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the control scheme of 240 ; you control where you swing via your mouse, down = overhead up =underhand etc
240 refers to the default control scheme that's been talked about on the kickstarter page, in videos, etc. You left click to perform a slash and move your mouse to start the swing from any angle (from a possible 240 degrees)"
Hybrid is a good option if you're not fully comfortable with having your attacks fully within your agency. You'll still control the left/right direction of the swing with your mouse, but have keybinds set for all of the different kinds of attacks. It's a good way to transition into using keybinds over 240 as well, but it wouldn't take too much longer if you just dove straight into binds either.
Binds is probably the best for raw control over your attacks, but if you're not yet capable of fully utilizing that yet, it may be better to stick to hybrid. As an example, You'll never do a left swing, for instance, unless you hold down your key to change swing direction. If you don't know in what circumstances doing a left sided swing over a right sided one is advantageous, than this can be an issue, as you'll no longer be doing proper mixups with your swings.
I also have enough mouse keys that each attack/alt is also binded, so I may be biased..as technically playing with both.
Why is it called 240? beats me, it's from Chiv but it's the system where you move your mouse in a direction to choose an angle of attack. 240 seems a bit of an arbitrary choice but it is divisible by 6... I'm sure someone will have the answer.
240 is very intuitive but often doesn't do what you want it to do. I'm sure you've done an overhead when you wanted a horizontal swing and so forth. They make chambering very easy. Binds are exact but you obviously need a lot of buttons and chambering with them can be very difficult.
Hybrid works the best in my opinion but it depends how many buttons you have available. Default 'strike' on left mouse is just essential to me, all the rest is free game. Having dedicated left/right swings is great and lets you do some fancy stuff that just isn't possible with 240. For example you can't be rotating to your left while swinging from the right (You'll end up doing a left swing) - that's not totally true, you can reverse the way it works but... Want to block left and do a fast accel? Chances are with 240 you'll end up doing a left swing but the better option would be a right swing.
Pros and cons, choose both and go hybrid.
At least if youre dueling. Movement/Animation spaming/chambering all need last ms button presses and bound keys work for that
Overhead = scroll down
Stab = scroll up
Underhand = side button
You can use Alt to mirror a bind. I find it easier to use 240 to chamber though.
Also, for those that use 240 (or hybrid), in the options there is a very important setting called "invert attack direction".
Everyone calls it that unless they are new. Not knowing what 240 is at this point is a personal problem.