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As for the design of DMC1 itself, this game isn't like the rest of the series, the rest of the series the game play becomes more freestyle combo focused, and you are encouraged to mixed things up for the sake of Variety. DMC1 at it's core is the Evolution and Ultimate Culmination of the classic Arcade games era of game design. Everything that makes Arcade games fun and easy to pick up, but hard to actually beat and master is what DMC1 is all about. Beating this game is about efficiency and optimal strategies.
Every ability you have in this game has a perfect time to use it, this move list has no extra fat. The first few Playthroughs of Easy Auto, Normal, and Hard mode in DMC1 are trial runs, to get you used to the game. and know it well enough, and the real game that every aspect of this games design is balanced around is Dante Must Die difficulty, which is the true Arcade hard to master Experience, but it's that way because knowing what you're doing to the point you can S rank "1 credit clear" the game is really impressive, and once you start getting that good, then you can start getting into the habit of showing off to impress any onlookers, since you've got to be cool. That was the director Hideki Kamiya's youth was all about. He didn't have much money as a kid, so every credit he could put into an Aracde Machine was valuable, so he used all means at his Disposal such as watching other players first to develop strategies and what methods he could use to win, to make sure he could get the most out of every small bit of Yen he had, and that is what let to him becoming a Master of that era, and when you know that the design of all his games makes perfect sense.
If you are at all having a hard time with DMC1 then there is no shame in looking up whatever video and such you need to in order to see where you are going wrong. people have been on the Journey to mastery of this game for over 20 years.
My advice really take the time to Familiarise yourself with every move you have, and also take the time to familiarise yourself with the enemies moves, and how you can best react to them, this game may seem simple on it's surface but there is depth to it's design that future DMC games didn't quite kept around due to a changing of hands of the teams that made the games.
Step 1 is just try to beat the game with whatever methods you can. If you use the pause menu to save your game mid mission then you will actually keep all items collected found or used, so you can use this fact to save any and all Red Orbs you obtain to ensure even if you are dying to the bosses, you are still keeping some progress from previous attempts that will eventually make you stronger. "it's not actually Necessary to have all upgrades to beat the game, even on it's hardest difficulty, but that's for master players"
Step 2 is realising how the end level ranking works, you are graded on time taken, Red Orbs collected, and damage received. The Red Orbs part of the ranking is just there to make sure you don't just skip fighting enemies. If you are grind red orbs and saving the game like I mentioned then you time taken in the mission still saves, so that grinding isn't a way to get S ranks. doing well and getting high ranks is actually a way to cut down on Grinding, since the better you are the more orbs you get from good ranks, and playing well, and the faster you gain access to all the upgrades, but if you are struggling that means you aren't ready for all the upgrades yet, and you need to focus more on the core fundamentals of your move list. It's all about practice.
"Beat the game"
"Memorise every square inch of the game, and where all the secrets are"
"get better at beating the game"
"get faster at beating the game"
"beat the game taking as little damage as possible"
"do all of the above but also show off because you're that good."
That is Devil May Cry 1, and while it might not be for everyone. those who get it, start enjoying it more and more every time they revisit it. This game is like a fine wine, you really need properly developed taste buds to appreciate it. You don't just give a small child wine and expect them to like it.
You can move to DMC3SE if you don't enjoy the game's combat mechanics.
Thanks for the history lesson but feels like paragraphs 2 and 3 could've been shorten and paragraphs 6 - 8 is basically how every dmc game from this game onwards works because of course it was the foundation of dmc games.
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That aside, the game did not age well compared to other games (not just dmc related). Yes it was a possible masterpiece at the time but unless you haven't played a single other game or only played trash games for a long time, its hard to get into at first.
REASONING
Limited move set for each weapon, you can only switch weapons in the pause menu, cheesy dialogue (which I still find funny hence my url), cant replay missions unless you make a separate save and on top of the fixed camera issue making jumping to obstacles harder with a chance of getting lost (which is still less likely than with dmc3). All that with block and slow movements.
The environment and world is captivating if you invest the time to notice the great architecture of the place. Dante still as quippy and the bosses (minus a few) are still as great as they were when they came out, I assume.
I'm new gen so (like Sukuna said) I wouldn't know the answer to that, but as someone that could enjoy them still as a new gen, I'm sure my statement isn't exactly wrong.
All of those reasoning you listed here are only problems if they actually get in your way.
The move set for the melee weapons is not limited, you have plenty of things you can do with them once you Purchase all abilities "something that's always in DMC", that all have important Utility. From the base with just the sword you even have 3 combos, the normal combo, the long pause combo which becomes Million stab, and the Precise timing pause combo which which Results in the combo you perform in DT automatically.
You can launch an enemy with high time and then keep them Suspended with Ebony and Ivory, which really helps you get to an "Stylish" in combat, which keeping that gets you more orbs to gain more abilities fast. E&I have the Capacity for instantly killing Sin Scissors, if you knock them off balance, and hit them in the mask's critical weak point.
When you perform a Helm Beaker the amount of damage is increased based on how high you fall from, so an Wall/Air Hike into Helm Breaker plus DT deals massive damage to Phantom. You can Deflect Phantom's fire balls back at him with Proper timing.
You only need to switch guns in the Pause menu, btw, you can switch between Alastor and Ifrit by clicking the Right Thumb stick. But which gun you use in a fight is an Intended tactical decision.
Replaying missions might be nice, but it's designed to be most enjoyable playing from start to finish.
The fixed camera I suppose i'll give you, that does take people out of the game, but the game is still designed for it, if you just take a moment to actually plan out how you jump the Platforming isn't difficult in the slightest, unless it's for finding a secret, and getting those secrets are easier with things like Air Hike, so the platforming for secrets is only hard if you choose to do it without extra help. All you need to do for most platforming is just aim Dante in the right direction and perform a full jump arc, It takes minimal patience.
"All that with block and slow movements." I don't even know what this means, or how you are using it against DMC1 since Dante in DMC1-5 when it comes down to his Fundamentals, as in using him without Styles or weapons switching. Has had his controls remain exactly the same. If you take the time to become Proficient with DMC1 Dante and DMC1 as a whole, you become better at every DMC game, and every character in them, because they are all based on DMC1 Dante's basic moveset.
People can choose to not like DMC1, but they'll get no Sympathy from me for not having the Patience to enjoy such a fantastic game.
I had a head start on this because I grew up with the N64, where it was the wild west of 3D gaming and game design, you either adapted or you didn't get to play the game, things are by far easier to deal with nowadays, but I can't help but find the more odd ball games from both today and the past always drawing my attention.
Also those basic combo attack are still be limited if I could only use one weapon at a time (I mean compared to any of the other dmc games besides 2). Another thing I didn't get btw is why my style suddenly drops out of nowhere when I dont get hit and I'm using different moves.
If you still want to enjoy part of what DMC1 offers tho. You can check out this video from Matthewmatosis. I you assure you it's worth your time, and perhaps it will inspire you to improve your DMC1 gameplay, but if not it's still a cool to see what the game is all about at a high skill level.
https://www.youtube.com/watch?v=b5v7NLT5fS0
I reject respect your opinion :D