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For me 12 hours of ofline progress takes about a minute, so im not sure if its related to specs?
Also you have read wrong about the new passive, it halves speeds but triples damage.
Also, while specs ultimately do effect it, bottom line is it takes a lot of time to perform thousands of actions a second. Bigger numbers in-game (hp/dmg/gold), doing actions faster (haste) or more often (more clicks per multiclick), zone progression (buyinig items) all stack up on the time. It does a lot of work to maintain accuracy and that takes time. It'd be nice if they can shave off time where possible, but the current rate seems pretty decent tbh. You can play certain builds to lessen the load time, but if it makes the build worse you're better off waiting a few extra seconds loading.
If one wants a more active playstyle like in the first game via Timelapsing (in 2 only via console commands) then 5 mins waiting every 6 mins is an absolut nightmare.
If this time would occure on a really heavy late game setup, i would be fine. But im faaaar from that.
My Hardware isnt the issue. CPU is at 26% usage at the heaviest catching ups while doing other stuff too, GPU and RAM arent even schowing usage worth mentioning.
Ive made a bug report cause the catching up causes the whole game to lag (Skip Button is not responding/takes ages too).
Ive missed to mention in this post what I did mention in previous ones. If I would only play the game once or twice a day, this would not be a big issue. It would be annoying but whelp whatever.
But going for an active playstale via console commands/Timelapsing (the same as if i had gone offline for X-Hours) makes this a nightmare.
Combined with the lack of polish in the rest of the game for the time its been in development makes it all a big turnoff. In its current state, if it would be free to play, I would have NO COMPLAINTS. It boils down to a number of small things adding up.
Im not trying to ruin the game for anybody!
If you guys are having fun the way it is, thats awesome.
Im sadly not there.
For me, it all boils down to a big dissapoinment. =/
@Zouls You are right. My bad. sadly thats even more prove for my case. Cause the Time it takes for 12 Hours kinda halved since the update. Half Haste = Half Catching up.
That does sound to close to be not related.
I wonder about your guys progress in game, your builds and the time for offline progress (and what is achived in the timeframe). Would be nice to compare it.
eg when my chara is stuck at a boss for 6 hours or something, the catching up is done way faster. When im rushing through lvls gained, it takes ages.
I really don't think the game is intended to be played this way, so that's probably why there's not more outrage about people waiting once or twice or even a few times per day for catchup. It's like playing any game with cheat engine and speed enabled. Not saying you're wrong for doing so or being judgemental or anything, just that .. I don't think fixing just for that is a high priority when it's not how the game is designed.
So by time lapse you mean cheating? yeaaaah the game is definitely not meant to do that, what is the point of cheating time in an idle game anyways? isnt the entire point of idle games that it takes time?
Also that isnt active playstyle, that is CHEATING, active playstyle is going for gold pickup build and then playing the game focusing on picking it up, which can lead to quite a speed increase.
I can only say you are making up your own problem and then complaining like its what the devs intended, which I would highlight STRONGLY in your post that you ONLY keep skipping 12 hours.
Its kinda like playing skyrim, summoning a million cheese wheels and then complain that its lagging when you do it, ya know?
The reason you have to wait is because the game has to calculate the things that happened in those 12 or 24h you cheated into the future. Other games have a much simpler offline progression so what you are doing might work there, but not so much here.
For everyone else, they have to wait once or twice a day when they start the game, which i think is reasonable and a deal i'd make any day over having to run the game in the background all time. You can always turn off offline progression if you dont want to wait for it.
nvm, i found it. Btw. what is the point of curse of the juggernaut? It seems to have only negative effects.
The short of it is that in theory you could have the energy income to sustain a high jugger multi and that would out-dps the big/multi combo. Its not very popular though.
It has no goals, of I've seen the upgrades in transcention, they do look nice, the big ones, 50,000 points, i barely have idk, 200 now(World 4 after prev transcension), but the game has no goal
The first one had more interesting bosses, a new hero to buy once in a while, gilding, clans, this is just plow through worlds, struggle for 2 hours on transcension restart to get some speed going, and reboot. No goals, no higher unlocks, same stuff.... the equipment, is 1% increases, wtf?
There is a new idle on steam, Grim Clicker, it has awful graphics, but they put in content monthly. This is missing content, it's very shiny, awfully pretty, but ultimately an empty shell with nothing to it. And it did cost a lot for those graphics. I keep telling myself i gave money for the first one, but i bought rubies there anyway, this is a bad game.
If they dont want the project any longer, just dump content in, release it and never update again, this does look and feel like a game developed in 3 months by a new team, not a polished sequel product.
The Changes did seem to improve the catching up by a good chunk. Tho I have only tested my inital 24.5 hours which toke about 11 Minutes and one 12 hours with about 5ish minutes.
While this is a rather big improvment (35-50% better without testing any further) its not enough to enable an active playstyle.
A rather mean way to put it: Any Game that needs 10 Minutes of "loading" to start, is not a good designed game. And it gets worse when the actual gameplay time then boils down to 1-2 minutes in comparison. This doesnt change with or without console commands/Timelapsing.
I stated it in some way or form in some of my posts before that im fully aware that this "active" gameplay isnt intentional. As theres no official Timelapsing Method like in the first game.
However, and I dont care if anyone considers this cheating, without this active playstyle of Timelapsing, the game gets boring real quick.
Sure, the first 10 Hours were fun. After that, its waiting, to wait, to skill a minute and wait.
Its to repatitiv to quickly. Theres no real active build possible too since with the speed later on, the automator is plainly better then any human could play it.
Yes, its an Idle Game.
But yes, its called "clicker" for a reason too.
Im not trying to change anybodys mind but for me the game is still not worth investing more time into. Not in its current state.
I will keep an eye on the updates and on the full release later somewhere down the line, but until then, it was a fun few hours!
But sadly, nothing more.
The Game is still getting updates rather regulary so my hoppes are up!
Im absolut honest in saying this game could become one heck of an awesome Clicker/idle game on Full-Release! And im really really looking forward to it!
Cheers!
p.s. The other small updates are cool! Updated tooltips, good thing! Keep it up in this direction!!!!! =)
p.s.: For anybody upset about this, check my other posts/review to see a more detailed list of why I have this opinion about the game.
Do not take his statement that its "2 minutes of active play and 10 minutes of waiting" seriously in any capacity, since he severely understates how little this is meant to work.
Don't get me wrong this is still way better than having to leave the game open 24/7 but I do agree there is some improvements to be made in offline progress, I just don't really have an answer how.
As I stated, This is not the intented Gameplay. I didnt claim anything else.
Further, its the "endgame" im talking about. As the next post directly adressed.
Were you dont progress online in any meaningful way anymore.
And even when you totally ingore "mY HaCkInG sKiLlZ", 10 mins on start up in form of catching up aka loading time is not fun. No matter how often one is facing it.
Console Commands are btw something mentioned in Guides for this game. Just a FYI.
"~" Key. Maybe Commands need to be activated. I forgot the command for that tho. But yeah, Guides are there to help. The command I used is called "timeLapse" which I found really funny (as this basic function is missing from the game).
If anybody is still bothered by it, all I (happily) cheated was the "Going offline til tomorrow or 1 word of code in the commands" question. Cause see next line.
Be my guest, test the game. Cause yes, the first few hours are real good and fun.
Its the later parts the get stale and take just so much offline time to progress to call it gameplay.
Its sadly real quickly done. When you start to know the tree without looking and only checking for the wanted items before deleting it, 2 minutes can even be a strech to be done.
This managment is really fast to be done once you get used to it.
And even later you just skill everything cause you have so many points to spent and Ascend. Rinse and repeat.
See now you are doing it again, you point it it isnt intended, then keep talking like its something everyone experiences. If you dont want to play the game, dont play the game, simple, if you cant handle 10 minutes of catching up to 24 hours of progress once a day, then man maybe idle games arent for you.