Devil May Cry HD Collection

Devil May Cry HD Collection

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KFJohansson Oct 4, 2018 @ 12:11pm
Accidentally overwrote save in DMC3 with new char
R.I.P. 34 missions, have to replay full game again
Last edited by KFJohansson; Oct 4, 2018 @ 12:11pm
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Showing 1-15 of 24 comments
ChurchGorilla Oct 4, 2018 @ 1:36pm 
Always back up your saves in the last slots
KFJohansson Oct 4, 2018 @ 1:52pm 
Originally posted by GMGMaker:
Always back up your saves in the last slots
Learned that the hard way. Lucky for the game that it's a great game lol
Forgot7en Oct 4, 2018 @ 2:35pm 
Pfft, not a big deal. You'll do it faster and better this time.
KFJohansson Oct 4, 2018 @ 3:29pm 
Originally posted by alexxshadenk777:
Pfft, not a big deal. You'll do it faster and better this time.
That was very true, already got myself to mission 14 in around 2 and a half hours.
KFJohansson Oct 4, 2018 @ 3:31pm 
Originally posted by Mr. Gency:
https://cdn.discordapp.com/attachments/216598990307721216/496368782231732224/d63gcdmvohp11.png
Damn, truth hammer right there. I like to keep my save slots clean lol.
Forgot7en Oct 5, 2018 @ 3:40am 
Originally posted by The Gold Orb:
Originally posted by alexxshadenk777:
Pfft, not a big deal. You'll do it faster and better this time.
That was very true, already got myself to mission 14 in around 2 and a half hours.
You bring a tear of joy to my eye. I'd already lost faith on this board.
Sixtyfivekills Oct 5, 2018 @ 9:57am 
This brings back horrible memories. I just sat there, staring at the TV and thinking to myself what a dumbass i am.
DarkJuda On Deck Oct 9, 2018 @ 6:26am 
Originally posted by Sixtyfivekills:
This brings back horrible memories. I just sat there, staring at the TV and thinking to myself what a dumbass i am.

It's more due to a bad design than being dumb.
Having to create one different a save for each character and make it easily overwritable by mistake because they are both stored in the same save menu is a bad idea.

Thankfully they made an unviversal save and automatic save in DMC4:SE, which completelly get rid of the issue.
Forgot7en Oct 9, 2018 @ 12:59pm 
Originally posted by ELYSEE CHIRAC:
Originally posted by Sixtyfivekills:
This brings back horrible memories. I just sat there, staring at the TV and thinking to myself what a dumbass i am.
It's more due to a bad design than being dumb.
Having to create one different a save for each character and make it easily overwritable by mistake because they are both stored in the same save menu is a bad idea.
This was the standard manual save method for several gaming generations. Auto save didn't fix a problem at all, that problem didn't even exist. If you overwrote your save slots that was your fault for not paying attention at what you were doing. We've all done it and it's on us. It's not like the menus are poorly programmed or counter intuitive. We simply ♥♥♥♥♥♥ up sometimes. Autosaving was introduced due to streamlining games to the point where using save slots was no longer necessary. Even then, it depends on the genre. Brawlers like DMC games arguably don't need to have manual saving. But back in the day, when I played on my brother's Dreamcast/PS2, having save slots for each one of us to keep track of our own progress was very useful.
But now since every gaming system uses a user registration interface, save slots and manual saving per game are no longer necessary, but that still depends on the genre. Horror games being made today sometimes still use manual saving and/or limited saves.
DarkJuda On Deck Oct 9, 2018 @ 2:22pm 
Originally posted by alexxshadenk777:
This was the standard manual save method for several gaming generations. Auto save didn't fix a problem at all, that problem didn't even exist. If you overwrote your save slots that was your fault for not paying attention at what you were doing. We've all done it and it's on us. It's not like the menus are poorly programmed or counter intuitive. We simply ♥♥♥♥♥♥ up sometimes. Autosaving was introduced due to streamlining games to the point where using save slots was no longer necessary. Even then, it depends on the genre. Brawlers like DMC games arguably don't need to have manual saving. But back in the day, when I played on my brother's Dreamcast/PS2, having save slots for each one of us to keep track of our own progress was very useful.
But now since every gaming system uses a user registration interface, save slots and manual saving per game are no longer necessary, but that still depends on the genre. Horror games being made today sometimes still use manual saving and/or limited saves.


I'm not saying manual saves are an issue, not only I'm not 10 but I still play a lot of survival horror games even today so I know manual saves very well. I'm just saying that having two different saves for the same game in the same menu, with one for each characters was a bad idea can lead to so many mistakes.
Even more when you are switching from one character to the other, progress in the game and go to the save menu, the first slot you get into is the last slot you saved on (the other character), so you would easily overwrite your other character and you wre not paying enough attention.

They could've easily made two totally independant save menus in game. One for Dante, one for Vergil. It was clearly possible. But no, they made one save menu for both characthers, and you had to handle both saves separatly, leading to so many mistakes. Or even better, one save that store both characters's progress. Totally doable, even at that time.
Forgot7en Oct 10, 2018 @ 1:39am 
Maybe if Vergil had been playable from the start, they would've bothered separating save screens like you described.
Sho Oct 12, 2018 @ 6:55am 
This is a 2018 re-release. It should have come with a better save system.
Forgot7en Oct 12, 2018 @ 12:29pm 
Only scrubs complain about the save system.
Sho Oct 12, 2018 @ 1:33pm 
Originally posted by alexxshadenk777:
Only scrubs complain about the save system.

Calm down. We can clearly see that you're edgy.
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Date Posted: Oct 4, 2018 @ 12:11pm
Posts: 24