Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sparda is as powerful as Alasator in DT
But Sparda doesn't have DT except for the last mission
As for the moveset, idk I've never used it.
But I believe the main difference between them is Force Edge is no upgrades or Devil Trigger.. Alastor you can get the full move list and Devil Trigger + DT abilities. The Sparda Sword I think you get all of the Non-DT Moves, except for Air Hike i think. Sparda doesn't have DT, but you do Devil Trigger amounts of damage at all times.
So Sparda is the strongest sword, but it's at the cost of having no Devil Trigger abilities, or Healing.
sorry for asking but what is dt? hahaha
wait but I just used DT for Sparda sword when fighting the legendary battle before last mission... so confused
I wasn't sure you got that far so I didn't want to spoil it. Yes When fighting Mundus the Sparda Sword gives you Devil Trigger, In that form you can perform the Meteor attack that Ifirt has.
But you only have access to Sparda's Devil Trigger during that fight. When you get the Sparda Sword after Beating Nelo Angleo, and when New Game Plus You get Sparda from the start of the game. That Sparda sword has No Devil Trigger.
Only when your fighting Mundus it has Devil Trigger, since that's a Special fight.
Now if you beat Hard difficuty, you unlock "Legendary Dark Knight" to start a Fresh New Game with, and the difference there is your playing with a Human Sparda Skin, and you start the game with the Yamato, which actually is Exactly the same as Alastor when it comes to upgrades, only Since you star the game with Yamato, you get DT right off the bat instead of needing to do the first few missions without DT. Playing as Sparda also gives you new songs during combat that don't play when your playing as Dante.
And you made my point for me here exactly why it's good. Normal mode and Hard mode tend to make DT a crutch for the player due to the DT healing, but DMD disables DT healing, so the only reason to use DT is due to it's damage output/DT abilities. Alastor and Ifrit will still require you to mange your DT gauge, without the added benefit of healing anymore. now in some fights Ifrit may always be a viable choice, but when it comes to Alastor there can be a real debate if Sparda can be better. Without healing Alastor will force you to constantly need to regain DT, and when your not in DT your not doing optional damage. Yeah Sparda doesn't have Air Hike or Alastors Flying DT moves, but if you train yourself to not need those things then Sparda is always doing the maximum amount of damage, and since your not relying on DT abilities the fight will actually remain more consistent the entire time, it just requires some experimenting on the players part to get the most out of their move list.
Allot videos of fights against Nelo 3 on DMD either use Meteor, or Air raid to knock Nelo out of the air when he's using Summon Swords, and it seems that allot of people don't know you can actually use Round Trip to knock Nelo out of the air, thus negating the one major use of DT in that entire fight. now that DT is no longer needed for the purpose of stopping Summon Swords, Sparda's DT tier Damage can be used on every single attack against Nelo instead needing to make sure you save enough of Alastor's DT to knock Nelo out of the air.
Now I understand why people get turned off from using Sparda, I used to as well for a long time, but eventually I found Sparda is a really interesting weapon if the player can allow themselves to take away the crutch of DT and trust the fact that everything in the game can be beaten with the normal move list. Some players are crazy enough to take on DMD with just the normal Force Edge which has zero benefits at all to using it, so you bet your ass Sparda is a highly viable weapon. DMC1 is a fantastic game with great balance so there are no bad weapons, just ones you may or may not have given a fair chance at learning how to use.
no, in DMD you need DT to flinch enemies who DT, Sparda is only good when its DT becomes available for the one fight
air hike is also literally the best move in the game
also you don't need DT at all to dodge Nelo 3's sword moves, thanks for indicating you don't know what you're saying
Most people use Meteor, or Air Raid Lightning to knock him out of the air when you watch gameplay videos of people playing on DMD, but you can use Round Trip to do the same without DT, you don't need DT to make Nelo Flinch when your hitting him in a combo. that's the point I was making.
wtf? you don't need DT to knock him down either, just run up to him and hit him, but that isn't a safe tactic anyway when you can just dodge his sword and keep hitting him for damage
you need DT to make dante's swings uninterruptible by Nelo, and you can't flinch other dt enemies with Sparda because it doesn't have a DT
as soon as anything in DMD mode dt Sparda becomes bad and nearly useless, doesn't matter how much damage it does because you can't just combo an enemy, they will not get flinched and will hit you with an uninterruptible attack
another advantage to alastor is it can hotswap to ifrit at any time which does insane damage that makes spardas damage buff moot
if you have hard time keeping DT up pretty much constantly you don't know what you're doing anyway
sparda in DMC1 basically just slightly better force edge, except for the one boss fight, if it had that DT available all the time it would be the most powerful in the game but it dont
sparda will seem OP in normal and hard mode compared to alastor at first but that's only because those modes don't center around enemy DT