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翻訳の問題を報告
Special K is the program created by Kaldaien (the one that fixed Nier Automata, all "Tales of" games, it allows some Final Fantasy X mods, etc). It has ingame graphs, texture and shader modding, and some game specific features.
Discussion: http://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1693785035817147509/
Releases (github again): https://github.com/Kaldaien/SpecialK/releases
I'll expand the OP today with a lot more information.
Same for the convergence and HUD depth hotkeys. In any case, you can change them in "d3dx.ini", under sections like "[Key6]", "[Key4]", etc.
Outstanding job by the way
How does it look compared to 5K? Even more stretched effect? The "y7" variable in "d3dx.ini" acts as an unstretching multiplier. That's why it has to be "1" when the effect is OK and "5" at 5K (why it has to be 5 at 5K, I don't know exactly). Try other numbers until you get it right, like 8. You can alt+tab out of the game, change this value and save the changes, alt+tab back into the game and press F10 to reload the configuration.
You can even make it a hotkey. Take as an example the "[Key2]" section. You can add something like this after the other hotkeys:
[Key99]
Key = 4
type = cycle
y7 = 5, 8, 0, 1
transition = 150
transition_type = cosine
That will make the "4" key (not numpad) cycle through those values in real time.
Done, alongside writing a longer OP. I hope it's clear enough.
Like this?: https://u.cubeupload.com/masterotaku/dmc1078.jpg
I have added it to the texture packs list on github. It's called "DMC_HD_Collection_DMC1_brighter_daytime_sky_v1.0.7z".
What they did with these games is upscaling most textures (2x2) with a sharpening filter. What I did in this sky texture (well, two) was applying bloom and then reducing resolution to its original 256x256 size. Keep in mind that this changes the texture CRC and so my F5 hotkey to increase the brightness of the original texture won't work (I would have to update my 3D Vision fix to add it). But if this is the level of brightness you wanted, then it's good :).
Brightness wasn't the biggest problem, it's just so pixelated in the HD collection due to improper upscaling and poor bloom, though it was darker. This looks pretty though from the screenshot.
If you did that for all sky textures--nighttime is less notciable but still pixelated with a very bright ocean--that'll cover all of my biggest concerns/complaints aboud the HD collection (other minor bigs are outlined in that YouTube video I linked--poor alphas, etc., but I don't care too much about those compared to the skies).
I have saved in some nighttime missions. I hope it's the same texture for everything... I'll keep posting every time I upload something.
In the meantime, I have added to github a small texture pack for blue Dante clothes in DMC3 :p. What was red now is blue. I may do it with other colors later.
https://u.cubeupload.com/masterotaku/dmc3blue.jpg
EDIT: Also might consider compiling all graphical mods of yours into one single easy-to-download zip...chances are people will want most of the mods and can delete individual ones they don't like.