attacks as a sacrifice for no movement utility. Now she has the longest lasting, most helpful movement passive that just nullifies a quarter of the threats in the game? I love it.
But it's too much. Gotta put a cooldown bar on that thing or... something. Anything.
However, the new boss is... a real challenge for her, especially if you encounter it early on. He shoots so many projectiles and... just... so much damage. Even the jetpack can't outmaneuver the speedy homing death wisp missiles he throws your way, much less that many. But then REX just uses his R ability, clumps them all together, gets tonnes of health and nullifies basically all the damage. REX doesn't exactly get the same level of global utility from that as the Artificer gets from her jetpack, but I think it's the first time I've seen hard matchups in my playthroughs.
This is just one boss, though, and Arti's generic utility from the jetpack probably IS a bit too good, lol.
All of her abilities are easier to use with a little perspective change (and we don't have to deal with getting fisted from across the map anymore).