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gauss is still mvp sadly.
I can give one half-baked strat for them however. Get the fuel array and grab it. Now, your turrets are walking bombs, and when they inevitably run up to the boss and die, they explode dealing a lot of damage.
I think all the turrets need to be better is bigger range, and their AI needs to try and play close to the edge of that range. As is, the turrets just run right up to the enemies, when it'd be better to fight at the edge of their range for maximum safety. As is RN, sometimes the turrets can't even kill wisps, because they're just too high up.
Inshallah, Habibi!
the healing one for engineer isnt that great though, as anything with that aspect cannot be healed by that aspect, but it does still heal other players and drones which are also majorly amped up now that we have spare drone parts, a thing that also applies to engineers turrets.