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The grenades are pretty nice for the damage, AoE, much faster cooldown, having two ready at a time, I like just having them so I at least have an R skill at the ready unlike what the suppressive fire leaves me.
If anything the lunar items I go for would be spinal tonic, a gesture of the drowned, transcendence, and strides of heresy, just become undedable.
Almost every other ability is able to interrupt your primary ability, but the grenades can't for some reason. This makes them really cumbersome to use, you have to physically let go of the left mouse button, press R, then continue holding down the left mouse button; every other skill you can just press R while holding down the left mouse button.
It's a pain in the ass, and I hope someone makes a mod to fix this before the next patch 3 months later.
I think a fun way to view them is they're typically better in 7 stage obliteration (win) attempts than Suppressive Fire, but worse in long looping runs. This is a fun dichotomy to have on more skill unlocks in the future, as different players have different goals for general gameplay. I prefer to spam solo/duo Monsoon runs, and these new skills redefine Commando into a more decisive and generally viable character for that purpose. Others who love 60+ minute runs can happily stick to Phase Round and Suppressive Fire to become a death laser.
I DO think Incorruptible and any future long loop challenges should be limited to like, 12 stages? At most? 20 stages is quite the commitment even for a Drizzle run. The developers are basically encouraging casual players to cheat if they want cool, fun content for the game. As a hardcore player, I would prefer to focus on just playing Monsoon at my leisure instead of going out of my way for 2 hours at a time for unlocks like this one.
Coupled with their bizarrely slow rate of fire (due to the animation most likely) they really end up not serving their purpose consistently well.
An easy solution would be to make them sticky and adhere to the first enemy they hit - this would be a much, muuuuch needed boost to their effectiveness. Perhaps add the ability to bake them for a short while and/or the same trajectory reticle that Mul-T uses?