Risk of Rain 2

Risk of Rain 2

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GIRL Sep 20, 2019 @ 8:48pm
Loader's Shift and M2 should be swapped
I know, really minor gripe. But I just feel the M2 is more of the damaging move, and usually that goes in the M2 slot, while the grapple, which is more utility, should go in the Shift slot.

I know I can just change my key-binds but I don't wanna have to swap key binds every time I play Loader. Maybe I'm being selfish, but I guess if enough people feel the same way, then it'd be a change for the better?
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Showing 1-6 of 6 comments
GIRL Sep 20, 2019 @ 8:49pm 
(Or alternatively just allow us to change the placement of our skills in the loadout section, like having personal binds for each class)
Garble Sep 20, 2019 @ 8:51pm 
I disagree with switching them.
I do agree with having personal binds for each class.
Nasty Peep Sep 20, 2019 @ 8:51pm 
Originally posted by Garble Master:
I disagree with switching them.
I do agree with having personal binds for each class.
This
Skygaze Sep 20, 2019 @ 9:10pm 
I don't mind the M2 bind but punch being on ctrl/shift (I switched the two) is a little weird, so I usually bind it to one of my mouse buttons. Custom bindings for each character would be phenomenal though, as changing them each time I play Loader because I can't sprint and charge her punch at the same time is a little annoying.
grimm Sep 20, 2019 @ 9:42pm 
I read in a similar thread to this that the reason it's the way that it is now is because during testing, Charged Gauntlet was actually Loader's M2, and getting a few Backup Mags absolutely broke the game. So they switched Loader's M2 and Shift (or M3, in my case), so that Backup Mag increased how often you can Grapple. Getting multiple Charges is still possible because of the much rarer Hardlight Afterburner.

It used to confuse me too, but after reading that response and also getting to swing around the stage like ♥♥♥♥♥♥♥ Tarzan, I'm actually glad with how it currently is.
Skygaze Sep 20, 2019 @ 9:55pm 
Originally posted by Xili:
I read in a similar thread to this that the reason it's the way that it is now is because during testing, Charged Gauntlet was actually Loader's M2, and getting a few Backup Mags absolutely broke the game. So they switched Loader's M2 and Shift (or M3, in my case), so that Backup Mag increased how often you can Grapple. Getting multiple Charges is still possible because of the much rarer Hardlight Afterburner.

It used to confuse me too, but after reading that response and also getting to swing around the stage like ♥♥♥♥♥♥♥ Tarzan, I'm actually glad with how it currently is.

That makes a lot of sense, fair call on the dev's part. Separate bindings for each character would still make my day, though.
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Showing 1-6 of 6 comments
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Date Posted: Sep 20, 2019 @ 8:48pm
Posts: 6