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I gave myself 999 yellow orbs for DMC1. I'd rather not be bothered with restarting any level, that's just a buzzkill for me. If Nelo Angelo wrecks me, I want to immediately fight him again. Restarting the level just makes me want to play something else.
The disappearing of items always bothered me in later installments. It's fun to collect items during every playthrough of DMC1. Does it break the game? Yes, depending on the item. However, it's entirely optional, and it's entirely the player's decision to use them anyway. Just like Super Costumes, it's all a part of the fun.
If it were up to me, red orb caches would reappear, as would yellow / gold orbs, and any consumable item. If you have maximum gold orbs, then picking one up would give you a health star. There would also be untouchables throughout the game, with no limit to how many you can farm. However, the items would only respawn upon the completion of every level. If you skip mission 5 for example, and beat everything else... then the items wouldn't respawn until mission 5 was beaten as well. Missions that haven't been beaten on the current playthrough would be marked, of course.
That would limit how quickly items could be farmed, requiring an appropriate investment of time to earn these items. Gold orbs would be the only consumable with a low capacity, since the game pretty much encourages you to use them up if you have them. Everything else such as untouchables, holy waters, vital stars, and devil stars would have no caps at all. Or rather, they'd have ridiculous caps such as 999. If a player wants to spend 30 hours farming these items, by all means, let them. It doesn't hurt me, and it benefits them if they enjoy it. Let players enjoy these games if challenge isn't their cup of tea, or if they desire some help during the sections that are simply too hard for their taste. These types of items are easy to ignore for any player that dislikes them.
I disagree, not all games should be beatable for all players. For one the game already has built in farm areas so you can get what you need. Especially when there’s a secret mission. But to just allow players to hoard items and use them during combat defeats the purpose of designing an intricate combat system. You aren’t really beating the game as intended and much less likely to engage in post game content because your skill wasn’t truly tested.
I’m not saying items and such are bad just saying I agree with how Itsuno didn’t just allow them to be hoarded like bayonetta etc
I definitely think all games should be beatable for all players. Those that seek challenge will feel right at home, and those that shy away from it are given tools to enjoy the game in the way they please. The longer those players play, the higher the chance that they can be converted into challenge seekers. All that matters is that they enjoy the game. Once items become boring for them, they'll either move onto other games, or they'll move onto other playstyles that better allow them to improve their skill sets. If they move onto other games, then I seriously doubt they would have stuck around either way. Players that seek challenge know to avoid items or features that overly diminish the difficulty.
Mission 3 in the original game was meant to discorage players to keep playing.
Yep. I often call Cerberus of "Police Dog". None of the friends who borrowed my original US copy could get past him. No noobs were allowed in the game lol.
Sometimes i thank Capcom for boosting the difficulty modes in the original US release to troll the western DMC2 haters. Original DMC3 was a very good and rewarding experience even with all the hair that i lost.
Lol, it was really a troll version of the game, the normal difficulty was actually the HARD difficulty..."so, you through DMC2 was too easy?"