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My main concern as you stated are the control on handled mod that are quite difficult, and it would be great to soon have some kind of light aim assist or at list gyro aim for the last adjustment :)
Other than that i find they did a great job in terms of performance and graphical port.
I mean I suppose you could just play the archer until they put it in the game. But I suppose that means you need to unlock her...
I've beaten the first level now, by running away from enemies far enough that their dodging doesn't make much of a difference vs. my reticle size. But it's a sad, pale imitation of the game w/ keyboard and mouse, and I would recommend others avoid it unless/until it's significantly patched.
Sad to hear things like that.
I mean, maybe? Sure, you're never going to get the same precision, but other games have handled the difference between mouse and gamepad precision much better. I've played plenty of shooters on console (Gearbox shooters, even, so I know the porting company has the technical chops to pull it off if sufficiently motivated) where the aim-assist worked quite well, and I don't recall having to drag a mouselike-reticle over every skill tree upgrade I chose in Borderlands.
Rushed due to deadline we're unaware of? Insufficient playtesting to notice? Apathetic due to lack of ownership? A problem endemic to porting a game that's still in early access? Cynical exploit of Hopoo's existing customer base due to lack of refund option on consoles? Some other exonerating or incriminating option?
I can't even pass the 1st world in normal mode :p
I hope they will do something about this :)
I am just complaining about the controls that are not really acurate without any light aim assist, i just hope they will fix this cause i am stuck in easy mod for now :p
Definitely this. I play PC primarily with a gamepad but it's a Steam Controller; I feel there's a lot more accuracy with it. That being said, I'm not pushing for it too hard because I can make due with how controllers currently work, it would just be a nice commodity to have some aim-assist and for the menus to be a little more controller-friendly.
I might be wrong, but i think the real problem come when you start getting crazy build. Myself (on PC) when i reach 20+ stages i got FPS drop when i start shooting, mob themself doesnt really affect fps, but hukulele, sticky bombs, whisp, etc when procs on multiple enemies make a sweet delicious mess. :D