The Mummy Demastered

The Mummy Demastered

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Ikagura Oct 24, 2017 @ 3:54am
So this is the ultimate Metroidvania game?
I mean it's litterrally a mix between the two series
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Showing 1-15 of 20 comments
tonberry Oct 24, 2017 @ 10:30am 
Just like Axiom Verge did. AV had many hours of gameplay and a big map. Hope this one won´t disappoint.
Plaguelight Oct 24, 2017 @ 12:23pm 
Originally posted by Atomic:
Looks more Contravania
Controidvania
Zooism Oct 24, 2017 @ 12:30pm 
Originally posted by Plaguelight:
Originally posted by Atomic:
Looks more Contravania
Controidvania
I see what ya did there Plaguelight. Snagged all 3 in one go huh, pretty clever. Contra-Metroid-Castlevania, that there is a lot of 16 bit goodness. Me getting a 3 in 1 like that and I would be a happy kid again!!
Last edited by Zooism; Oct 24, 2017 @ 12:37pm
Play Metaphor Oct 24, 2017 @ 1:41pm 
It's the Dark Souls of the Controidvanias
Last edited by Play Metaphor; Oct 24, 2017 @ 1:41pm
TorrentGamer Oct 24, 2017 @ 1:48pm 
Originally posted by Ikagura:
I mean it's litterrally a mix between the two series

It`s more Ghosts ’n Goblins/Metal Slug then actually Castlevania so the term Metroidvania doesn`t fit at all to the Game.
Last edited by TorrentGamer; Oct 24, 2017 @ 1:49pm
Petey Oct 24, 2017 @ 2:35pm 
Controidvania!
Milien Oct 24, 2017 @ 3:53pm 
Originally posted by Kein Zantezuken:
"Metroidvania" is a buzzword nowadays used for cheap marketing by desperate indie devs. It means jack s**t, every single platformer is now labeled as such because when someone say "metroidvania" people imagine Castlevania SOTN or Super Metroid and it instantly piques their interest which is what PR/marketing aims for.

WayForward being absolutely pathetic here. Don't fall for it, it has exactly 0.0000001 metroidvania elements

I assume that You have played the game long enough that You can confirm that it's not metroidvania?
Red Oct 24, 2017 @ 5:53pm 
Just to make things clear, "metroidvanias" don't have to play like metroid or castlevania for the tag to be accurate, it has to have a big map (Or smaller maps interconnected) you can navigate with the help of power ups and some backtracking, all in a non-linear way.

It's not a definitive genre tag but more of a supplementary one to simply help you understand how the game's progression system works like. Whether it plays like Contra, Castlevania or Mickey Mouse and the Dong of Destiny is irrelevant.
moca ♥ Oct 24, 2017 @ 5:59pm 
Originally posted by Red:
Just to make things clear, "metroidvanias" don't have to play like metroid or castlevania for the tag to be accurate, it has to have a big map (Or smaller maps interconnected) you can navigate with the help of power ups and some backtracking, all in a non-linear way.

It's not a definitive genre tag but more of a supplementary one to simply help you understand how the game's progression system works like. Whether it plays like Contra, Castlevania or Mickey Mouse and the Dong of Destiny is irrelevant.

Open world backtracking and weapons/powerups that usually help you progress weather it be more health damage or unlocking new areas, is usually what i consider metroidvania.
AzO Oct 24, 2017 @ 9:43pm 
Yup, this game is definitely a Controidvania.
MundM Oct 24, 2017 @ 10:41pm 
"litterrally"
That word does imply more seriousness then which this game offers in terms of comparison.
Anyway, why do you seem so surprised about a Metroidvania game? There has been a hype of plenty of Metroidvania games in recent years, just type in the keyword and serach for em. My favourites Salt & Sanctuary and Hollow Knight. Less Castlevania and more pure Metroid with plenty of secrets as honorable mention would be Environmental Station Alpha.
Red Oct 24, 2017 @ 11:17pm 
Originally posted by Kein Zantezuken:
Originally posted by Red:
Just to make things clear[...]
Oh look, we have an expert here on the genre.

I would ask you to either contribute to the discussion or just challenge any post here if you think someone's saying something wrong, but you're obviously not here for any of that but to rather just try to sound all smart, all while failing and instead coming off as pretentious if we have to

Originally posted by MundM:
"litterrally"
That word does imply more seriousness then which this game offers in terms of comparison.
Anyway, why do you seem so surprised about a Metroidvania game? There has been a hype of plenty of Metroidvania games in recent years, just type in the keyword and serach for em. My favourites Salt & Sanctuary and Hollow Knight. Less Castlevania and more pure Metroid with plenty of secrets as honorable mention would be Environmental Station Alpha.

The funny part is, "metroidvania" as the genre's name (Or rather sub-genre really) just happens to be that one because both Metroid and Castlevania made that game design popular, but Castlevania actually didn't really add that much to it, to the point where the genre would exist even without SOTN.

Metroid is pretty much the original popular precursor and a few games followed a similar structure long before SOTN even existed, so it's quite weird to see this game being called a mix between both when Castlevania SOTN is pretty much Metroid but with some light RPG elements thrown in (Which aren't even used in most "metroidvanias").
MundM Oct 25, 2017 @ 1:16am 
Originally posted by Red:
Originally posted by Kein Zantezuken:
Oh look, we have an expert here on the genre.

I would ask you to either contribute to the discussion or just challenge any post here if you think someone's saying something wrong, but you're obviously not here for any of that but to rather just try to sound all smart, all while failing and instead coming off as pretentious if we have to

Originally posted by MundM:
"litterrally"
That word does imply more seriousness then which this game offers in terms of comparison.
Anyway, why do you seem so surprised about a Metroidvania game? There has been a hype of plenty of Metroidvania games in recent years, just type in the keyword and serach for em. My favourites Salt & Sanctuary and Hollow Knight. Less Castlevania and more pure Metroid with plenty of secrets as honorable mention would be Environmental Station Alpha.

The funny part is, "metroidvania" as the genre's name (Or rather sub-genre really) just happens to be that one because both Metroid and Castlevania made that game design popular, but Castlevania actually didn't really add that much to it, to the point where the genre would exist even without SOTN.

Metroid is pretty much the original popular precursor and a few games followed a similar structure long before SOTN even existed, so it's quite weird to see this game being called a mix between both when Castlevania SOTN is pretty much Metroid but with some light RPG elements thrown in (Which aren't even used in most "metroidvanias").
Yeah, I know. Only Symphony of the Night had none liniar gameplay (and all the portable versions since), but it hadn't the "come back and continue when you gain new abilities" as Metroid had. But still, the genre is what it is.
Alexandre Oct 25, 2017 @ 3:40am 
Always though weird how people started to call the Metroid style of level design "Metroidvania".

To me, Metroidvania is a type of Castlevania game. Like, there is "Classicvania" (Rondo of Blood, Castlevania III) and "Metroidvania" which is a Castlevania with a Metroid level design.

Not that I have much issues with the term but feels kinda of wrong to not call "Metroid like"or something like that since Metroid was who created this kind of exploration. And I say this as a huge Castlevania fan, both classic and metroidvania.
Larry Oct 25, 2017 @ 4:29am 
Hmm, the devs behind Shantae. That game looked like it was a decent platformer on Switch.. didn't pick it up but this new entry from the devs might actually prove to be a great purchase on the Switch. I think I'll pick it up ;o
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