Devil May Cry HD Collection

Devil May Cry HD Collection

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Forgot7en Mar 7, 2018 @ 4:47am
DMC1 graphical & audio issues
Welp. https://www.youtube.com/watch?v=_1GnqgRU3vI

Looks like we have another Silent Hill HD collection case on our hands again.
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Showing 16-30 of 73 comments
El Fuerte Mar 7, 2018 @ 10:55am 
Originally posted by ELYSEE CHIRAC:
Originally posted by Stop It:
yes but that doesn't excuse introducing problems that are not even present on emulation

Well, it could, for some at least. If this is a native pc port and not an emulation, it means that they had to adapt the whole code to pc, where the emulated version doesn't anything to adapt, it's the emulator that does all the work.

No. Those problems are present in the 2012 release for the PS3/X360, it has nothing to do with "adapting the whole code to PC".

And my memory can fool me, but alexx seems positive about the fact two years ago the emulated version had terrible issues.
. It never had "terrible" issues, but minor issues here and there on some glow effects, thats all. It's understandable because its a freaking emulator afterall.The fact that a paid 2018 official version is even being compared to the emulated version already speaks volumes. Let alone that official version having problems that are not even present on emulation.

Originally posted by llllShaDoWllll:
This HD Collection will be the best way to play the DMC games on PC.

With mods? Probably. But as of now the emulated version doesn't have missing effects, inferior soundtrack quality, broken orb sound effects and audio looping glitch. I don't think that will be so easy to mod and don't expect it to come before a couple of weeks. Costumers shouldn't have to fix developers' mistakes anyway.
Last edited by El Fuerte; Mar 7, 2018 @ 10:59am
DarkJuda On Deck Mar 7, 2018 @ 11:10am 
Originally posted by Stop It:

No. Those problems are present in the 2012 release for the PS3/X360, it has nothing to do with "adapting the whole code to PC".

I was talking about the bugs that are not present in the PS3/360 version.
But whatever, even if we talk about the PS3/360, I can understand that a native port doesn't have the same issues that a emulation has. The thing is they could fix them, but the didn't.

It never had "terrible" issues, but minor issues here and there on some glow effects, thats all. It's understandable because its a freaking emulator afterall and now its fixed. The fact that a paid 2018 official version is even being compared to the emulated version already speaks volumes. Let alone that official version having problems that are not even present on emulation.

Nope, people do it all the time. They even did it for the FFX/FFX-2 remaster, considering it was a joke. But oh boy, the remaster is way better than the emulated versions.
I won't same the same thing here, and it's not even a remaster, the former HD collection was not a remaster either, just an HD port, so we knew from the beggining it wouldn't had a lot compared to the PS2 version.
But honestly, aside from those totally non game breaking issues, this new HD collection look a lot better than the emulated version and perrforms better too. It might be a little overpriced considering it's just an HD port but... there is a difference between value and price.

This HD Collection will be the best way to play the DMC games on PC.

With mods? Probably. But as of now the emulated version doesn't have missing effects, inferior soundtrack quality, broken orb sound effects and audio looping glitch. Costomers shouldn't have to fix developers' mistakes. [/quote]

Most of these issues are not even noticeable if we stop comparing them all the time. Aside from the inferior soundtrack quality which is a shame, I couldn't care less about the other issues.

Oh wait, the orbs do a little higher pitched sound than usual, port is trash, instant refound, spit on the developpers' faces.
This is what I call nitpicking.
Last edited by DarkJuda On Deck; Mar 7, 2018 @ 11:13am
El Fuerte Mar 7, 2018 @ 11:20am 
Originally posted by ELYSEE CHIRAC:

But oh boy, the remaster is way better than the emulated versions.

Is it?
https://www.youtube.com/watch?v=XxeZC_Q4hmU
Doesn't look like the case to me. Missing bloom effects and broken facial animations. That's why i didn't even bought that remaster in the first place. FF is heavily story driven so messing with facial animations like that broke the deal for me and i never bought it.


Originally posted by ELYSEE CHIRAC:

Oh wait, the orbs do a little higher pitched sound than usual, port is trash, instant refound, spit on the developpers' faces.
This is what I call nitpicking.

I knew this discussion would come to this. It always do when there is no counter arguement left

"Oh these are minor issues so how dare people complain about it." This is why we keep getting lazy ports, because there is always someone willing to throw their money at lazy stuff that could've easily be better.
Last edited by El Fuerte; Mar 7, 2018 @ 11:24am
Mak Mar 7, 2018 @ 11:52am 
Good job. This is why I never buy a game at D1 and I always wait for you beta testers.
Forgot7en Mar 7, 2018 @ 12:23pm 
The argument here is: do you care about minor issues in a port, whatever they may be?
Personally, I care. Sometimes it's easy to ignore them, like a certain graphical effect being missing, as long as it's not like the fog effects in Silent Hill HD collection, as long as it's a really minor and forgettable effect like the motion blur in DMC1, it's okay I suppose. No big deal.

On the other hand, at this point, you're no longer playing the original game. Now you're playing a lesser version of the game. No matter what is missing or deliberately removed, it's no longer the same game. If something is removed in order to improve the gameplay and/or game performance, sure, that's excuseable. But when it's there as some form of graphical polish that the developers spent time adding, it's a betrayal of the original content. Yes, it's just a minor effect missing. No, it doesn't affect gameplay in any way. But there's no excuse for removing it or not being able to render it again. Doesn't matter if there's no issues with this in an emulator, this is an official release and people are paying for a worse version of a 17 year old game. Is that acceptable?

Moreover, the sound effect that plays when you pick up Red Orbs is quite frequent. It's the complete wrong pitch. Some people won't be bothered by this, but again, it's the same deal. That's not how it's supposed to be. Same with the lower quality soundtrack, same with the music looping incorrectly or not at all. Same with the wrong sound effects playing when a certain weapon is used, like Cerberus in DMC3 using sounds from the guns. Same with parts of the character model being missing (Dante's Cerberus DT back fins).

Does it have any impact on the gameplay and combat? No. But is it okay to have any mistakes, however small, in a port?
MK1518 Mar 7, 2018 @ 12:29pm 
Originally posted by alexxshadenk777:
The argument here is: do you care about minor issues in a port, whatever they may be?
Personally, I care. Sometimes it's easy to ignore them, like a certain graphical effect being missing, as long as it's not like the fog effects in Silent Hill HD collection, as long as it's a really minor and forgettable effect like the motion blur in DMC1, it's okay I suppose. No big deal.

On the other hand, at this point, you're no longer playing the original game. Now you're playing a lesser version of the game. No matter what is missing or deliberately removed, it's no longer the same game. If something is removed in order to improve the gameplay and/or game performance, sure, that's excuseable. But when it's there as some form of graphical polish that the developers spent time adding, it's a betrayal of the original content. Yes, it's just a minor effect missing. No, it doesn't affect gameplay in any way. But there's no excuse for removing it or not being able to render it again. Doesn't matter if there's no issues with this in an emulator, this is an official release and people are paying for a worse version of a 17 year old game. Is that acceptable?

Moreover, the sound effect that plays when you pick up Red Orbs is quite frequent. It's the complete wrong pitch. Some people won't be bothered by this, but again, it's the same deal. That's not how it's supposed to be. Same with the lower quality soundtrack, same with the music looping incorrectly or not at all. Same with the wrong sound effects playing when a certain weapon is used, like Cerberus in DMC3 using sounds from the guns. Same with parts of the character model being missing (Dante's Cerberus DT back fins).

Does it have any impact on the gameplay and combat? No. But is it okay to have any mistakes, however small, in a port?

As I said in the other topic, as someone who always wanted to play DMC 1 and 3 but never had any way to do it, I couldn't care less about minor issued that don't affect the gameplay at all. So there, I will buy it.
hip Mar 7, 2018 @ 12:37pm 
I found another weird and minor glitch but this one was not present in the PS3/X360 release.

At minute mark 8:33 there is a misplaced fire effect floating on the castle's window (just before Dante climbs the iconic spiral staircase)
https://youtu.be/RRo0YaE78hs?t=513

This was not present in the PS2 (and the PS3/X360) as you can see here at minute mark 11:35
https://youtu.be/_dF6bDldDag?t=695

It's so weird. It's like they put that thing there to reproduce the sun's glow effect lol. Maybe the effect got broke on the coversion as well? If that's the case then that's REALLY cheap. But then again, it was not present in the PS3/X360 release, i double checked it. So what the hell?


The blood sprites are also very pixelated in this release. Here is a comparission:

Original
https://i.imgur.com/vFPrXfu.jpg

PC "HD"
https://i.imgur.com/Asd7v9g.png

At this point i'm just gonna cancel my purchase. It has nothing to do with the game being playable ot not. It's just that i don't think Capcom deserves my money when they igore quality control like that. Who knows how many more glitches can be found in DMC1, and even 2 or 3.

Maybe i'll remember buying it when modders fix these issues but as of now, i have better things to spend my money on.
Last edited by hip; Mar 7, 2018 @ 12:55pm
MoltenFrost2021 Mar 7, 2018 @ 12:50pm 
anyone else locked at 1080p? What the hell?
Forgot7en Mar 7, 2018 @ 1:11pm 
lol check out the ghost flame outside the window...

As for the blood. It's pretty clear that it's always been very blocky, but now it's impossible to ignore at higher resolutions. This is a case of simply using what was already there and not updating it in any way to look good.

All we can hope at this point is that they don't half ass it by not patching it soon after launch. If none of it is fixed, I'll just torrent it.

Originally posted by damien5700:
anyone else locked at 1080p? What the hell?
I don't believe anyone would be locked at 1080p, do you perhaps mean 1920x1080?
Forgot7en Mar 7, 2018 @ 1:13pm 
Originally posted by raf.fae.lino:
As I said in the other topic, as someone who always wanted to play DMC 1 and 3 but never had any way to do it, I couldn't care less about minor issued that don't affect the gameplay at all. So there, I will buy it.
DMC3's had a PC port since 2006 and the Style Switcher mod fixed all of its performance issues, so why didn't you try that? Emulation is also a viable choice at this point too.
Go ahead and buy it, but it is ill-advised to do so when you know there's issues with the game that were never there at launch on the PS2. Try to remember that.
A Fat Chimp Mar 7, 2018 @ 1:19pm 
Originally posted by alexxshadenk777:
I don't believe anyone would be locked at 1080p, do you perhaps mean 1920x1080?

1080p is 1920x1080. When 1080p is written anywhere, it's assumed that the aspect ratio is 16:9.
MoltenFrost2021 Mar 7, 2018 @ 1:25pm 
Originally posted by alexxshadenk777:
Originally posted by raf.fae.lino:
As I said in the other topic, as someone who always wanted to play DMC 1 and 3 but never had any way to do it, I couldn't care less about minor issued that don't affect the gameplay at all. So there, I will buy it.
DMC3's had a PC port since 2006 and the Style Switcher mod fixed all of its performance issues, so why didn't you try that? Emulation is also a viable choice at this point too.
Go ahead and buy it, but it is ill-advised to do so when you know there's issues with the game that were never there at launch on the PS2. Try to remember that.

That mod did not fix everything and entails work 98% of the audience would not have the ability to do.
Forgot7en Mar 7, 2018 @ 2:07pm 
Originally posted by A Fat Chimp:
Originally posted by alexxshadenk777:
I don't believe anyone would be locked at 1080p, do you perhaps mean 1920x1080?

1080p is 1920x1080. When 1080p is written anywhere, it's assumed that the aspect ratio is 16:9.
No, 1080p is a format that only implies 1080 lines of vertical resolution and progressive scan (hence the p). The width can be anything and there's no ♥♥♥♥♥♥♥ point referring to resolution with a format, since nobody interlaced scan. You want to talk about resolutions? Then it's 1920x1080. Not 1080p. Ever.

Originally posted by damien5700:
Originally posted by alexxshadenk777:
DMC3's had a PC port since 2006 and the Style Switcher mod fixed all of its performance issues, so why didn't you try that? Emulation is also a viable choice at this point too.
Go ahead and buy it, but it is ill-advised to do so when you know there's issues with the game that were never there at launch on the PS2. Try to remember that.
That mod did not fix everything and entails work 98% of the audience would not have the ability to do.
I did only say it fixed all performance issues but yes, sadly the sound engine (what I assume you mean by "audience") can't be fixed. But if you're willing to buy the HD collection which will also have broken audio... I mean... what exactly would make you NOT want to buy the new port? It seems like it looks better, as the bloom, lighting and shadows effects are working properly in the new port, but it already has audio problems the original PC port didn't have.
A Fat Chimp Mar 7, 2018 @ 2:20pm 
Originally posted by alexxshadenk777:
Originally posted by A Fat Chimp:

1080p is 1920x1080. When 1080p is written anywhere, it's assumed that the aspect ratio is 16:9.
No, 1080p is a format that only implies 1080 lines of vertical resolution and progressive scan (hence the p). The width can be anything and there's no ♥♥♥♥♥♥♥ point referring to resolution with a format, since nobody interlaced scan. You want to talk about resolutions? Then it's 1920x1080. Not 1080p. Ever.

https://www.cnet.com/news/tv-resolution-confusion-1080p-2k-uhd-4k-and-what-they-all-mean/

This isn't a technical forum. For most consumers, 1080p = 1920x1080.
Forgot7en Mar 7, 2018 @ 2:35pm 
I don't care what it means for "most consumers".
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