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The devs literally tell you on the Kickstarter in 2019 that the fights were designed with realism in mind, you bottom feeder. Mordhau isn't a medieval Sim, I'm saying it's a medieval combat simulation because the emphasis was on balancing gameplay and realism.
Chiv 2 animations are worse? Clunky? I can tell exactly who's going to attack me, and from where.
Mordhau? Parry button go BRRR.
All Mordhau needs are some well designed maps and co-op/objective based game modes to really open it up.
Mordhau | Chivalry 2
Combat - Mordhau has a deeper combat system thats fundamentally better
Customization - Mordhau has much deeper customization
Playerbase - Chivalry 2 will tout a much higher playerbase being new, and more casual friendly to attract crossplay as well
Skill Ceiling - Mordhau has a much higher skill ceiling
Fun Factor - I find Chivalry 2 more fun atm, because it really makes large battles a more relaxing experience as opposed to sweaty domination by Mordhau mauls
Overall: Chivalry 2 if you're looking for fun and relaxed experience with a mediocre skill ceiling - game more focused around the factions with a more enjoyable siege experience
Mordhau: PC only, deep combat system with a very high skill ceiling. Can be daunting and doesn't attract new players because they get absolutely crushed by veterans.
I actually love that they added blocking that you can hold in Chiv 2. The ability to read feinting in Mordhau takes way too long for the avg player to learn.
Yea that pretty much sums it up, but it is still early to look at Chiv's 2 skill ceiling imo, wait couple of months until peeps start putting some hours in
Oh it's only been a few days OB and I can already tell players are getting much better.
I will say this if you have experience in mordhau you'll have a skill advantage in chiv 2. Some of the principals apply.
Drags, directional, kicks, combos feints and morphs
Though morphs and feints are practically useless in chiv 2 since you can hold parry as opposed to mordhau which you must time parry.
Not a big fan of chiv 2s hold parry to easy riposte which makes you invulnerable for two seconds
There is 0 realism in Mordhau. Swords do close to no damage to a knight in full armor. And drags do no damage either. The combat is not realistic at all.
classic....
to be sharpened, classes balanced to be more distinct, bugs fixed etc. The game feels and plays vastly different from Mordhau or MW, it feels arcade, but also epic, grandiose and raw. Macro over micro.
I don't think these 2 games are really in competition tbh, Chiv2 and Mordhau. I know I keep saying this, but if Mordhau is BF4, then Chivalry 2 is BF1, if you know what I mean and I fcking love BF1 and if this is the path Chiv 2 will continue to improve, it will become a new mainstay for me unquestionably. I also get to spam Chivalry 1 voicelines again, I need that in my life ;p
Well no ♥♥♥♥♥... Like I said, the game was *designed* to be a mix of realism / gameplay. Whether that sense realism was ruined by sacrificing some realism for gameplay, or specific metas from players with thousands of hours is up to you to decide, but I'm referencing the gameplay designs around what the devs of both games originally envisioned.
Chivalry 2's design philosophy was intentionally moving away from realism, towards more casual, drunken brawl fights and mosh-pits. The whole point of me saying this was that the gameplay for Mordhau is for players who enjoy being part of say fencing matches, as opposed to Chivalry 2's moshpits.
That's why you don't see something as basic as weapon collisions in Chivalry 2.
Naked maul swinging foppish men skateboarding on pavise shields.
Body flailing, wiggling attacks that make you look like you're suffering parkinson's. So realistic. :P
Pros:
1) parrying and reposte system is far better than in Mordhau. The "i missed parry" is terrible mechanic in open game mode. It should work only in duels.
2) General engagements are far more rewarding, you can feel the carnage instead of endless parrying.
3) parry "parry box" is much smaller than in Mordhau, even with ability to press and hold its easier to get around the parry unlike parry unkillable gods in here.
4) Animations feel more real, its much easier to read movements, when someone is still in draw and when its in release. Mordhau is so clunky.
5) lathency, Mordhau feels like Im playing US servers, even tough it says im 60ms.
6) Natural movements - i didint get the feeling of "lunging" or "knockbacks" as they are in Mordhau. Game feels more of an actual combat not dunken lobster armed bar brawl.
7) Didnt encounter "laugh" spammers
8) Playerbase ? Its beta, its new and dont know if temporal. But from Casuals point of view, if you have a match where there are alot of other casuals I will have fun. Get kills, get killed. But enter a game where over half of people are decent with a high skillcap game that is more frustrating than fun ? But its open Beta, game not released, real playerbase/community is yet to surface
9) Althouth they are too much movie-like, its far better than almost non-existent Mourdhau, where only things you hear is tennis yells on non-faint attacks, laugh spams, and headshot notification...
Cons:
1) Oversimplified combat system. Mordhau even with all the flaws and frustrations is better. I dont understand why they dont let directional swings in Chiv 2
2) Too fast running, i believe the game allows for too fast movement, while its all natural and no sudden lungest and directional wobbles called footwork, Chiv is too much.
3) Respawns, Mordhau has even 3 times shorter respawns ? Really a game that is about murdering shouldnt have long respawns.
Issues like balance is not something i should talk. Mourdhau doesnt have a balance, i dont see it. You can get full heavy armor and still have tier 1 weapon (or tier 2 for some as war axe reach isnt that big). And i havent played enough Chiv 2 to feel the balance. So far Chiv 2 is a fun competition, but overall feels not a threat.
Real Threat to Mordhau is Mordhau and its community so unfriendly to newcommers its a vomit. This week the game cant fill 6 EU servers, 500 people online. A new player comes in and what he sees is 70% of players veterants that block everything and faint/drag his breains until he leaves and refunds.