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Fordítási probléma jelentése
Taunts give the player more style and DT as a risk vs reward system, This simply thing adds allot to the game, plus how DMC3 and DMC4 is with the player having access to different taunts depending on the rank of their style makes Taunting not just strategic but very rewarding since you look cooler when pulling of taunts at a higher style rank.
Due to no Lock on instead of you weapon having 3 direction inputs you only have 2. neutral and forward forward, which is more awkward to pull of then just (lock on forward)
Now without lock on they needed to use up a whole button just for launchers a button that would have been free for the styles, Those styles which added a whole other 3 inputs for the player to use. (3 input per style btw)
Just the simple lack of lock on had the entire games possible move list get cut into a 3rd of what it could have been in previous games, So many buttons had to be wasted to make up for the lack lock on.
I know for a fact that the move list is a far less of what it could have been because Dante in DmC has 8 weapons at all times, DMC4 Dante has 6, Yet DmC Dante with more weapons has a smaller move list then DMC4 Dante. That's not even getting into DMC3 Dante who has an ever greater move list then DMC4 Dante since DMC3 dante has 10 weapons and 6 styles. vs DMC4 Dantes 6 weapons and 5 styles. and DmC Dante has 8 weapons but no styles.
No one who has taken the time to beat every DMC game on DMD is going to see DmC as an improvement on the series, the game was made for less skilled player at the cost of leaving the veterans with nothing that was a challnge for them.
The game is great for more than just new players.
I don't mean to insult you, but you mostly skipped over the depth of DMC 3 and 4, so when you played DmC of course it was an improvement.
Nothing insulting about it. If I was able to experience the depth of those games, then my preference would have likely been different, no doubt.
But that lack of experience doesn't make me any less of a fan, or a "veteran" of the franchise. I've been playing it ever since the PS2. DmC can be enjoyed by us oldschool fans as well, but it all depends on what our tastes are. I know what you mean, though, but I just wanted to point that out.
The players that invested large amounts of time into DMC4 more often than not grew to love the deep combat system in it. Players that invested time into DMC3 tend to love the difficulty and combat in that as well, but more so regarding the difficulty it seems. It makes sense that these players didn't enjoy DmC as much, since from their point of view it lacked what they loved the most. It's just a generalization, but it seems to be pretty common to see these opinions with those two games as their favourites.
There have been too many people who dismiss the fans dislike of DmC with only having to do with shallow things like Dante's design getting changed, or the story not being the same, many not actually understanding that the gameplay was fundamentally changed in a way that we didn't see as an improvement.
The opposite happens as well, and it's just silly. We're all fans here, and we all want to see more DMC games, even if it's not the DMC game that we all wanted. Lets face it, pleasing a majority is impossible. The range in opinions is pretty darn massive for this franchise.
Meanwhile DMC4 was my first DMC game so Nero worked pefectly for me as the entry level character he was meant to be.
DMC still isn't nearly as bad as Sonic though,
What does that even mean?Beeing interupted every few seconds by a cutscene is funnier to play? easier learning curve doesn't justify the removal of like over 40 moves.
Demonic and Angelic are not styles. It's weapon switching. DMC has been about the players expressing themselves in combat, and styles helped that a great deal, by giving the players even more options at any time. There is no equivalent to Royal Guard or Trickster in the game.
It is. As previously mentioned, the player expression in combat. It also affects general gameplay experience, by alowing players to be extra cheecky when showing off. It also affects the style meter. Nero's taunt animations are even the best in the entire franchise, with the fake shot beeing the best. https://www.youtube.com/watch?v=zL7IYAeD0Ik
It also adds to the player characters character.
A boss should never me interupted by a cutscene in a action game. It should be a test of player skill, not a whackamol for the player, because bosses in DmC can take up to 5 seconds to attack even once.
Arbiter + demon dodge kill everything in the game with ease. parries can be accomplished by just simply mashing the buttons at random. GMD in the DE is easier than very hard in DMC3.
Player freedom/player expression is beeing restricted to just 2 weapons. It's not a opinion, it's flat out terrible design.
30 fps on console. "But consoles run most games at 30". DmC is to this day the only title in the franchise to have run at 30 fps on console. Hell, DMC4 looks and runs better than DmC, while not straining my eyes. It takes a eternity to load, and even when loaded textures pop in and out all the time, even in the DE. Cutscenes take too long to load stuff, which interrupts game flow.
They are basically QTE. All that is missing is are button prompts. Imagine Ryse Son of Rome combat, but without the button prompts. And here is the thing with DMC platforming.
DMC1: You walk to the very edge (you can't fall down by just walking in the game) and the press the jump button. You will literally never fall down ever once you know that.
DMC2: fly ability.
DMC3. Trickster style and only one room in the entire game that actually requires you to do it, and half of that room can be skipped by lvl 1 trickster style. Or you just fly using nevan.
DMC4: Not once pure platforming section where you have to actually jump. Exception Razor Blade room.
Own story is 6 missions. 2 are taking place in the same location, another beeing a boss fight. And bloody palace is also waaaaaaaay shorter. DMC 4 had 2 characters from the very beginning.
They don't attack. They are still more active than DMC2 enemeis, but I feel like beating up children, which may even be true, considering how dumb they seem to act.
you call it accessibility, I call it unnecessary hand holding. It's bad. The dodge button wasn't needed, considering the controls where fixed in the previous game (except DMC2...golly gee I start to notice something). But looking at Ninja Theories "brilliant" controls, making the dodge the same as in previous games would mean that the player uses 3 buttons, bust to perform it. Does the standard jump in that game even have i-frames?
I used Kablooey only once during my time with this game, and that was when I unlocked it. I hated how it controlled, so I ignored its existence. I never used guns for GMD and Hell and Hell, because they are not necessary. I can use Arbiter to break guard anyway.
Of course, not beeing able to attack the enemy you to attack in the moment is such a good thing, because Dante prioritises everything, but the damn flying guys. The lack forces the player to awkwardly perform attacks like stinger. Its lack removed so many possible moves from the game.
Locks onto everything but the thing I want. It just makes directional attacks better to perform.
Tubro makes it just as fast as DMC3 and DMC4 without turbo. good job NT. And of course, comparing a bug to a slow af game. good job random steam user.
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obviously not.
which is why the story is ass NOT a good thing. wtf. It's a action game franchise focused on replayability. This is the absolute worst thing. It's not a learning curve, It's hand holding to the tenth degree.
Yes. There is no other franchise like it. There is no franchise to replace it. Bayonetta is its own thing, Ninja Gaiden is its own thing. God of ♥♥♥♥♥♥♥ War is its own thing. God Hand is its own thing and died because "journalists" can't be ♥♥♥♥♥♥♥ asked to learn a combat system. Using DMC for this kind of idiocy was one of Capcom's worst decisions ever. It's DMC2 in a different coat. Nothing has been improved. Don't use a established franchise for dumb decisions.
Devil May Cry 2 is at least playable from start to finish. It's not very good, though. You don't have the combo system from DMC1 or subsequent titles, the ability to shoot multiple enemies at once is a bit inconsistent, and the style meter seems tricky at first until you realize that you just need to basically spam Stinger and High Time, use guns to hold your style in place, and then dodgeroll to the next enemy and keep spamming the special moves until you get your style up.
The problem with DMC2 is that the combat is dull and has no weight to it, the environment and enemy designs are bland and uninspired, Dante's Devil Trigger doesn't look very good, enemies are very bland, and it's just a slog to play through.
There were some good ideas in the game, like how dodging at the right timing boosts your style meter, or the ability to fire guns at multiple enemies at once (although this was very inconsistent, and really wasn't any good until Gunslinger in Devil May Cry 3), or the idea of unlocking new Devil Trigger abilities, but at the end of the day the game is bland, boring, and unpolished.
Devil May Cry 1 was a good game because it had a more focused vision, a coherent art direction, and the combat was satisfying (It was a bit stiff, sure, but every hit had impact.) Not only that, but with Ifrit, the game gave you another way to fight enemies.
The people designing Devil May Cry 2 never bothered to ask themselves what made Devil May Cry 1 work as a game.
Rumor has it that DMC2 originally started as some kind of Tomb Raider type game, but when DMC1 was a smash hit the Capcom higher ups had them retool it into a Devil May Cry game. The team wasn't the same one that worked on DMC1 so all they had to go on was "Make it like DMC1, but cooler"
Without Kamiya the team had no real guidance on what the world of DMC was actually like. The whole game had to be made on what they THINK people MIGHT like better, there was an unnamed director of the first half of production but when DMC2 wasn't looking so hot Istuno was brought in to try and save the game, but by that point it was too late to actually save DMC2.
This is why DMC3 is such an amazing game, Itsuno felt it was his duty to redeem Devil May Cry because he knew that this series was too good to let die after a bad sequel, Itsuno even went right to Kamiya for advice on how he should go about things. Kamiya would have taken DMC in a much different direction then Itsuno, but Kamyia is still very tankful that Itsuno went though so much effort keep his baby alive.
But DmC on the other hand-
DmC was hilarious xD
flying around all over the place and whiplashing demons up and down and kicking off their heads and soaring through the air with magic angle scythe flying moves and then smashing down on them with evil demon axe moves
its like a crazy whirlwind of colors and ridiculousness
finished Nephilim difficulty on my friends xbox without upgrading anything except the most basic of moves/sword combos until the final areas of the game
you dont even need the dodge button that often unless on higher difficulties
but i still like all of the games. They are fun!
Your given more tools to do massive damage easier like Nero's buster and charge shot 3, playing as Dante can be harder then playing as Nero until you learn about damage dealers like DT distortion.
And don't even get me started on how Broken DMC4 Vergil is, you can kill DMD bosses in 20 seconds if you know how to abuse all the mechanics he has that mutiplies his damage.