MORDHAU

MORDHAU

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MisterSmellies 16 ABR 2023 a las 12:01 p. m.
Tips for noob
I got this free on Epic and I'm finding it pretty hard I'm always at bottom of the leaderboard and I lose most encounters. When I get a kill it feels like luck. I used to play For Honour years ago and got semi decent at that it's the closest to this game I have played.
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Mostrando 16-30 de 52 comentarios
Gandope The Green 17 ABR 2023 a las 12:41 a. m. 
All weapons swing and stab.

Characters use their feet (WASD) and their arms (Mouse) to change the time at which the swing or stab connects.

Combine said swing manipulation with ripostes (Parrying and attacking), chambers (attacking mirrored to the enemy) and footwork.

A few hours on a duel server with a patient teacher and you will begin to see the game as Rock Paper Scissors. The more experienced players can trick you into expecting Rock and quickly switch to Paper or Scissors.

For me being successful in game comes from being able to stay calm and read the information that's on screen. What are the enemy(s) doing? Is it going to hit me? Should I parry and riposte or feint or chamber or dodge and punish? Should I run and get help from my team?

You don't have to fight every fight you are in. You can ride the wave and bounce between fights and cause chaos.

Good luck my friend.
Mr.Zombie 17 ABR 2023 a las 1:40 a. m. 
If you are bad at the game play archer.
Última edición por Mr.Zombie; 17 ABR 2023 a las 1:42 a. m.
epsilon_sigma 17 ABR 2023 a las 1:52 a. m. 
1
Here's a few pro tips from a relatively "average" player:

1. CHANGE YOUR CONTROLS!! Really, the 240 binds that use camera movement to pick attack angles are dumpster tier. I have all seven angles bound to their own keys, so I can pick what I want on the spot. Took a while to get used to it, but it was well worth it. My binds are:
Q- Left Overhead
MWheel Down- Right Overhead
LMB- Right Horizontal
MButton Up- Left Horizontal
Left Alt- Left Underhand
MButton Down- Right Underhand
MWheel Up- Thrust (Technically uses 240 to pick which thrust angle, but it doesn't really matter. All Thrusts are under one chamber angle.)
RMB- Defense (Context sensitive; Acts as parry input when idle, but will instead act as feint input when in attack windup. Can feint-to-parry (FTP) if two inputs are buffered close enough together.)

2. Learn the basics. Here's a video that isn't terribly outdated that explains most of the mechanics. https://www.youtube.com/watch?v=9jtnsIjDGfY&list=PLsgjM__q7qwf9SOhgxp2iPz3DqWTmAuOj&ab_channel=Trix

3. Practice with pubs. Duel servers are mainly for the top 1% who have both god-tier connection to the server and ability to use the "dark arts" of Mordhau. Avoid these, as most just spam super janky techs that are very close to being flat out exploits. It will NOT be fun, and you will learn nothing.

4. Turn on Debug Parry. This will give you a red text notification when lag screws you over out of your parry, and will let you know if it's even worth the pain of fighting any particular player. Hit Tilde, then type in m.debugnetworkparry 1 to activate. The console will save your typing history, so you can use your arrow keys to copy-paste this command. Note that you need to do this EVERY time you enter a server.
Última edición por epsilon_sigma; 17 ABR 2023 a las 1:53 a. m.
Khaziir Everflight 17 ABR 2023 a las 2:02 a. m. 
for me, the tip that helped me the most is, you will never be able to win every fight, so chose your fights "wisely", and train in duel servers, preferably ones that are meant for new folks and have active admins.
Just_NooB 17 ABR 2023 a las 2:12 a. m. 
Just accept that u'll die as ... first 1-3 month. Until u get muscle memory.
So there some tips :
Don't take it too serious , try to find fun.
Press TAB and read about 5 top enemy names. Avoid them )
To have some fun - take 9-9-9 armor, Zwei or Maul or exec sword. and go from back or 2,3x1 )) dont go 1x1 in Pub. Pub and duel server are different game style.

Dont think about fietn, chamber. One key is enough to kill in pub ))
Practice to read enemy attack.

But if u hard player - there are very useful advideses (up in topic) go to duel serever, find 30-100 lvl and ask to teach

GL. We;r happy to meet new players on servers )
Anima 17 ABR 2023 a las 4:01 a. m. 
Where are you?
retro 17 ABR 2023 a las 7:57 a. m. 
Publicado originalmente por epsilon_sigma:
Here's a few pro tips from a relatively "average" player:

1. CHANGE YOUR CONTROLS!! Really, the 240 binds that use camera movement to pick attack angles are dumpster tier. I have all seven angles bound to their own keys, so I can pick what I want on the spot. Took a while to get used to it, but it was well worth it. My binds are:
Q- Left Overhead
MWheel Down- Right Overhead
LMB- Right Horizontal
MButton Up- Left Horizontal
Left Alt- Left Underhand
MButton Down- Right Underhand
MWheel Up- Thrust (Technically uses 240 to pick which thrust angle, but it doesn't really matter. All Thrusts are under one chamber angle.)
RMB- Defense (Context sensitive; Acts as parry input when idle, but will instead act as feint input when in attack windup. Can feint-to-parry (FTP) if two inputs are buffered close enough together.)

3. Practice with pubs. Duel servers are mainly for the top 1% who have both god-tier connection to the server and ability to use the "dark arts" of Mordhau. Avoid these, as most just spam super janky techs that are very close to being flat out exploits. It will NOT be fun, and you will learn nothing.

4. Turn on Debug Parry. This will give you a red text notification when lag screws you over out of your parry, and will let you know if it's even worth the pain of fighting any particular player. Hit Tilde, then type in m.debugnetworkparry 1 to activate. The console will save your typing history, so you can use your arrow keys to copy-paste this command. Note that you need to do this EVERY time you enter a server.

240 is fine. It's just preference, really.

Now where you are completely wrong is Duel servers, those are a great if not the best place for noobs to learn the mechanics and really improve at playing the game. Simply ask more experienced players to teach you the basics, some of them will gladly walk you through the steps and show you how to perform more elaborate moves. If you just stay in Pubs, it will take way longer to improve, if at all.
Rammstein 17 ABR 2023 a las 8:28 a. m. 
Publicado originalmente por Munchkin:
Publicado originalmente por Proxy:
learning the range of weapons so you know if they will hit you or not

Improve UX/camera position so weapon actually visually hit you and you don't need to learn anything and just notice when weapone hits you? Nah, that's for loosers! Make weapons hit you when they half meter away from camera and should never hit you in real world and force users to learn the ranges themselves. That's the way!

Clearly shows you did NOT learn anything about weapon range yet.
Hit detection is pretty much on point imho. "Half a meter away" doesnt hit you.
BigJ 17 ABR 2023 a las 8:43 a. m. 
Publicado originalmente por epsilon_sigma:
Here's a few pro tips from a relatively "average" player:

1. CHANGE YOUR CONTROLS!! Really, the 240 binds that use camera movement to pick attack angles are dumpster tier. I have all seven angles bound to their own keys, so I can pick what I want on the spot. Took a while to get used to it, but it was well worth it. My binds are:
Q- Left Overhead
MWheel Down- Right Overhead
LMB- Right Horizontal
MButton Up- Left Horizontal
Left Alt- Left Underhand
MButton Down- Right Underhand
MWheel Up- Thrust (Technically uses 240 to pick which thrust angle, but it doesn't really matter. All Thrusts are under one chamber angle.)
RMB- Defense (Context sensitive; Acts as parry input when idle, but will instead act as feint input when in attack windup. Can feint-to-parry (FTP) if two inputs are buffered close enough together.)

2. Learn the basics. Here's a video that isn't terribly outdated that explains most of the mechanics. https://www.youtube.com/watch?v=9jtnsIjDGfY&list=PLsgjM__q7qwf9SOhgxp2iPz3DqWTmAuOj&ab_channel=Trix

3. Practice with pubs. Duel servers are mainly for the top 1% who have both god-tier connection to the server and ability to use the "dark arts" of Mordhau. Avoid these, as most just spam super janky techs that are very close to being flat out exploits. It will NOT be fun, and you will learn nothing.

4. Turn on Debug Parry. This will give you a red text notification when lag screws you over out of your parry, and will let you know if it's even worth the pain of fighting any particular player. Hit Tilde, then type in m.debugnetworkparry 1 to activate. The console will save your typing history, so you can use your arrow keys to copy-paste this command. Note that you need to do this EVERY time you enter a server.
It's down to personal preference, hell I'm 1.8k hours in the game and I still prefer 240 stabs because it allows me to lower mid left side stab on polearms which is much, much harder to read.
BigJ 17 ABR 2023 a las 12:03 p. m. 
Publicado originalmente por Munchkin:
Publicado originalmente por Negan:

Clearly shows you did NOT learn anything about weapon range yet.
Hit detection is pretty much on point imho. "Half a meter away" doesnt hit you.

Explain this example then

https://streamable.com/9atdt3

https://imgur.com/a/z8NoNWB

I hope you understand what this screenshot means?
https://i.imgur.com/vvTfGai.png

You might as well come here and tell that guy that he's lying
https://steamcommunity.com/app/629760/discussions/0/6790907198732761452/
>literally backing away from combat and dying to a swing that i watched miss me several seconds prior. no, i'm not running flesh wound, stop trying to find excuses for douche bag players and ♥♥♥♥♥♥ lag comp.
That is what we call lunge, he hit your arm as it moves forward precisely on that step.
Última edición por BigJ; 17 ABR 2023 a las 12:04 p. m.
BigJ 17 ABR 2023 a las 12:17 p. m. 
Publicado originalmente por Munchkin:
Publicado originalmente por BigJ:
That is what we call lunge, he hit your arm as it moves forward precisely on that step.


Do I REALLY need to draw a picture for you to finally understand what is wrong with that screenshot? Are you a chatgpt bot that have NO UNDERSTANDING of physical world?

Here it is then:
https://steamcommunity.com/sharedfiles/filedetails/?id=2963774971

If you still don't understand - if you see the end of the axe in front of you it means it passed in front of you. And if you watch the video or other 2 screenshots, you clearly can see that it did not hit any hand or anything. And he wasn't moving into me, that was the closest point to me when it passed from left to right.
Very well let me break it up so you understand it.

First of all your FOV seems close to 90 which distorts vision around the borders, second of all...you are moving forward, your right arm moves forward when you move your feet even as you stop, hitting you, this is not properly represented on first person view.

The waxe tracers can still kill you if they hit you on the other side...as can any weapon too, it's the reason wessex and underhand wessex work currently. Literally if you turned the camera to the left you would have dodged that.
Última edición por BigJ; 17 ABR 2023 a las 12:19 p. m.
BigJ 17 ABR 2023 a las 12:21 p. m. 
Publicado originalmente por Munchkin:
Publicado originalmente por BigJ:
Very well let me break it up so you understand it.

First of all your FOV seems close to 90 which distorts vision around the borders, second of all...you are moving forward, your right arm moves forward when you move your feet even as you stop, hitting you, this is not properly represented on first person view.

The waxe tracers can still kill you if they hit you on the other side...as can any weapon too, it's the reason wessex and underhand wessex work currently.

One question: if I see this image IN REAL WORLD - will it kill me?
Games are not the real world. Mordhau has several limitations, like tracers, in the real world if you walk into the back of a swing, nothing happens. In Mordhau you take damage because you walk into the tracer as the swing doesn't have a collision box like your model does.
BigJ 17 ABR 2023 a las 12:24 p. m. 
Publicado originalmente por Munchkin:
Publicado originalmente por Negan:

Clearly shows you did NOT learn anything about weapon range yet.
Hit detection is pretty much on point imho. "Half a meter away" doesnt hit you.

Explain this example then

https://streamable.com/9atdt3

https://imgur.com/a/z8NoNWB

I hope you understand what this screenshot means?
https://i.imgur.com/vvTfGai.png

You might as well come here and tell that guy that he's lying
https://steamcommunity.com/app/629760/discussions/0/6790907198732761452/
>literally backing away from combat and dying to a swing that i watched miss me several seconds prior. no, i'm not running flesh wound, stop trying to find excuses for douche bag players and ♥♥♥♥♥♥ lag comp.
I explained this as you asked.
BigJ 17 ABR 2023 a las 12:54 p. m. 
Publicado originalmente por Munchkin:
Publicado originalmente por BigJ:
I explained this as you asked.

Publicado originalmente por Munchkin:

Improve UX/camera position so weapon actually visually hit you and you don't need to learn anything and just notice when weapone hits you? Nah, that's for loosers! Make weapons hit you when they half meter away from camera and should never hit you in real world and force users to learn the ranges themselves. That's the way!

this one is.

Publicado originalmente por Negan:

Clearly shows you did NOT learn anything about weapon range yet.
Hit detection is pretty much on point imho. "Half a meter away" doesnt hit you.

And that's the point that you saying is true, or not?

>Hit detection is pretty much on point imho. "Half a meter away" doesnt hit you.

So... what he said is true or not? He said that game mechanics precisely resembles real world. You saying it isn't. Did he lie or not?
The thing is...there is no improving that, you walked into the tracer, how do you want to improve that?

Hit detection is on point...you walked into the back of the waxe, likely with your right arm. The game may be grounded, but it avoids realism if it-s not feasible or simply not fun.
BigJ 17 ABR 2023 a las 1:26 p. m. 
Publicado originalmente por Munchkin:
Publicado originalmente por BigJ:
The thing is...there is no improving that, you walked into the tracer, how do you want to improve that?

Hit detection is on point...you walked into the back of the waxe, likely with your right arm. The game may be grounded, but it avoids realism if it-s not feasible or simply not fun.

I wasn't talking to you initially and point I was defending is that game mechanics is far from real world mechanics, and he said that IT IS EXACLY AS IN REAL WORLD. Which my video/screens prove wrong
Then you are in the right, mordhau has a lot of mechanics that do not resemble real life, glances, tracer behaivor, etc as seen is not.
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Publicado el: 16 ABR 2023 a las 12:01 p. m.
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