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I’ve regrettably picked up Backup Mags as Engi when my Huntress partner is next to me like “c’mon bruh”
Communication is important in this game and vocal helps a lot. I use to warn people before they open a gold chest, to remember them to check what it is before they grab it.
The thing is though you hit late game. And merc has worse ways to hit barrels. So frost relic can get him killed by the explosives on stage 2-3.
I know what you're gonna say. "Just don't walk into the explosives". In like 20 runs with frost relic I've died twice to that. But lets say I was paying more attention and that didn't happen. But the number of times frost relic has helped me win a run is 0.
So basically, the item is worthless, but at least it won't kill you on huntress. Its actually better on her.
Now obviously though those people didn't do this analysis, they just saw a red and picked it up. Honestly I think if you have more fun with a solo mindset, just play solo. Why play with teammates if you don't acknowledge they exist?
Sure, usually I'll throw the item to whoever benefits more from it. Especially if I actively don't want the item (Looking at you, wake of vultures.)
But let's not forget, I play the game for fun. Maybe I enjoy using the snowflake. Maybe I'd like to use it for once without having to roll a merc and not come across some guy on the forums throwing shade at my type because 'how DARE you not give a niche crappy item that's meta for a different character in a pick up group that wasn't organized at all to the appropriate character!'
if you want a meta team who always shares and spreads out the items properly, organize one. Don't just kick down the doors of people doing a pick-up game (Who may very well be on their first or second run by the by) and impose unwritten rules on them.
Your gut reaction is to complain. But the huntress just wants to have fun. And it's honestly not even a good item on merc. You're not giving up every item you pick up because they scale better on the engineer.
such 'best' players like that thief on huntress are just standing somewhere in distance and making that item useless, i've seen so many times such type of people and better to not see again
'And it's honestly not even a good item on merc'
CoolStoryBob, tell me more about direct melee support item that is not fitting Merc by your honest opinion. Maybe Monster Tooth, Wax Quail, Bandolier and Tesla Coil are also 'not good items for melee survivor?' CarlSmile
Now i'm even more motivated after such posts to not give for Engi N'kuhana's Opinion when its droping from chests, better to take for myself even if i don't have even 1 item with healing factor
Merc late game can't stand near enemies either. Frost relic's damage barely scales, its only got a .05 proc coeffecient. And merc doesn't have good ways to kill barrels, which means he's locked into a smaller area until he can spend time to shift through them or he might walk into them and explode.
Early game its not difficult to walk near enemies on huntress. She'll get less damage off of it than merc on average sure, but she can use it. By the time you get to mid game, its just such a worthless item it doesn't matter either way.
Its like complaining the huntress picked up tri-tip dagger when its a better item on commando. Its really not that imapctful of an item that it matters that much. But I don't know, maybe in all your runs you give up tri-tip to the commando.
Some people just want to play the game and they don't want to give up power to another player because the item scales a little bit better on them.
And by some people, I mean everybody because I am highly willing to bet you're not stacking every gasoline on a single player, or letting commando pick up tri-tip and missle when you're playing artificer, or possibly even going so far as giving artificer all the crowbars, or engineer all the tesla coils. You're probably redistrubuting reds and obvious choices like fungus, but not a lot of the big game impacters.
And what I was really trying to point out is that the game would be awful if you distributed every item to who its best on. Cause its engineer every time. His items scale 3 times on him, and he's got the highest base damage so even items like gasoline are scaling better on him.
And now when you get to frost relic, he's got like 10 stickies and a bunch of other stuff it could proc, and mercenary has no items because he gave them all up to engineer (and ofc he gets 3 frost relics and higher base damage and can easily kill barrels before he walks into them and explodes). Its better on the engineer.
I get your point for the ones with an actually really significant power difference. Like Nkhunas on an engineer with 10 fungus. But frost relic, it honestly doesn't make a difference. If I was playing to win, I'd pick it up just so the merc doesn't kill himself with it. And playing for fun, I don't see why I'd value their fun over mine, so I'd give frost relic to whoever picked it up.
You're looking for some sort of optimal play, but optimal play here is awful. Just let people play for fun, and some people have fun not giving up their items to the team.
Like the last post in your thread, I think its better to just stick to single player. The game honestly isn't set up for teamwork. You're not gonna get it unless you're playing with friends.