Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The cache cores evidently can push even higher and would probably hit the built-in 250FPS limit.
FX-8350 was always problematic. I had one at the time. I remember upgrading to an i5-4670k to double my frame rate in Battlefield.
By your tests looks like the game benefits from more than 4 cores. Surprising, I thought UT4 engine has mediocre support of multiple threads
Btw Battlefield, porbably the most games of the series, had the best multithread support I've ever seen. It always was the best looking game running smooth on my FX-6100 and FX-8350 :D Same credits to Doom2016. Because FX cpus had nice summary power, but it never could be realized in games.
Also I'm actually running around 224FPS, due to using Nvidia Reflex now, which caps the frame rate lower.