Risk of Rain 2

Risk of Rain 2

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Pindirt Sep 18, 2019 @ 7:56pm
XBOX ONE ***Risk of Rain 2*** Issues and Feedback
***********************************Issues:
While a player is in a game already they can not accept an invitation. They will see the invite on their screen but when they accept nothing will happen. Also to get them to see the invitation you have to go through your friends list and invite them, you can not use the plus box to invite them. If you use the plus box to bring up your friends list to invite someone who is already in a game... it would do nothing and the other player won't see the invitation.

If I need to change my controller out while Risk of Rain 2 is open I will not be able to ping during the game until I close Risk of Rain 2 and reopen it.

While playing multiplayer i can never hear anyone else on the game, I don't know if it is because they don't have mics or they are in a party but there isn't anything that shows if someone is talking.

If the host leaves the game, the whole game is stopped and everyone is disconnected from the game without the host being transferred to another player.

My brother was having his wireless controller disconnect and reconnect a lot cause his batteries were low while it was not because of the game but since he was hosting the game it would pause for a sec because of it and i was also having a 1 sec lag/delay on my side every time his controller disconnected

Once you play long enough bosses' health including income turn negative which doesn't effect anything but can become confusing

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****************************Ideas:
If a player leaves instead of leaving an AI in there place have all their items randomly dispersed between players left and have their equipment if held be dropped at their location. I have been in a few games where a player will leave at the beginning of the stage and then everyone gets overwhelmed from the start. Or probably everyone on the xbox live community are still noobs at the game.. Most likely we are noobs.

I know that there is a skills 2.0 update with skills but have a legendary passive ability you can unlock for each character if you reach stage 20 on monsoon. For Example for huntress her range is doubled or for Artificer has an aura around her which decrease cooldown time including Artificer's own cooldowns

For the TP Event, if you beat the Boss before it reaches 20% have another boss spawn that would allow for more items to be dropped at the end... the wait time is really long for the TP once you get to late game so if there was a way if you beat the bosses the TP would charge faster or for every enemy you kill while waiting charges the TP

While playing with my brother and our friends we always try to make sure we only pick up items that we need. But it would really help out if we could drop items... though this would be really annoying during a game so we thought if you were in the Bizarre have an interactive there where you could select items you want to drop so other player would be able to pick it up... which could cost lunar coins to be able to use it not per item you drop but per time you use it.

Also with the bizarre you could be able to supercharge your next map which would have stronger enemies but more loot.... again at the cost of lunar coins.

Have Overloaded Items/Equipment which are just overpowered versions of the items and equipment that are already available for example an overloaded solders's Syringe would give you +%40 atk spd instead of +%10 atk spd or for the equipment give them a unique ability for the crwdfunder if you pick up an overloaded crwdfunder then you won't lost your money at the end of each stage

Reward the character for killing the lunar newt or make it an event where you could have an NPC on each hidden realm so that would include the Newt, Aurelionite, add an NPC to celestial portal that you would have to kill in order to reach another realm with another stage boss

To create a competitive play between players other than Prismatic Trails but to create an idea that is similar to the arcade game "Squadron TD" in starcraft 2 so how it works is that you get a match up of 4 people vs 4 people and each team spawns on there own version of the stage, so if the plains map is chosen than 1 team spawns on there own version of the plains while the other team also has their own version of the plains. Both teams play simultaneously fighting off waves of enemies on their map. With each new wave of enemies have all loot chest all respawn so players can continue to build up there character and the higher the wave the more or stronger the enemy is and every 3 waves have a boss appear. To make it a competitive play have it so you can buy enemies with the gold they collected in the match via a small shrine or something that the opposing team would have to fight in the next wave ex. have a beetle shrine and if you buy it twice the next wave 2 beetles would show up for the enemy team to fight off on top of what is already going to spawn for them during that wave, this would not continue over into the next wave unless you bought the 2 beetles again. Also with buying an enemy would increase the amount of gold income you would get at the start of the next wave. To encourage the players to play the actual game mode, you won't be able to buy the enemies unless you have unlocked their monster log. To make it work, you would have 1 person be the host one version of the map and another person from the other team be the host of their team's map and basically the two host's games would communicate with each other on who is still alive in their team and what enemies were sent to them for the next wave. Also for the players who died instead of just spectating they could turn into a ghost version of themselves and be able to run around the map and tag items/chest in the game to help those who are still playing. You could also add a ranking system to this where you start off as a rank D and the more you win you can rank up to C, B, A, R and then an RR for "Risk of Rain" and the more you lose you will also lose your rank.

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Date Posted: Sep 18, 2019 @ 7:56pm
Posts: 0