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The second one is ridiculously easy, like disappointingly easy.
Now I'm playing it on Normal. I'm on mission 18 after 3 hours and I died only 7 times. It's easy too with the experience I got from playing it on easy.
There is no frustration here, I don't know why people compare it to souls in difficulty. Those are much harder games.
Because if what they were comparing to souls games were Hard mode or DMD, well hard mode should be "hard", it's in the name. So why be surprised that is hard? And DMD is the ultimate challenge of the game so of course it should be frustrating and very hard. God Of War 3 on very hard mode was harder than any souls game I've played so it only makes sense that the hardest mode of DMC series would be also harder than them.
You don't want to play Easy Automatic in DMC1.
Using auto-combos means you aren't actually learning the timings and execution of moves and combos. Certain enemies simply don't appear at all in the entire game, meaning that in addition to being unable to see some of the most interesting opponents in the game, you also aren't actually learning to fight the enemies that require practice the most. And nothing from this mode carries over to higher diffculties, unlike the progression from Normal to Hard and then to Dante Must Die.
By playing Easy Automatic in DMC1, you are doing the game and yourself a disservice, you aren't actually getting better at combat, style or survival, and you are wasting time.
You talk about "timing and execution of moves" but I'm about to beat the game on Normal virtually unchallenged and all I'm doing is mashing triangle, jumping and pressing triangle and spamming the greande launcher. And that's exactly what I did on easy auto, the only thing that changed is that I didn't have to hold the R1 button to spam the grenade launcher.
So, what am I learning again? There's no need for all that fancy stuff. You may need it on Hard and DMD but not on normal. So what's the point? You still need to play on normal anyway to unlock hard and then DMD anyway. So what you wouldn't learn by playing on easy first?
So what if they don't appear? Those enemies are trivial to the story or the puzzles or the game in general. The game is not ruined by that mode not showing them. And why would you need to practice for them? Again, if you want to play on hard, you are going to have to play normal first and meet them there. You can't jump from easy to hard.
It doesn't matter. Normal is already easy as it is, you don't need extra stuff there. Having progression from easy to normal would make that mode is even easier. Progression is there for normal because hard must be hard and DMD must be even harder. That's it.
You are wrong, it's not a waste of time. I learned a lot. Experience is experience. I didn't know about how items or devil trigger worked at the beggining (I got killed by the spider without knowing I could heal or I could use DT), helped me in finding out where to go after getting lost without being harrased by strong enemies, how puzzles worked, I wasted orbs on upgrades of things I didn't use and now I know, I got a feeling of how the game plays without being punished for not understanding the mechanics of the game yet. I just wanted to play the game, beat it, watch the story and relax, and I did.
The thing is if somebody doesn't like the game on easy, he won't like it on normal either just because there are a few extra enemies and the timing of whatever is different (again I'm on mission 18 of normal and I'm just mashing here). And if he does like the game on easy, then he can play it on normal again. The game is only 5 hours long. Nobody that just likes a game would only play it for 5 hours knowing that there are a lot of new stuff on that new mode that they haven't played already.
But he won't even try this because he can't handle the difficulty and people tell him that "not playing on normal is a disservice" so he just won't play the game at all? That's dumb. This game is not hard once you get used to it. You don't need to go and play the weakest game in the series to get used to it, this game already has a mode for that.
You don't need to be good to beat the game on Normal, yes. Hence why Easy-Automatic is a waste of time. A simple feel can be gained in a few missions on Normal.
Yes, you're about to beat the game on Normal. With mashing, and 7 deaths. Did you really need to play Easy-Auto to learn how to mash? You shouldn't be mashing at all. Mashing triangle is something that Easy-Auto encourages by taking precise control away from you, and while it may get you through Normal, good luck doing that on Dante Must Die mode. Easy-Auto is quite literally doing the player a disservice here.
You don't need the fancy stuff on Normal, indeed, because Normal is where you learn and practice it, something the player might fail to do because of getting used to mashing from Easy-Auto mode. And you're getting by, although dying a lot. So how did Easy-Auto help you get better at combat? It didn't.
You realize this game is first and foremost an action game? The combat takes center stage and is by far the most important aspect of this title. And by removing the most interesting and complex enemies from the equation, you are losing out on entertaining and well designed battles. And again, obviously you don't need the practice for Normal mode, you need the practice for Dante Must Die mode. You learn how to fight them on Normal mode, just like you learn everything else on Normal mode. Easy-Auto teaches you nothing you can't easily learn on Normal mode, in fact it teaches you less, and it deprives your first playthrough of these great encounters. And if the player were to stop there and never move back to Normal afterwards, they'd miss all this entirely.
You keep talking about needing extra stuff for Normal. Of course you don't, which is why Easy-Auto is worthless. And despite being unneeded on Normal, losing your progression is still annoying. Every blue orb and blue orb fragment, every purple orb, every Secret Mission, every move purchased is taken away from you.
You learned a lot, yet you're at 7 deaths, you said, and getting by with mashing. There is absolutely nothing stopping you from easily learning how items and devil trigger work on Normal mode, it's not like Easy-Auto has new tutorials for them. And as far as items are concerned, you shouldn't be using them anyway. Definitely not on Normal. Which is why the game deducts from your ranking if you do. And this game's core, what it is built around, is fighting enemies. If you come across a strong enemy (which aren't present during the early missions when you're still learning), you kill it, rewarding you with more style and red orbs. You are able to do this by learning how to most effectively, and most stylishly, kill them. And because of it's automation, Easy-Auto fails to actually teach you how to do any of it.
You greatly overestimate the average gamer's willingness to replay a game. If a player were to play Easy-Auto instead of Normal, and then decide to move on because he thinks he's experienced all the game has to offer besides higher difficulty, he'd miss out on very much. And if the player does intend to go for multiple playthroughs, losing everything you've found and bought at the switch from Easy-Auto to Normal hurts enjoyment a lot.
No, I'm not saying he shouldn't play the game at all. He should learn, practice, and get better at the game. On Normal, because you cannot get better on Easy-Auto, as you have proven yourself. This isn't a knock against you, but against Easy-Auto, which does not teach you anything and actively discourages you from playing the game in the way that the regular modes expect you to.
fly through my window
If you want an easier time with that, use Trish. She can be played as on either disc, her handguns are maxed from the start and her health and devil trigger gauges are the same as your main character's.
One of the three heads is always vulnerable, it's random which one and it can change every time the heads fuse and defuse. Find the vulnerable head by switching lock-on and shooting, and then just spam your guns. Occasionally it could fly in for a close range attack, so you can get a few melee hits in there if you want.
When the three heads fuse, Trismagia takes way more damage than usual, so activate Devil Trigger, jump and activate flight (make sure to have the aerial heart equipped, and the offence heart helps too), and spam the shoot button to make Trish shoot lightning bolts which just melt it's health bar. You want to have a decently long devil trigger gauge here because the lightning shots eat away at your DT pretty quickly. Get ready to dodge it's big blast, and once it defuses, find the vulnerable head again and repeat, building devil trigger back up as you shoot it.
Of course focus on dodging it's attacks too, but whatever it shoots at you can usually be dodged pretty easily by just rolling left and right back and forth. When the ice head shoots out the icicles that fall into your movement area, try to destroy one or two so you have room to dodge the other stuff. When the fire and ice heads come in for a close range attack, just roll away from them, and when the lightning head comes in, stay still and his lightning rings should go right around you.
With Trish and her DT lightning, Trismagia shouldn't be able to fuse more than two or three times before it dies. It's the fastest way I know of.
Yeah the big pile with every boss melted together is pretty bad. I usually just stay back and spam the maxed out rocket launcher as Dante, DT guns when I can, and occasionally dodging. Not much else to do there imo. The Despair Embodied is a good and fun fight though.