Devil May Cry HD Collection

Devil May Cry HD Collection

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Bzduras Feb 28, 2018 @ 11:04pm
One thing: I WANT REMASTERED FMV'S.
It's kind of ridiculous that this collection is being released for the second time (on a hardware that is way more powerful to run it than this games would ever require it to be) and guess what, FMV's are still in SD res and 4:3 aspect ratio. It looks horrible and I am so dissapointed with this.

Preordered anyway, I just like the series to the point it's quite like a stockholm syndrome. On one side I hate myself for paying for the FOURTH FREAKING TIME for the same games (let's count: original PS2 releases, crappy DMC3 original port for PC, DMC HD Collection for X360 and now DMC HD Collection for PC), but on the other side I am so happy being able to play this games once again it doesn't even matter.
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Showing 16-27 of 27 comments
A Fat Chimp Mar 1, 2018 @ 10:29pm 
Originally posted by Bzduras:
Originally posted by Moss:
Vanquish has the same problem. It's not "laziness;" the assets are probably gone. The one game that I know of that ever bothered with remastering old CG was Darksiders 1... It's just essentially remaking the game scene by scene from scratch, and takes far more time and resources. The collection is $20 for all three games, two of which have never been on PC... that's roughly what GOG charges for a new re-release.
It may be cheap, but remember 's not first iteration of this collection. It would take time abd resources for sure, but making new FMV's is possible and I wish we could get it.

And for the record: next DMC game I'll buy has to have number '5' in it's title.

I think remaking the FMV's would be overkill. If they had the original files, and all they had to do was export them at a higher resolution... that's one thing, but remaking them? I'd rather see the time and effort be spent on more important aspects, such as remaking the menu's to support widescreen, for example.

Seeing remade FMV's would be nice, no doubt... but I wouldn't expect that unless they were making a remaster with some serious money behind it.
Last edited by A Fat Chimp; Mar 1, 2018 @ 10:33pm
Forgot7en Mar 2, 2018 @ 2:22am 
The FMVs aren't that important. What I don't understand is why they don't remove FMVs altogether and make the cutscenes play in real-time graphics. I mean, what would be the point of rendering them at a higher resolution, when you can simply let the game render them at whatever resolution you set the game to? Of course I realize most FMVs have some postprocessing effects that aren't rendered in-game, but, again, if you can render them in-real time, you can add those effects in too.
Upscaling FMVs is obviously the quick-fix solution anyway and still, they're not as important as getting the game running and the graphics functioning properly, bugfixing, etc. As much as I love the storyline, I don't really care about the quality of the FMVs enough to be turned off by upscaling.
Space Coward Mar 2, 2018 @ 3:45am 
Originally posted by A Fat Chimp:
Originally posted by Bzduras:
It may be cheap, but remember 's not first iteration of this collection. It would take time abd resources for sure, but making new FMV's is possible and I wish we could get it.

And for the record: next DMC game I'll buy has to have number '5' in it's title.

I think remaking the FMV's would be overkill. If they had the original files, and all they had to do was export them at a higher resolution... that's one thing, but remaking them? I'd rather see the time and effort be spent on more important aspects, such as remaking the menu's to support widescreen, for example.

Seeing remade FMV's would be nice, no doubt... but I wouldn't expect that unless they were making a remaster with some serious money behind it.
I asked this about Darksiders. In almost every case, it's because the cutscenes are a layered collection of a several best takes and multiple layers of prerecorded videos. It wasn't programmed to be real-time to begin with, and again, cutscene assets went missing.

KAIKO's Darksiders remaster is the exception to the rule, where they painstakingly remade the cutscenes from scratch with new assets to replace the missing content. I wish more remasters could pull that off, but it's just way too much for a budget release (how THQ Nordic fit that into a $20/free-upgrade release is beyond me).
Crusta Mar 2, 2018 @ 1:54pm 
Originally posted by alexxshadenk777:
The FMVs aren't that important.

Actually DMC3 has a considerable ammount of them.

What I don't understand is why they don't remove FMVs altogether and make the cutscenes play in real-time graphics

That is absolutely impossible. DMC3 used real life motion capture for those fmvs:

https://www.youtube.com/watch?v=EDbMwxs6w9A

You can't just tell the graphic engine to replicate that. Capcom would have to hire stunt actors and re-film the whole thing again from scratch. This is just way out of a remaster's development budget and its sales goal.
Last edited by Crusta; Mar 2, 2018 @ 2:06pm
Space Coward Mar 2, 2018 @ 4:03pm 
They could use the assets outside of the engine, through again... it would be expensive. For a $30 remaster, it's asking a lot.

That said, I'd pay $60 for a remaster on par with Darksiders Warmastered.
Last edited by Space Coward; Mar 2, 2018 @ 4:04pm
Forgot7en Mar 2, 2018 @ 6:55pm 
Originally posted by Stop It:
You can't just tell the graphic engine to replicate that. Capcom would have to hire stunt actors and re-film the whole thing again from scratch. This is just way out of a remaster's development budget and its sales goal.
Why are you assuming Capcom no longer has the original mocap animation files? They could simply reuse them. I mean, the original 3D animation files are in someone's hard drive, right? So you can just load that ♥♥♥♥ up into the game instead of the FMVs. Unless they deleted that data.
HEY! HEY! HEEEY!
Don't forget how awesome modders are, just wait a little and THEY will "remaster" the FMVs
Bzduras Mar 4, 2018 @ 6:48am 
That would be great!
Crusta Mar 4, 2018 @ 3:36pm 
Originally posted by alexxshadenk777:
Originally posted by Stop It:
You can't just tell the graphic engine to replicate that. Capcom would have to hire stunt actors and re-film the whole thing again from scratch. This is just way out of a remaster's development budget and its sales goal.
Why are you assuming Capcom no longer has the original mocap animation files?

Because the game was released in 2005. That's legacy development data which can't even be found in the game's disk.


Originally posted by alexxshadenk777:
They could simply reuse them. I mean, the original 3D animation files are in someone's hard drive, right? So you can just load that♥♥♥♥♥♥up into the game instead of the FMVs.

No. It's not that simple. The motion capture technology in 2005 is ancient. Even if someone did preserved it, you can't just "load that sh*t up" and expect it to work today on different platforms and at HD resolution right out of the bat. They would also have to re-create the scenarios from scratch again using the engine. So once again: that is way out of a remaster's development budget and sales goal. It will not happen
Last edited by Crusta; Mar 4, 2018 @ 3:44pm
Space Coward Mar 4, 2018 @ 3:55pm 
I mean, rest assured it IS possible.
http://store.steampowered.com/app/462780/Darksiders_Warmastered_Edition/

Assuming everything is intact, it COULD be re-rendered using some new assets, some old, all from scratch. Some remasters have successfully pulled this off, most notably the one I linked above (which is generally one of the best remasters I've ever seen).

https://youtu.be/pdgqDTpi6OA?t=4m32s

https://youtu.be/uea8XR54noY?t=5m42s

That said, it's a monumental undertaking, especially for three entire games, one of which is twice as old as Darksiders. You'll still see some people complain about the new 1080p 60FPS cutscenes in Warmastered due to some changes here and there, or the artistic changes in Bioshock Remastered, and a DMC remake would be no different.
Last edited by Space Coward; Mar 4, 2018 @ 4:20pm
Che Mar 5, 2018 @ 1:44pm 
Originally posted by Stop It:
No. It's not that simple. The motion capture technology in 2005 is ancient. Even if someone did preserved it, you can't just "load that sh*t up" and expect it to work today on different platforms and at HD resolution right out of the bat. They would also have to re-create the scenarios from scratch again using the engine. So once again: that is way out of a remaster's development budget and sales goal. It will not happen

Stop that, these cutscenes weren't raytraced in XSI with Mental Ray or something from that time, they were done in engine, just rendered offline into a video file, nobody needs "ancient mocap", all of these scenes had already been translated into the game's format. And i doubt they haven't been keeping archives on some tape drives or something, it wasn't 1995.
Last edited by Che; Mar 5, 2018 @ 1:44pm
The more I am reading this topic, the more guys from Infernal Works I'm seeing here.
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Date Posted: Feb 28, 2018 @ 11:04pm
Posts: 27