MORDHAU

MORDHAU

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HeroicHeathen 4 jun. 2021 às 5:05
I am fed up with this dragging and exploiting of mechanics.
I am fed up with this dragging and exploiting of mechanics.

It's the same as in Chivalry and what many players eventually quit Chivalry for.
When I started Mordhau it wasn't a big deal but now all the very unnatural looking twists and movements that take away even the last breath of realism is just ruining it for me.

I am fed up facing players that spend hours watching YouTube videos on " How to exploit the mechanics ".

This isn't beginner-friendly at all nor is it enjoyable to watch and counter.

Please fix this and don't go down the same road as Chivalry. In fact, the combat system needs an entire re-work.

And before you say " But this is the game this is how it works " then I say no, not really. No one would feint like this with a heavy mace or jump and twist back in heavy plate armor like this, it's complete BS.

PS: I won't even bother responding to exploiters on here, only people who support this stuff are people who exploit themselves.
Última alteração por HeroicHeathen; 4 jun. 2021 às 5:06
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A mostrar 1-15 de 178 comentários
PENUS 4 jun. 2021 às 5:32 
Originalmente postado por TheEuropean:
I am fed up with this dragging and exploiting of mechanics.

It's the same as in Chivalry and what many players eventually quit Chivalry for.
When I started Mordhau it wasn't a big deal but now all the very unnatural looking twists and movements that take away even the last breath of realism is just ruining it for me.

I am fed up facing players that spend hours watching YouTube videos on " How to exploit the mechanics ".

This isn't beginner-friendly at all nor is it enjoyable to watch and counter.

Please fix this and don't go down the same road as Chivalry. In fact, the combat system needs an entire re-work.

And before you say " But this is the game this is how it works " then I say no, not really. No one would feint like this with a heavy mace or jump and twist back in heavy plate armor like this, it's complete BS.

PS: I won't even bother responding to exploiters on here, only people who support this stuff are people who exploit themselves.
remove all swing manipulation and get rid of all mechanics that are not 100% realistic, i'm on board
HeroicHeathen 4 jun. 2021 às 5:40 
Originalmente postado por REALANIMEGIRL:
Originalmente postado por TheEuropean:
I am fed up with this dragging and exploiting of mechanics.

It's the same as in Chivalry and what many players eventually quit Chivalry for.
When I started Mordhau it wasn't a big deal but now all the very unnatural looking twists and movements that take away even the last breath of realism is just ruining it for me.

I am fed up facing players that spend hours watching YouTube videos on " How to exploit the mechanics ".

This isn't beginner-friendly at all nor is it enjoyable to watch and counter.

Please fix this and don't go down the same road as Chivalry. In fact, the combat system needs an entire re-work.

And before you say " But this is the game this is how it works " then I say no, not really. No one would feint like this with a heavy mace or jump and twist back in heavy plate armor like this, it's complete BS.

PS: I won't even bother responding to exploiters on here, only people who support this stuff are people who exploit themselves.
remove all swing manipulation and get rid of all mechanics that are not 100% realistic, i'm on board

I agree, this would be a logical step forward.

+ in melee combat of any time, swinging weapons was extremely rare, warriors of all kind usually stabbed to penetrate the clothes/armour and inflict lethal wounds that could not heal up.

I tried swining a two-hander sword as hard as I could against a friend wearing heavy plate armour and an other chainmail, I could not penetrate it even nor did it knock him down and I am a pretty tall and strong dude.

It's unrealistic, I dislike the way they made the armoud, it only increases your HP bar but that's about it. So even an archer could kill someone wearing chain or plate armour in this game as well as someone with a dagger being able to kill armoured targets.

It's just a pile of bullocks.

Before I used shields but now they nerfed them down so you can't hold them up anymore for more than 2 seconds, this ruined it for me completely giving all these exploiters even more power.
Jpc1023 4 jun. 2021 às 6:04 
Originalmente postado por TheEuropean:
Originalmente postado por REALANIMEGIRL:
remove all swing manipulation and get rid of all mechanics that are not 100% realistic, i'm on board

I agree, this would be a logical step forward.

+ in melee combat of any time, swinging weapons was extremely rare, warriors of all kind usually stabbed to penetrate the clothes/armour and inflict lethal wounds that could not heal up.

I tried swining a two-hander sword as hard as I could against a friend wearing heavy plate armour and an other chainmail, I could not penetrate it even nor did it knock him down and I am a pretty tall and strong dude.

It's unrealistic, I dislike the way they made the armoud, it only increases your HP bar but that's about it. So even an archer could kill someone wearing chain or plate armour in this game as well as someone with a dagger being able to kill armoured targets.

It's just a pile of bullocks.

Before I used shields but now they nerfed them down so you can't hold them up anymore for more than 2 seconds, this ruined it for me completely giving all these exploiters even more power.

in melee combat of any time, swinging weapons was extremely rare, warriors of all kind usually stabbed to penetrate the clothes/armour and inflict lethal wounds that could not heal up. -
You are correct in real combat slashing weapons were rarely used against armored targets due to being ineffective thus resorting to piercing and blunt weaponry but it's a video game it would be very boring if we all used long polearms

I tried swining a two-hander sword as hard as I could against a friend wearing heavy plate armour and an other chainmail, I could not penetrate it even nor did it knock him down and I am a pretty tall and strong dude. -
As I said this is a video game not a medieval combat simulator compromises have to be made for the game to be enjoyable and playable

It's unrealistic, I dislike the way they made the armoud, it only increases your HP bar but that's about it. So even an archer could kill someone wearing chain or plate armour in this game as well as someone with a dagger being able to kill armoured targets. -
This game isn't mean to be realistic in the slightest it wouldn't be fun if you couldn't kill anyone unless you're using blunt weapons because they're all wearing plate armor

Before I used shields but now they nerfed them down so you can't hold them up anymore for more than 2 seconds, this ruined it for me completely giving all these exploiters even more power. -
Shields are stronger than they ever have been they act active protection against projectiles meaning that the shield can be on your back or just in your hand while you're not parrying and still stop projectiles from hitting you
You also have a shield wall which you can activate by hold R with the Heater Kite and Round shields
The Targe and Buckler are thrown if you hold R
All shields also have better stamina stats allowing one handers to match two handers in the stamina game as well as having a bigger parrying window
Última alteração por Jpc1023; 4 jun. 2021 às 6:06
Grey Tea Latte 4 jun. 2021 às 6:30 
This has got to be bait, right? I feel like nobody actually believes this stuff anymore.

Chivalry had issues with its combat system. Things like reverse overheads and legitimately broken swing manipulation were fully viable, let alone just being possible. From the start, Mordhau sought to fix these issues - even from pre-release footage, it's specifically advertised that things like the reverse overhead was removed.

Mordhau, especially with it's 20 odd updates, has pretty much eliminated anything that might actually be considered broken. Even things like wessexs and stab drags which, while a bit janky, were nowhere's near Chivalry's jank, have had their effectiveness significantly reduced. Strict turn caps, the addition of chambering, glancing blows, release delay for insiders, and several other mechanics all aim to prevent the game from ever actually becoming centered around abusing its mechanics.

With this in mind, how is the game broken? The swing manipulation system is far from an exploit - it's in the official tutorial of the game, and the devs were competitive chiv players. Pretty anything that goes against the core values the devs intended for the game has been either removed or reduced in effectiveness to the point of unviability.

There seriously just isn't an argument to be made here.
HeroicHeathen 4 jun. 2021 às 6:32 
Originalmente postado por Slavic Fedora:
This has got to be bait, right? I feel like nobody actually believes this stuff anymore.

Chivalry had issues with its combat system. Things like reverse overheads and legitimately broken swing manipulation were fully viable, let alone just being possible. From the start, Mordhau sought to fix these issues - even from pre-release footage, it's specifically advertised that things like the reverse overhead was removed.

Mordhau, especially with it's 20 odd updates, has pretty much eliminated anything that might actually be considered broken. Even things like wessexs and stab drags which, while a bit janky, were nowhere's near Chivalry's jank, have had their effectiveness significantly reduced. Strict turn caps, the addition of chambering, glancing blows, release delay for insiders, and several other mechanics all aim to prevent the game from ever actually becoming centered around abusing its mechanics.

With this in mind, how is the game broken? The swing manipulation system is far from an exploit - it's in the official tutorial of the game, and the devs were competitive chiv players. Pretty anything that goes against the core values the devs intended for the game has been either removed or reduced in effectiveness to the point of unviability.

There seriously just isn't an argument to be made here.

No this is not bait, this is my opinion and many other players opinion as well.
Going around to call everything you disagree with bait seems pretty immature and contra-productive.

Have a good day.
Jpc1023 4 jun. 2021 às 6:36 
Originalmente postado por TheEuropean:
Originalmente postado por Slavic Fedora:
This has got to be bait, right? I feel like nobody actually believes this stuff anymore.

Chivalry had issues with its combat system. Things like reverse overheads and legitimately broken swing manipulation were fully viable, let alone just being possible. From the start, Mordhau sought to fix these issues - even from pre-release footage, it's specifically advertised that things like the reverse overhead was removed.

Mordhau, especially with it's 20 odd updates, has pretty much eliminated anything that might actually be considered broken. Even things like wessexs and stab drags which, while a bit janky, were nowhere's near Chivalry's jank, have had their effectiveness significantly reduced. Strict turn caps, the addition of chambering, glancing blows, release delay for insiders, and several other mechanics all aim to prevent the game from ever actually becoming centered around abusing its mechanics.

With this in mind, how is the game broken? The swing manipulation system is far from an exploit - it's in the official tutorial of the game, and the devs were competitive chiv players. Pretty anything that goes against the core values the devs intended for the game has been either removed or reduced in effectiveness to the point of unviability.

There seriously just isn't an argument to be made here.

No this is not bait, this is my opinion and many other players opinion as well.
Going around to call everything you disagree with bait seems pretty immature and contra-productive.

Have a good day.
*Completely ignores the entire response and just focuses on first sentence*
48 YEARS OLD VIRGIN 4 jun. 2021 às 8:05 
Originalmente postado por TheEuropean:
And before you say " But this is the game this is how it works " then I say no, not really

Yes, really. That is how the game works, period. There is no realism. It's a game about reading feints and performing perfect parries. If you can't do that, Mordhau isn't for you.

It's not beginner friendly because they don't want it to be. They will not add held block or give everyone Dodge or whatever. They will not make it any easier, ever. That's not what this game is about. People like you and me are not welcome in that game.
Última alteração por 48 YEARS OLD VIRGIN; 4 jun. 2021 às 8:06
ITT: new players calling intended mechanics working how they are supposed to exploits because they don’t understand them.
LizBlizz 4 jun. 2021 às 9:20 
Why even make a thread if you have no intention of replying to anyone that disagrees?
Jpc1023 4 jun. 2021 às 9:21 
Originalmente postado por LizBlizz:
Why even make a thread if you have no intention of replying to anyone that disagrees?
Because they want to soap box to only people that agree lol
jano el pajero 4 jun. 2021 às 9:32 
just chamber feint into uninstall bruh :v

Originalmente postado por LoPan:
ITT: new players calling intended mechanics working how they are supposed to exploits because they don’t understand them.

just abuse the meta and exploit the game to get an unfair advantage bruh

5 Solas 4 jun. 2021 às 10:12 
TFW the Devs are more concerned about fighting in-game chat that may hurt peoples feelings, and adding wamen characters, then removing excel and drag exploits that are actually killing the game. :steamfacepalm:
Jpc1023 4 jun. 2021 às 10:14 
Originalmente postado por inveigle:
TFW the Devs are more concerned about fighting in-game chat that may hurt peoples feelings, and adding wamen characters, then removing excel and drag exploits that are actually killing the game. :steamfacepalm:
Accels and Drags were planned from the beginning and are mentioned in the tutorial just because you can't do good doesn't make them exploits
Brother Daedeus 4 jun. 2021 às 10:23 
The realism argument is getting old. With the technology we have you literally cannot make a game comparable to the actual real world counterpart. Try as hard as you may, but you simply cannot.

People will complain that drags are not realistic, but neither is parrying an arrow with a sword, or slashing through steel armour, or even not tripping on bodies or not sliding on mud laden battlefields, or running into battle half naked with mauls, or being able to move side to side shooting a longbow with ease, or using one handed weapons without a shield on a battlefield, or fighting by yourself and not in formations, or everyone using heavy plate like the only people on battlefields were knights, or reloading a catapult by yourself and shooting multiple boulders per minute. You get the point?

It's a game, even though it might have authentic weapons/armour, and the architecture is authentic or at the very least believable. It's still not the real thing, and it may never be for the next 50 years or more. The game never claims to be historically accurate, or true to life battlefields and I find it silly that there are those who would complain on the realism about one aspect but seem to overlook everything else previously said.

Bottom line is, drags might not be realistic, but it's the combat system you are presented with. If you don't like it, either learn to love it or leave it. If you are looking for the most realistic/authentic medieval experience on a battlefield, join a real medieval group either of larper's or the more sport sparring types and stop trying to look for your fix in a game, especially one that never claimed to be the most authentic experience to begin with.
5 Solas 4 jun. 2021 às 10:34 
Originalmente postado por 『Ω』Ray The Hunter:
Originalmente postado por inveigle:
TFW the Devs are more concerned about fighting in-game chat that may hurt peoples feelings, and adding wamen characters, then removing excel and drag exploits that are actually killing the game. :steamfacepalm:
Accels and Drags were planned from the beginning and are mentioned in the tutorial just because you can't do good doesn't make them exploits
I don't have a problem with Drags or Excels, just the exploits that render them completely unreadable and break the game. There is no possibility to "get good" when your opponents exploited movement is unreadable.
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Postado a: 4 jun. 2021 às 5:05
Comentários: 178