Devil May Cry HD Collection

Devil May Cry HD Collection

查看统计:
A Fat Chimp 2018 年 3 月 19 日 上午 5:34
DMC Fun Facts
A silly thread about pointless DMC facts. Share anything you guys know.

Ifrit's last combo attack is immune to Fetish's fire during the charge-up time.
< >
正在显示第 1 - 15 条,共 16 条留言
Necroth 2018 年 3 月 19 日 上午 6:45 
Some DMC1 "fun" or "not fun at all" facts by me:
  • 3rd appearance of Nightmare is actually way harder than Mundus.
  • On first Nelo Angelo's fight, if you wait long enough or keep shooting him with the grenade launcher, he will eventually come down and fight you.
  • Sometimes, before you kill shadow, he will try and grab you then suicide.
  • From what I've read, Devil May Cry was supposed to be a "Resident Evil" series game, but then they made it an independent game.
  • PS2's DMC1 Demo had Action Replay cheats that weren't available on the original game such as: rapid shotgun fire, replace regular punches (when you throw your sword using round trip skill) with ifrit punches.
  • An easy way to kill Phantom on his last appearance is to force him to jump into the circle glass on the floor, after you do this a few times, he will end up breaking it and die.
  • There's an item few people know about that replaces the devil trigger with "time slowing", called "Time Bangle". As it replaces the devil trigger activation, it also consumes devil trigger.
  • You can skip first Griffon's appearance if you already have Ifrit, just light up the torch near the door and in you go.
  • If you spam "Meteor" skill (fire ball throwing) on Nelo Angelo, he won't be able to attack you back. This also works with animation canceling of the first sword strike (search youtube for a better explanation)
  • Even though Frosts might take a load of time to kill, you can actually kill them with 2 well placed "Inferno" hits.
  • When you "talk" with the chest after you go out of the ship, Dante will respond something like "Just money, there's no guns here..."
  • When going back to the bridge, holding the "wheel of destiny" the backtrack music is actually kinda creepy, you can hear people screaming and stuff. Played DMC since I was a kid on PS2 and never noticed how creepy this backtrack sound is... I think that's the only place that sample is played.
  • When speaking to the pirate's skeleton on the pirate's cabin (ship), before it floods, Dante will responde something like: "Even though he's dead, it still looks like he's smilling to me."
  • When entering the mirror where Nelo Angelo shows up on the first time, using Elexir, if you try to use the statue of time he will say something like: "I can't use this statue as it's just a fantasy."
最后由 Necroth 编辑于; 2018 年 3 月 19 日 上午 7:33
haaa 2018 年 3 月 19 日 上午 7:25 
The goats in DMC2 make the same sound as the zombies in the early Resident Evil games, same with the Hell Wrath in DMC3.
Forgot7en 2018 年 3 月 19 日 上午 11:19 
引用自 haaa
The goats in DMC2 make the same sound as the zombies in the early Resident Evil games, same with the Hell Wrath in DMC3.
I don't think that's correct.

"Sometimes, before you kill shadow, he will try and grab you then suicide."
They always do that.

"From what I've read, Devil May Cry was supposed to be a "Resident Evil" series game, but then they made it an independent game."
It was originally supposed to be RE4 and there was going to be an investigator named Tony Redgrave that naturally became Dante once development shifted to a different action game. Because of this, originally the game didn't even have a jump button. You can't even jump in the earliest trial version. Anyway, Vergil was also in the original RE4 plot and it was implied that the twins were owned by Umbrella. Other curiosities... Marionettes were originally stitched up zombies and an early version of DMC1 had Griffon spawn Griffon Babies during combat. A texture with the text "Griffon baby" still exists in the game's leftover textures, as well as metallic mask item, a crystal skull item, a laser gun and "Alastor" was originally the "Air" element equipped to Force Edge, which used to be simply the name given to the Alastor sword we know today. "Terra" was the fire element and would allow you to perform fire punches and kicks.

"There's an item few people know about that replaces the devil trigger with "time slowing", called "Time Bangle". As it replaces the devil trigger activation, it also consumes devil trigger."
It's called the Bangle of Time and it doesn't slow time, it freezes enemies and Nelo Angelo in place. Nelo Angelo is the only boss affected by it.

"You can skip first Griffon's appearance if you already have Ifrit, just light up the torch near the door and in you go."
You can pick up a massive Red Orb that gives you iirc 500 orbs in place of Ifrit. Also, when you return to this area after mission 14, there will also be an Untouchable on the same pedestal.

"If you spam "Meteor" skill (fire ball throwing) on Nelo Angelo, he won't be able to attack you back. This also works with animation canceling of the first sword strike (search youtube for a better explanation)"
Nelo Angelo will eventually break free from the loop.

"Even though Frosts might take a load of time to kill, you can actually kill them with 2 well placed "Inferno" hits."
A fully charged Meteor also works.
最后由 Forgot7en 编辑于; 2018 年 3 月 19 日 上午 11:21
A Fat Chimp 2018 年 3 月 19 日 上午 11:39 
引用自 alexxshadenk777
You can't even jump in the earliest trial version.

Do you have any sources for that? If there are videos showing that specific version without the jump, I'd be interested to see it.
Forgot7en 2018 年 3 月 19 日 下午 4:48 
Actually, I remembered it wrong... allow me to explain, you ever saw those screenshots with the slime-looking HP meter? That's from the trial version I was referring to. Dante's trenchcoat was a jacket back then too. I have emulated both available trial versions, funnily enough they're just a couple months apart and the game was released the same year. However, even by this early point in development the jump had already been coded into the game, but you didn't have High Time in it yet and you couldn't shoot the guns mid-air either, and the developers stated in the interviews section in the Graphic Arts 3142 book that early on, there were no plans at all to have jumping (and therefore platforming). I'll have to read the thing again to find the quote, I'll post a photo of it here. In the meantime, you can watch a run of that trial version.
https://www.youtube.com/watch?v=Unt-9YiHb7g&index=16&list=PLQNdst5zOwgd0rlfT9v7AvKjT1_zwtcdQ
Forgot7en 2018 年 3 月 19 日 下午 4:58 
"When I first received a gameplay sample, it had your basic button-mashing action for combos, but jumping hadn't been implemented yet, so all you could do was spam gun and sword attacks from the ground."
Here's a picture of that page: https://imgur.com/a/ZYfqD
A Fat Chimp 2018 年 3 月 19 日 下午 5:06 
引用自 alexxshadenk777
Actually, I remembered it wrong... allow me to explain, you ever saw those screenshots with the slime-looking HP meter? That's from the trial version I was referring to. Dante's trenchcoat was a jacket back then too. I have emulated both available trial versions, funnily enough they're just a couple months apart and the game was released the same year. However, even by this early point in development the jump had already been coded into the game, but you didn't have High Time in it yet and you couldn't shoot the guns mid-air either, and the developers stated in the interviews section in the Graphic Arts 3142 book that early on, there were no plans at all to have jumping (and therefore platforming). I'll have to read the thing again to find the quote, I'll post a photo of it here. In the meantime, you can watch a run of that trial version.
https://www.youtube.com/watch?v=Unt-9YiHb7g&index=16&list=PLQNdst5zOwgd0rlfT9v7AvKjT1_zwtcdQ

Ah, yeah, it'll be interesting to read that quote. I'd imagine the jump must have been decided in the first half of development... If not, that's a whole lot of work for them. Phantom and Nightmare in particular seem like they were designed with jumping in mind, as well as normal enemy types such as the Shadow and the largest Scythe enemy. Then all the platforming throughout the game that isn't compatible with grappling or ledge leaps. Lots and lots of aspects that work with it.
A Fat Chimp 2018 年 3 月 19 日 下午 5:14 
引用自 alexxshadenk777
"When I first received a gameplay sample, it had your basic button-mashing action for combos, but jumping hadn't been implemented yet, so all you could do was spam gun and sword attacks from the ground."
Here's a picture of that page: https://imgur.com/a/ZYfqD

Ah, yeah, definitely earlier in development. Still very cool, and it maybe suggests that could be one reason for ledge leaping, and ledge jumps.
Ness_and_Sonic 2018 年 3 月 19 日 下午 11:08 
I'm kind of surprised no one mentioned anything about Viewtiful Joe. If I remember Devil May Cry 1 and Viewtiful Joe 2 correctly, Alister gives the same speech in both.
Necroth 2018 年 3 月 20 日 上午 3:27 
"From what I've read, Devil May Cry was supposed to be a "Resident Evil" series game, but then they made it an independent game."
It was originally supposed to be RE4 and there was going to be an investigator named Tony Redgrave that naturally became Dante once development shifted to a different action game. Because of this, originally the game didn't even have a jump button. You can't even jump in the earliest trial version. Anyway, Vergil was also in the original RE4 plot and it was implied that the twins were owned by Umbrella. Other curiosities... Marionettes were originally stitched up zombies and an early version of DMC1 had Griffon spawn Griffon Babies during combat. A texture with the text "Griffon baby" still exists in the game's leftover textures, as well as metallic mask item, a crystal skull item, a laser gun and "Alastor" was originally the "Air" element equipped to Force Edge, which used to be simply the name given to the Alastor sword we know today. "Terra" was the fire element and would allow you to perform fire punches and kicks.
Good for you, if I wanted to copy/paste the wikipedia source page I'd ask for it, thanks.

"You can skip first Griffon's appearance if you already have Ifrit, just light up the torch near the door and in you go."
You can pick up a massive Red Orb that gives you iirc 500 orbs in place of Ifrit. Also, when you return to this area after mission 14, there will also be an Untouchable on the same pedestal.
All I said is that you can skip Griffon. Didn't say you should. Read again. I actually just skipped it once so this "fact" is recent for me.

"If you spam "Meteor" skill (fire ball throwing) on Nelo Angelo, he won't be able to attack you back. This also works with animation canceling of the first sword strike (search youtube for a better explanation)"
Nelo Angelo will eventually break free from the loop.
Nop, check at 16:50 https://youtu.be/EJbWp93_ezw?t=16m50s
最后由 Necroth 编辑于; 2018 年 3 月 20 日 上午 3:27
Forgot7en 2018 年 3 月 20 日 上午 5:50 
Oh right, you need infinite DT for that, though. It's kinda cheating.
Necroth 2018 年 3 月 20 日 上午 5:58 
And since when is using Super Dante considered cheating..?
You already beat the game on Dante Must die so...
It was a "fun fact", not a walkthrough...
最后由 Necroth 编辑于; 2018 年 3 月 20 日 上午 5:59
A Fat Chimp 2018 年 3 月 26 日 下午 10:53 
I found two more holes in DMC1.

https://i.imgur.com/cBA3jxj.jpg
https://i.imgur.com/GUzrxIy.jpg

It's like finding Waldo.
最后由 A Fat Chimp 编辑于; 2018 年 3 月 26 日 下午 10:54
Forgot7en 2018 年 3 月 27 日 上午 3:00 
引用自 A Fat Chimp
I found two more holes in DMC1.
https://i.imgur.com/cBA3jxj.jpg
https://i.imgur.com/GUzrxIy.jpg
It's like finding Waldo.
*sigh*
A Fat Chimp 2018 年 3 月 27 日 上午 11:17 
引用自 alexxshadenk777
引用自 A Fat Chimp
I found two more holes in DMC1.
https://i.imgur.com/cBA3jxj.jpg
https://i.imgur.com/GUzrxIy.jpg
It's like finding Waldo.
*sigh*

???
< >
正在显示第 1 - 15 条,共 16 条留言
每页显示数: 1530 50

发帖日期: 2018 年 3 月 19 日 上午 5:34
回复数: 16