Risk of Rain 2

Risk of Rain 2

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KellyR Sep 23, 2019 @ 12:01am
Focus Crystal math?
The wiki says that the Focus Crystal gives +15% damage when within 13 meters of the target, but I'm not sure if that's additive or multiplicative.

Like, Commando's primary attack does 90% damage, but loader's does 320% damage.

So when I punch someone with loader, and I have a Focus Crystal, do I do 320 + 15 = 335% damage, or do I do 320 * 1.15 = 368% damage?
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Showing 1-14 of 14 comments
Zeddy Sep 23, 2019 @ 12:38am 
It should be the latter. Effect items haven't considered your base damage vs attack damage since Scorched Acres.
Femboy Thighs Sep 23, 2019 @ 5:52pm 
It's additive. 2 crystals adds 30% damage. 3 adds 45%, etc. They're extremely good for melee classes and if you're doing a run as ANY ranged character and have a melee buddy, you should always let them have it.

13 meters may sound like a pretty long distance but even the Huntress rarely ever gets that close to enemies.
Nyx (She/Her) Sep 23, 2019 @ 10:31pm 
note: the walking turrets engi gets are good with focus crystals; they only have around a 15m range and tend to circle at ~12m around targets!
KellyR Sep 23, 2019 @ 11:49pm 
Originally posted by Captain OwO:
It's additive. 2 crystals adds 30% damage. 3 adds 45%, etc. They're extremely good for melee classes and if you're doing a run as ANY ranged character and have a melee buddy, you should always let them have it.

13 meters may sound like a pretty long distance but even the Huntress rarely ever gets that close to enemies.
I wasn't actually asking about stacking. The first reply answered my question. The modification it does to your damage is multiplicative, and that's what I was asking.
noncom Sep 24, 2019 @ 2:01am 
And how exactly do yo measure meters in-game? I have not seen anything that can serve as a reference.
AngelofAnger Sep 24, 2019 @ 4:43am 
Looks like a way to buff commando and merch.
Last edited by AngelofAnger; Sep 24, 2019 @ 4:44am
Zeddy Sep 24, 2019 @ 7:53am 
What I wanna know is the exact moment the bonus is applied. Which of these provide a bonus?
  • As Commando, you are 20m away when you throw a hand grenade at the enemy. Before detonation, you move 10m closer.
  • The above, but reversed. Be within 10m, throw grenade, lose distance before detonation.
Cacomistle Sep 24, 2019 @ 10:30am 
Originally posted by Zeddy:
What I wanna know is the exact moment the bonus is applied. Which of these provide a bonus?
  • As Commando, you are 20m away when you throw a hand grenade at the enemy. Before detonation, you move 10m closer.
  • The above, but reversed. Be within 10m, throw grenade, lose distance before detonation.
Just a guess, but I bet its the distance from the enemy when you damage them (so like if you threw from 20 and moved into 10 before it detonated you'd get the bonus). That seems easier to do to me (otherwise you have to keep track of where every attack originated from). Developers are people, so they tend to go with the easier option.

Should be pretty easy to test next time you play a run on him. Or potentially on say artificer (her m2 travels slow).
Last edited by Cacomistle; Sep 24, 2019 @ 10:31am
Nyx (She/Her) Sep 24, 2019 @ 11:42am 
What I've seen indicates that attacks are uneffected by changes to damage or chances once loosed. IE: picking up an extra cowbar before a nano-bomb hits an enemy doesn't increase the damage for that one nano-bomb
Raptros Sep 24, 2019 @ 11:53am 
Well, I'm curious if it's straight additive, because tougher times gives diminishing returns, otherwise like 15 bears would make you invulnerable
Raptros Sep 24, 2019 @ 11:54am 
Originally posted by Cacomistle:
Originally posted by Zeddy:
What I wanna know is the exact moment the bonus is applied. Which of these provide a bonus?
  • As Commando, you are 20m away when you throw a hand grenade at the enemy. Before detonation, you move 10m closer.
  • The above, but reversed. Be within 10m, throw grenade, lose distance before detonation.
Just a guess, but I bet its the distance from the enemy when you damage them (so like if you threw from 20 and moved into 10 before it detonated you'd get the bonus). That seems easier to do to me (otherwise you have to keep track of where every attack originated from). Developers are people, so they tend to go with the easier option.

Should be pretty easy to test next time you play a run on him. Or potentially on say artificer (her m2 travels slow).
Well, bleed damage WILL change if you get closer/further, but those ticks might be counted as separate instances of damage.
Moon Sep 24, 2019 @ 2:50pm 
Mm Crystal Meth.
TrueEvil Sep 24, 2019 @ 3:24pm 
Originally posted by Raptros:
Well, I'm curious if it's straight additive, because tougher times gives diminishing returns, otherwise like 15 bears would make you invulnerable
I don't think the Focus Crystal gives diminishing returns.

Originally posted by Zeddy:
What I wanna know is the exact moment the bonus is applied. Which of these provide a bonus?
  • As Commando, you are 20m away when you throw a hand grenade at the enemy. Before detonation, you move 10m closer.
  • The above, but reversed. Be within 10m, throw grenade, lose distance before detonation.
You have to be standing near the enemy when the attack hits for the Crystal to work.
KellyR Sep 24, 2019 @ 6:11pm 
Originally posted by Cacomistle:
Originally posted by Zeddy:
What I wanna know is the exact moment the bonus is applied. Which of these provide a bonus?
  • As Commando, you are 20m away when you throw a hand grenade at the enemy. Before detonation, you move 10m closer.
  • The above, but reversed. Be within 10m, throw grenade, lose distance before detonation.
Just a guess, but I bet its the distance from the enemy when you damage them (so like if you threw from 20 and moved into 10 before it detonated you'd get the bonus). That seems easier to do to me (otherwise you have to keep track of where every attack originated from). Developers are people, so they tend to go with the easier option.

Should be pretty easy to test next time you play a run on him. Or potentially on say artificer (her m2 travels slow).
Since the wiki says procs are only affected if the target is within 13m at the moment the proc hits them, I'd guess the same holds true of the attack damage itself as well.
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Date Posted: Sep 23, 2019 @ 12:01am
Posts: 14