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Surprisingly, Nightmare 3 wasn't as tough as I remembered him. Died, maybe 3-4 times on hard? I kept trying to go in close, and attack the orb... but then I realized it was easier to just stay back, and use Ifrit to fireball him.
Nothing compares...
https://www.youtube.com/watch?v=kqgELdk1BYA
I... it's one of the few things in life I can brag about...
DMC2 - Nothing really stands out it's all easy. Unless you're going for the Bloody Palace 9k floor achievement, which again isn't too hard just extremely time consuming. Takes 5-8 hours to do.
DMC3 - Any secret mission I try to do on first playthrough that requires a style that I've neglected to level up so it becomes harder than it should be.
DMC 2 - Dealing with bosses, my mashing sucks and the only thing doing damage is mashing during DT..
DMC 3 - Haven't played for over a decade so I cant recall, prob some of the Vergil fights?
DMC 2 - I haven't played this one, but hearing from people on this forum, there was one boss in particular which was so tedious and bad that it's hard to believe that the game was even tested. The fish boss fight in Lucia Must Die difficulty. I've searched it up on the Internet and man... I'm glad I never got the chance to play it.
DMC 3 - Mission 18 on DMD, especially if you're going for SS rank. Screw that chess section!
Pop an Untouchable, stand in the fire and Devil Trigger the crap out of him. That will reduce a massive part of his health bar.
For me, to be quite honest... the stupid Secret Mission 4 in DMC1. Those Shadows can pull off some stupid tight combos and reduce you to paste before you even have a chance at popping a V-Star.
Hardest challenge has to be playing DMC2. Even starting the damn game is an Idea i dread more than any DMD mode in the series.
DMC 3 Arkham second part fight on DMD
You could've given me that tidbit of information without the condescending attitude. Items are a part of the game, they're there to be used.
He was being condescending. But talking about how to make things easy with items is kind of pointless in a topic about the difficulty when everything becomes easy with items..