Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We also had a discussion about just forbidding the outlaw string entires in the chat via regexp, or smth like that.
But DrunkDwarf said it will cause lags whether being checked on server or client.
I have not comprehend why it is cannot be done in an additional thred, when Mord uses like just 4 threads.
But this chat message validation is not as simple as it looks.
I know an old slasher - Savage 1, where such client side validation is implemented by communit devs. But it is old game with 500fps, nobody noticing when it drops to 300 for whatever reason.
While we’re open to feedback, the framework of the rules is not subject to public vote or petition. Rule enforcement exists because a small subset of users consistently violate basic standards of conduct — not because the rules themselves are inherently flawed.
If those who were punished actually learned from their mistakes, they would be penalized less frequently — and we wouldn’t see so much manufactured outrage from them or their peers, who continue to deflect responsibility for inappropriate behavior.