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And that's bad because?
Aim at the head, take more risk approaching at shorter distances, no?
Think of it like this instead, the archers do have to focus each other because of huntsman. Without that incentive and danger a lot of archers would ignore each other and just shoot into melee. Most of the community hates archers for all the team hits that will always be part of shooting into melee, in addition to them being complete cabbages in melee. Arguably huntsman is also there for captain throwables to delete the low armor archers. Seen a few huntsman javelins bros around who are otherwise normal classes.
The tension of trying to pop an enemy archer before he pops me isn't a bad feeling, knowing that there are nearly no second chances. I pretty much only archer with a t2 or t3 chest which if I remember right can eat a huntsman recurve arrow and survive.
You pick up a bow or crossbow, you now take Huntsman damage, it wasn't always like that, they changed it I believe. You stop taking Huntsman damage a couple seconds after you switch to melee, quiver or no quiver. Idk about incentives, in Chiv archers duelled all the damn time. You either had to hit them twice or hit them with a headshot. Archer fights were more like a first-to-two or a headshot if you are really good / lucky.
if 2 archers with cover have it in for each other, then at least they aren't shooting at anyone else. But since the main philosophy of this game is to end fights quickly, I am not surprised it is done like this.
What I am really getting from this though, is that the point system of this game is just incompatible with the idea of having balanced archers, so unless you make longbows and crossbows so expensive the person can't afford much armour if any, because you cannot buff ranged dmg because then it will be disproportionately strong vs. everyone. So you devise an ad-hoc perk and draw a big fat line. This is just one of these things where a fixed class system of Chiv unequivocally shines over a very open, fully customisable system like the one in this game, but I guess it is what it is.
Huntsman also allows for better counterplay against archers as a melee class - being able to 1-shot archers with a throwing axe or javelin a huge help. It wouldn't really make sense for a melee lad to have to land his entire inventory's worth of throwables on a single archer, particularly considering the whole 'wait 5 seconds to regen' thing as mentioned earlier.
That would confuse a lot of people though.
Yes I did realise it will confuse a lot of people, many are still confused why the arrows don't just ping off plate armour, I am trying to see if there is a different way other than "here is a must-have perk for archers, go duel other archers for a one shot kill", but the more I do, the less feasible it seems to me.
Also, no, I said 1.5x-2.5x. "When the conditions are met, this perk provides approximately 3x damage for longbows and crossbows, 2.3x damage for the recurve bow, and 1.75x for all throwables."
So I am still looking at the idea of nerfing/changing the perk archer vs. archer wise, the numbers would need finer adjusting though, like longbow / recurve bow dmg bonus differences etc.
@BHB | BigJ
these are discussion forums. Yes I do realise no dev read them and this most likely won't go anywhere, but there is something I am unhappy about, I think there could be another way, so I come here to offer my ideas and discuss them with people. Otherwise why have forums?
Class system was and will be used for generations to come, there are probably reasons for that. There are positives and there are drawbacks to it, when compared to open customisation, what I prefer, this one or another doesn't make me less or more "delusional" than anyone else.