MORDHAU
How would you change the scimitar?
Scimitar is a hot topic right now, some say that it's fine as is, sone would buff it immensely and some would outright remove it from the game.

Tells us how you'd change the scimitar!
Please be specific and do go into as much detail as you can in order to form the most productive feedback you can.
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Показані коментарі 1630 із 57
Цитата допису Jozsefirst:
I think a nerf to it's dmg output against T0 and T1 armor as well as a tiny bit of range reduction would be enough to serve justice.

I'd also like to add that I think it should deal more dmg when used on horseback
Nah, it should punish low armor, but damage to T2 and T3 chest needs to be taken down a notch, it's current damage to T3 chest should be what it does to T2, T3 chest should be 4 hits. Keep head damage the same, it should reward headshots.
Slow down combo hits, So many spammers that just get that first hit in and starts swinging, isn't really that much of a problem, i just dislike rewarding "ugly" strats.
But it does have a real issue in that if i parry slightly too late, so they get a hit in, and they do a combo, the cooldown in order to parry again is longer than the combo time, leading to the scimitar effectively having 60+ damage in "one" move.
This is something that could also be solved if parrying was held like in chiv2, but that kind of gameplay is a bit more boring to me since it rewards being passive too much.


I also think they should deal even less damage to heavy armour, Isn't it ridiculous for it to kill someone in heavy armour in as many hits as a greatsword?(torso hits) wouldn't it be reasonable for it to have lower damage against it to the point where they have equal DPS? If not even lower, due to the scimitars cutting edge being made for fabric and flesh?




This is just an aside, my view on the weapons in mordhau as a whole:

Add a longer delay between when a weapon is "released" and when it starts dealing damage.
The only easily learned indication that a casual player(counting myself among those, even after 500+hours) has to read feints is listening for the grunt.
To me there is nothing more annoying than seeing someone start an attack, me then trying to analyze when the weapon has entered the "release" phase(by carefully watching the animation) to avoid falling for a feint and then parry, only to find myself blocking after they have hit me due to the weapon either already being inside my hitbox at release, or due to my reading of the animation being incorrect.

If listening for the grunt to tell when the weapon is released isn't what the grunt exists for, then the grunt simply shouldn't be there in the first place.

I've been trying to get friends to play mordhau, Even friends who enjoy games like dark souls and other slashers with dodging/parrying mechanics where you have to analyse what the opponent is doing at all times, but after around 10 to 80 hours they all give up, due to the unreasonableness of the release indicators
Автор останньої редакції: Lazor; 17 січ. 2022 о 23:56
Цитата допису Lazor:
If not even lower, due to the scimitars cutting edge being made for fabric and flesh?

Same is true for pretty much every bladed weapon we see portrayed in the game, damage is simply not realistic in Mordhau.
This weapon sucks and is a cheese weapon. Has almost same stats as a greatsword in practice.
balance and mordhau are polar opposites, alot more broken stuff that need fixing instead of scimitar.
Copy the cutting damage of Bilhook. That would be about 4 hitter against T3.

If you ask me scimi is not as broken as it is annoying, as it encourages spamming and gambling. Messer or zwi feel way more unreadable and broken compared to scimi.
Автор останньої редакції: [УДР] Eridanus; 19 січ. 2022 о 11:50
Цитата допису Eridanus:
Copy the cutting damage of Bilhook. That would be about 4 hitter against T3.

If you ask me scimi is not as broken as it is annoying, as it encourages spamming and gambling. Messer or zwi feel way more unreadable and broken compared to scimi.

this

Цитата допису blaster.44:
Цитата допису BONGLORD:
It's not properly "OP", it's just super super easy to use, doesn't cost much and perfectly worlks with builds players are already used to. It means "on paper" might not be that op but... it is.

I would make it have almost ZERO stab damage (like it's supposed to be tho) and cost 2/4 more points, just that.
then should cleaver and falchion do less tab damage? what about bare fists vs armor? dumb idea

goofy

Cleaver and falchion stabbing do have a sense. Yes fists vs armor should be nerfed too indeed.

Your father was goofy not teaching you how to argue politely with adults.
less damage to armoured targets
If nothing else it should cost 21 points
Honestly, nerf its range and combo speed and boom we good.
Цитата допису CoolGuyNitsGaming2004:
Honestly, nerf its range and combo speed and boom we good.

Might as well go with a War Axe.
Not sure what kind of nerf but it needs one. I think it does too much damage myself.
I would actually say decrease the damage. Its other aspects are annoying, but do feel different from other weapons.
lower strike damage againt t1 head, lower thrust damage against unarmored and t1 slightly and slow down combos by 50ms
Цитата допису Hunter:
lower strike damage againt t1 head, lower thrust damage against unarmored and t1 slightly and slow down combos by 50ms
If you don't put on a helmet you should expect for stuff to insta kill you.
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Показані коментарі 1630 із 57
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Опубліковано: 16 січ. 2022 о 2:47
Дописів: 57